Jobs Editor for Excel V1.2 [AP]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
mr.bear
Posts: 444
Joined: Sat, 11. Dec 10, 01:38
x2

Post by mr.bear »

It exploded! There was a great plume smoke; shrapnel from the explosion killed my least favourite cat. Then the plume of smoke coiled into a pillar, as if alive, and spoke to me of shakespeare, unrecognisable file formats and cells filled with strange symbols...
Rapunzel, Rapunzel, let down your bear...
User avatar
Jaga_Telesin
Posts: 435
Joined: Sat, 16. Sep 06, 22:48
x4

Post by Jaga_Telesin »

Any idea if this is working for AP 2.0a? I've been trying some Imports/Exports of the default jobs files to verify it maintains binary duplicity and will correctly output changes, but am encountering problems. Either I'm not working it correctly, or it isn't doing the import/export properly.
Reaper507
Posts: 62
Joined: Tue, 5. Aug 14, 00:34

Post by Reaper507 »

Hello, updated Jobs requires a new game? The test record works fine in a new game but nothing happens in actual.

What units of measure are used for Respawn Time? In-game seconds?

What "Edit" tab is for? Export button exports records from "Jobs" tab into jobs.txt, but not from "Edit" tab.

Where to find detailed description for fields in the Jobs tab?

What exactly means the filed "Is Owner Sector"? Looks like a ship should be created in the sector belonging to the race. I did test record for an Atlas in the sector Pike Beta, turned this option on and an Atlas was created! But Pike Beta belongs to Borons. Why it works?

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”