Thanks again.
I'll probably keep close track of this one I think - I've always preferred the X2 hulls (though the X3 series hulls are pretty cool).
Thanks for the work you put into it.
[Mod]X2 Ship Callback Mod V2 MK2 [v0.01b] [14/04]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Cheers.
I've tested out the other one on an older save (I don't want to mod my main game until I finish all the plots "properly") and the mod works great.
Small texture issue with the nova, but the rest look great (I'm an argon fan above all others for now). Still loving the work.
Thanks!
I've tested out the other one on an older save (I don't want to mod my main game until I finish all the plots "properly") and the mod works great.
Small texture issue with the nova, but the rest look great (I'm an argon fan above all others for now). Still loving the work.
Thanks!

SHA Vice Admiral
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well in truth, would that necessarily be true?, just think of the cargo compression, could not someone use the same compression technology for cargo space compression be used also in fighter bay compression?atx711 wrote:Are the ships properly scaled? The only part i hated in X2 was improper scaling. For example, colossus was able to have 120 ships docked, while in reality, anymore than 5 ships would be impossible to fit in...
This kind of reminds me of Dr Who's tardis. Outside it looks like a police phone booth. But inside its a massive complex with many rooms, because of the time space deferential.
what do you think?
Cheetahhawk