[ALP] Enhanced Combat Commands 1.0 10/11/10

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

Post by swatti »

Been a while now, done "thinking about it" ?

Still waiting to put my fleet into good use and i doubt im the only one :roll:
swatti
Posts: 1278
Joined: Sun, 7. Dec 03, 12:03
x4

Post by swatti »

MEGA BUG! Freezes game!

This mod seems to make fighters jump, WITHOUT any jumpdrive and while i actually like this quite a lot, when they "try to jump back" the game freezes.

Fix idea: Please keep the jumping without a drive thing, its actually nice, BUT make the fighters jump to the SAME system they are in atm and dock their home(usually a carrier in the same system) or any close-by station.
Jumping to the same system makes the AI forget that ship usually if there are others around, so a retreating ship can dock in peace.

Running AP2.0 & XRM1.19 ATM.

EDIT:
Ships are M3s, 20 of em, in a Wing, set as wingmen for player, they have no jumpdrives and the freezing seems to happen even when i set auto-jump off.
Set to retreat at 30% shields and 90% hull. Money-eating mode not active.

Ships seem to jump out retreating, loiter around a while where ever they happen to jump to, then game freezes.
They do seem to have a command active to "heading to south gate" etc to re-join the wing.

Odd. I'l stop quessing here. Ask if you need details.

EDIT2:

Umm, forum-whining does seem to help. A ship jumped back, has command "retreat" on it doing nothing but no game-freezing.
This happened after i removed all ships from their wing. Still wingmen tho.

EDIT3:

Froze again... Odd one.

Return to “X³: Terran Conflict / Albion Prelude - Scripts and Modding”