How much firepower does I need to invade a Xenon Sector?
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If you bought an m8 and used the barrage command (additional ship commands/missile barrage 1 barrage = 8 tomahawks 8*0.625 = 5 G of damage per barrage at 100% hit rate) you should be able to destroy the capital ships. Then take out the fighters/m6 with your cerberus. Collect the dropped loot with a freight drone (special/collect wares...) or your cerberus and buy an m2 and put photon pulse cannons on it. Any reasonably fitted player controlled m2 (with the right turret command settings) can hold a sector for quite a while. A cheap m2 is about 69m + shields + weapons. Weapons are free from loot. I would leave the rest of your ships out of sector since they are too easy to destroy. You could also make a closed loop typhoon missile factory and use missile spam but counting missiles gets a bit old after a while and its not that cost effective.
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Mass Drivers are good on the Centaur and Heavy Centaur and are very strong verse the Khaak since all Khaak ships have a theme of massive shields little hull and MDs do straight hull damage and ignore shields. That said I do have a MD Cerb that I fly and it is pretty awesome.
But going full MD on a Cerb is a bit of a "one trick pony" set-up on a M7 and M7s need some "distance" weapons for some of the bigger ships or it's going to get murdered.
But going full MD on a Cerb is a bit of a "one trick pony" set-up on a M7 and M7s need some "distance" weapons for some of the bigger ships or it's going to get murdered.
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What use is it dealing with the fighters first? You still have to deal with the cap ships when they're out of the way, and the Cerberus simply isn't good at that.Triaxx2 wrote:I heartily disagree, provided you can pull away the capitals so the Cerberus can deal with the fighters uninterrupted.
Expect 90% losses though.
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I guess it's possible with just 2 IBL but that's going to be a looooong fight.
An M3 with 8 EBC has about that firepower and can easily avoid the slow bullets while staying out of Flak range.
Get a real M7 if you want to go big game hunting. The Cerberus is an air defense ship, not a battlecruiser.
An M3 with 8 EBC has about that firepower and can easily avoid the slow bullets while staying out of Flak range.
Get a real M7 if you want to go big game hunting. The Cerberus is an air defense ship, not a battlecruiser.
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Let's face it, Xenon sectors can be cleared in virtually any M-designated ship
in the game, with enough practise and the right loadout. Provided you fly it
yourself.
and can fit lasertowers and fighter drones in the cargo hold.
You can tailor most combat ships to do anything you want them to do. The most
powerful ship in the game is always the one the player is flying. So just pick the ones
you like the look of, and fiddle about with them until they will do what you want.
in the game, with enough practise and the right loadout. Provided you fly it
yourself.
It can be whatever you want it to be. It can fire a large range of missilesGazz wrote: The Cerberus is an air defense ship, not a battlecruiser.
and can fit lasertowers and fighter drones in the cargo hold.
You can tailor most combat ships to do anything you want them to do. The most
powerful ship in the game is always the one the player is flying. So just pick the ones
you like the look of, and fiddle about with them until they will do what you want.
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This is truth. As a player ship you can beat anything in almost anything, there are a few restriction like ships with ittybitty cargo space that can't do anything, but has anyone swarmed a sector with M5's loaded with Wasps? Fun times, fun times.TBV wrote:Let's face it, Xenon sectors can be cleared in virtually any M-designated ship
in the game, with enough practise and the right loadout. Provided you fly it
yourself.
It can be whatever you want it to be. It can fire a large range of missilesGazz wrote: The Cerberus is an air defense ship, not a battlecruiser.
and can fit lasertowers and fighter drones in the cargo hold.
You can tailor most combat ships to do anything you want them to do. The most
powerful ship in the game is always the one the player is flying. So just pick the ones
you like the look of, and fiddle about with them until they will do what you want.
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As with all Xenon sectors, taking it's easy, keeping it when you're OOS is the hard part.
Constant Q respawns are the problem, especially when you get two or even three spawning on top of each other. They can take out any M1/M2 in the game and after that, it's pretty much all over.
You can do it, but expect to be replacing an M2 upwards of every few hours.
Constant Q respawns are the problem, especially when you get two or even three spawning on top of each other. They can take out any M1/M2 in the game and after that, it's pretty much all over.
You can do it, but expect to be replacing an M2 upwards of every few hours.
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Set 5 Boreas or Tyrs in a Battleline of 10 KM spacing, then set each of them with Panther fully loaded with your favorite M3//M3+.... you get the idea. It's called overwhelming firepower.DaveyP wrote:As with all Xenon sectors, taking it's easy, keeping it when you're OOS is the hard part.
Constant Q respawns are the problem, especially when you get two or even three spawning on top of each other. They can take out any M1/M2 in the game and after that, it's pretty much all over.
You can do it, but expect to be replacing an M2 upwards of every few hours.
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Cerberus is perfectly fine for taking on capital ships in the player's hands. The downside is of course its rather low shielding which leave less room for error. If fire power is really lacking, one could launch a small fleet of MK. II fighter drones.
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If u can get the weapons go for an Osaka, I cleared out all the Xenon sectors in one go without having to wait for the shields to recharge. The volley of 8 fully charged PSP's is insane.
Im not too experienced at OOS combat but on paper I would say the Boreas cos it can equip pure anti-capital weapons or prehaps the Osaka cos PSP's are most powerful OOS weapon IIRC.
IMO the best M7 IS or OOS is the Agememnon. For OOS 12 IBL's plus the main guns means it has more fire power than any other. Also it has the joint best shielding of all the M7's.
Im not too experienced at OOS combat but on paper I would say the Boreas cos it can equip pure anti-capital weapons or prehaps the Osaka cos PSP's are most powerful OOS weapon IIRC.
IMO the best M7 IS or OOS is the Agememnon. For OOS 12 IBL's plus the main guns means it has more fire power than any other. Also it has the joint best shielding of all the M7's.
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mateusbuffone@click21.com wrote:Really??? So if I go with my Cerberus M7 load with 6 Nova Vanguards M3 it will to the job?pjknibbs wrote:One M7 will do the job just fine so long as you're flying it yourself and don't accidentally blunder into the middle of a group of Xenon capital ships.
I cleaned it out on my own with a Viper ( Split M8 ) loaded with 250 Tomahawks.
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For OOS combat, most people use the Q as a comparison. What I mean is that can a Q kill a ship in one opening salvo or not. The only ships which can survive a Xenon Q salvo are the Osaka, Tyr....I think the Tokyo also. All other ships have a chance of getting wasted without firing a shot.
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