[MD] All Plots Complete - Terran Conflict

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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dillpickle
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Post by dillpickle »

Maddox65 wrote:Hi,

Rapier and claymore but no location is shown...

Also in factory menu something is showing as unknown object but unclickable..

Thx.
Thanks for finding these.

I have now fixed them, so they should be in the correct place. Unknown object in the property menu was a side effect of where these two ships were being created.

Downlaod links updatd in original post.
Maddox65
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Post by Maddox65 »

Working perfect :)

Thank you very much...
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EmperorJon
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Post by EmperorJon »

I'm so making another game later with this.

All plots done, collect all my stuff, place my HQ in my sector, give myself 1B credits...

And wage a war to end all wars... :fg:
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I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
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karabAs
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Post by karabAs »

Maddox65 wrote:Hi,

Rapier and claymore but no location is shown...

Also in factory menu something is showing as unknown object but unclickable..

Thx.

Exactly the same here, only with Baldric Miner now... (actually it was a Rapier too, but after last 1.1 update its mine).

Thanks for the script!
dragonblue14
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Post by dragonblue14 »

I've installed the 2nd download but when i reach the hub the orca and dolphin aren't docked there at all. (started with a new game loaded this and didn't work out since it didnt load with SRM booting up first.)
I've tried the 1st link and it had the orca and dolphin. (installed this first then loaded up SRM).

Is it a bug in the 2nd script making the orca and dolphin not show up?
dillpickle
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Post by dillpickle »

karabAs wrote:
Maddox65 wrote:Hi,

Rapier and claymore but no location is shown...

Also in factory menu something is showing as unknown object but unclickable..

Thx.

Exactly the same here, only with Baldric Miner now... (actually it was a Rapier too, but after last 1.1 update its mine).

Thanks for the script!
I'm not sure what is happening wit the Baldric Miner, as I could reproduce the bug, but only intermittently - some starts seem to produce it with more regularity than others.

I have put a fix in, so once you own the Baldric Miner a message will pop up asking if you want to relocate the miner. You can choose to relocate it, in which case it will appear in space in Asteroid Belt, or leave it where it is. This seemed to be the easiest solution to the problem so those that didn't have this bug wouldn't suddenly have their miner jumping to Asteroid Belt.
dragonblue14 wrote:I've installed the 2nd download but when i reach the hub the orca and dolphin aren't docked there at all. (started with a new game loaded this and didn't work out since it didnt load with SRM booting up first.)
I've tried the 1st link and it had the orca and dolphin. (installed this first then loaded up SRM).

Is it a bug in the 2nd script making the orca and dolphin not show up?
The second file is identical to the first, except the upper player age check has been removed.

It is more likely that SRM is effecting it somehow, when I get time I will install SRM and see how it works and what changes it makes that could effect the creation of the Orca and Enhanced Dolphin.
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Yacek
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Re: [MD] All Plots Complete

Post by Yacek »

dillpickle wrote: You get an Unfocussed Jump Drive.
...
In addition the Goner Ozias and #deca (Terran) are created, but are no longer invincible, and can be boarded.
New game. Goner Temples is in the Elysium of Light. Vidar is waiting in the Mars, etc.
Lack Unfocussed Jump Drive
Ozias has Bluebook, the story Goner.
Any ideas?
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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bung_dorji
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Post by bung_dorji »

hi,

i've been using this script for almost 2 weeks, usually im always choose to complete all plot, but today i i choose not to coplete it, then all of the plot is not start.

Is there something wrong or just happen to me ?

as example usually if we pick argon defender (kel aylin) exterminator will be there for at least 30 minutes the game start (with complete requirement game faq to start the plot), but today he isn't there.

Can you help me please :cry:

(im sorry if my literatur is bad. im not good using english)
It is hard to live since the xenon and kha'ak patrol recentrly
dillpickle
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Re: [MD] All Plots Complete

Post by dillpickle »

Yacek wrote: New game. Goner Temples is in the Elysium of Light. Vidar is waiting in the Mars, etc.
Lack Unfocussed Jump Drive
Ozias has Bluebook, the story Goner.
Any ideas?
If you have the completed goner Temple, and the Ozias with the blue book, chances are you have an extra Ozias in Elysium of Light.

The latest version should clear up any plots created before the Plots complete was run.

The unfocussed jump drive is an inventory item and will be listed where your police licences are listed, it is created at the same time as the Kha'ak and Aldrin sectors are added to your map. Never had it not show up in testing.


bung_dorji wrote:hi,

i've been using this script for almost 2 weeks, usually im always choose to complete all plot, but today i i choose not to coplete it, then all of the plot is not start.

Is there something wrong or just happen to me ?

as example usually if we pick argon defender (kel aylin) exterminator will be there for at least 30 minutes the game start (with complete requirement game faq to start the plot), but today he isn't there.

Can you help me please

(im sorry if my literatur is bad. im not good using english)
Selecting to play the plots simply cancels the plot complete scripts and things should effectively run as a normal game with plots, are you sure he's not just out of scanner range? He always showed up in testing.
rocstar187
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Post by rocstar187 »

Five minutes after you chose to set all plots s complete, you will get another message to select the player sector from a list, select and this sector and gates gets added. this works except 1 prob you go through your south gate end up coming out of the west gate that leads to the split sector p.s i love this thanks for making it okay i start new game sometimes gate is there sometimes not sometimes i can enter or other times i fly through it like normal space
bung_dorji
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Re: [MD] All Plots Complete

Post by bung_dorji »

problem solve

my mistake for not checking the surrounding.

thank you very much
It is hard to live since the xenon and kha'ak patrol recentrly
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Yacek
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Post by Yacek »

I found a bug in the code:
It is

Code: Select all

<create_gate name="DPPC01.Unknown ZD North" gate="north" typename="SS_WG_NORTH" race="argon">
                        <position x="0" y="0" z="80km"/>
                        <sector sector="DPPC01.Unknown ZD"/>
                        <destination gate="south" sector="DPPC01.Player Sector"/>
                      </create_gate>
                      <create_gate name="DPPC01.Player Sector South" gate="south" typename="SS_WG_SOUTH" race="argon">
                        <position x="0" y="0" z="-80km"/>
                        <sector sector="DPPC01.Player Sector"/>
                        <destination sector="DPPC01.Unknown ZD"/>
                      </create_gate>
It should be:

Code: Select all

<create_gate name="DPPC01.Unknown ZD North" gate="north" typename="SS_WG_NORTH" race="argon">
                        <position x="0" y="0" z="80km"/>
                        <sector sector="DPPC01.Unknown ZD"/>
                        <destination gate="south" sector="DPPC01.Player Sector"/>
                      </create_gate>
                      <create_gate name="DPPC01.Player Sector South" gate="south" typename="SS_WG_SOUTH" race="argon">
                        <position x="0" y="0" z="-80km"/>
                        <sector sector="DPPC01.Player Sector"/>
                        <destination gate="north" sector="DPPC01.Unknown ZD"/>
                      </create_gate>
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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dillpickle
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Post by dillpickle »

rocstar187 wrote:Five minutes after you chose to set all plots s complete, you will get another message to select the player sector from a list, select and this sector and gates gets added. this works except 1 prob you go through your south gate end up coming out of the west gate that leads to the split sector p.s i love this thanks for making it okay i start new game sometimes gate is there sometimes not sometimes i can enter or other times i fly through it like normal space
Yacek wrote:I found a bug in the code:.....
That was the problem, should be fixed with the latest version. Download links have been updated.
karlasweet
Posts: 2
Joined: Thu, 22. Jul 10, 17:25

Post by karlasweet »

Download links not working.. This mod sounds like fun and I'd like to try it please.. there another place to download it?
.
.
to be clear.. I mean the filefront link is not found and if you right click and then try save file as... you do get a file but its 345 kb and it wont unzip. Any help would be great ^^
Spectre84
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Post by Spectre84 »

Not working for me either

Anyone know of an alternate download site?
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apricotslice
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Post by apricotslice »

I've uploaded both files to my download site. Link in my signature.

Files are renamed with X3TC-Dillpickle on the front, and labelled in the name as "player aged" and "immediate effect", so download whichever you wanted.
dillpickle
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Post by dillpickle »

I have set up a stnd alone site where all myX3TC downloads can be found:

Dillpickle's X3TC Downloads


apricotslice wrote:I've uploaded both files to my download site. Link in my signature.

Files are renamed with X3TC-Dillpickle on the front, and labelled in the name as "player aged" and "immediate effect", so download whichever you wanted.
Many thanks for that, I have added a link to your download site in the original post.
Spectre84
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Post by Spectre84 »

Cheers guys
Maddox65
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Post by Maddox65 »

Thank you,

Working great...
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apricotslice
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Post by apricotslice »

Request :

Could you list on the first post, all the sectors that need to be visited in order to have all the mission rewards handed over to you ?

I've basically forgotten where they all were.

When you activate this at the beginning of a new game, the first thing you will want to do is visit all the sectors and pick up the goodies. :D

but where are they all ? :gruebel:

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