Quoted the really true bits:
Spitzeuk wrote:
I'd love to play multiplayer X3 where I load up my game then friends would connect over LAN (be it 1 or 5 or 10) and we'd either compete as various competing companies, as I'm sure there are some unused races which could just be used for Player 2/3 etc.. The other alternative is all working with shared assets and shared bank account.
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I would not however want to play MMO or any form of online where strangers can completely spoil my game for me. Don't get me wrong most of you are lovely just the internet is full of bastards!
If there were at some point in the future a multiplayer option that would let the universe run in a seperate thread from the client renderings (like in Quake for instance) and it would let number of LAN clients play in the same universe, with all the saving being done by the server, collision detection on the client side for the active sector of each client, and have the server "be" the universe - it does all the saving, for instance, then I could see where this could be a truly viable option. You could have the players either play competing, as allies, or even share a single race (factories, a common bank account, etc) The important thing though is it would not be able to run unless all four clients are connected and playing. Essentially what you could create this way is, by and large, 4-player co-op. It would be more like an old fashioned multiplayer Dungeons and Dragons type game where you need everyone present and playing or you can't play at all, too... There's no point in missing two games and finding everyone else has gone and bought Shrikes and you're SOL with your Mamba. "Fly to sector Xenon Core 023" anyone?
I do actually think that, properly planned, delicately designed, proficiently programmed, thoroughly tested and superbly supported, such a game could "work" both from a technical as well as from a gameplay perspective.
I also think that it would be utter lunacy to attempt it, since everyone who doesn't know X is going to look at it once, and say "This isn't an MMO? I'm not buying this!" and pretty much everyone who does know X is going to say "Wait, so it's multiplyer X? Sod that, I don't want MMOs, I want my X!" with the exceptions being those who say either "I want to play whenever I want, not just when all my friends can make it."or "Wow, that's cool. Torrent anyone?"

That'll pay the bills...
Not to mention the fact I absolutely do not take anyone serious who comes and says this would be something that could be "bolted on" to X3TC or any existing X game. Especially since a lot of posts are about the limitations of the engine compared to modern software: no 64bit, no full support for multi-threading, issues with >2GB memory awareness in 32bit, performance death when exposed to high polygon counts... do you really want to take that engine and "bolt on" network multiplayer?

We are all explorers of the deepest reaches of space.
We don't just watch space on our monitors and listen to the sounds in it:
We, all of us, each and every one of us, owns, to a man, as many operational Space Shuttles as NASA does.
Yes, we're all that awesome. Give yourself a hug.