Adding M0 in Galaxy editors

The place to discuss scripting and game modifications for X²: The Threat.

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Lord Dakier
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Post by Lord Dakier »

I'll do it next time I see you in Pandora chat as I need all my modding tools back again as I have my new computer.
Robert Gajdosik
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Joined: Mon, 1. Dec 08, 21:07
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Post by Robert Gajdosik »

But what is that pandora mod if we have to wait for it for years it will be something big isn´t it? I think you will PLAYABLE M0 in it or its some sort
of something competely different?
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Shadow dream
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Joined: Thu, 1. Mar 07, 11:39
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Post by Shadow dream »

well years ... it depends on how many are working on it - we're looking for bright people with skills. (ATM we're making a presentation-post for that so you can read what we have done and are going to do). If everything works out we'll post it today

M0 will be flyable as any other ship. they will just be far better ;)

And yes, Pandora will be something big! Remember XTM?

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Lord Dakier
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Joined: Fri, 8. Dec 06, 13:45
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Post by Lord Dakier »

People do need to realise however that M0's can simply be more than mere destroyer like carriers. :wink:

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