Frontier Assualt X-Wars Realism Mini-Mod

The place to discuss scripting and game modifications for X²: The Threat.

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Guest

Post by Guest »

than when i saw a split mamba and an orinoco go at it for half an hour.

thats hilarious, its so annoying when that happens but at the same time when two ships just sit there spinning about each other unable to hit each other it can be funny to watch. especialy if its two ships with no guns for whatever reason. :lol:
Lord Dakier
Posts: 3258
Joined: Fri, 8. Dec 06, 13:45
x4

Post by Lord Dakier »

Well the idea is to make fighters much more lighter and more expendable than they were before. An M3 will now cost around 300-500k excluding prices on equipment.

Basically all ships will be cheaper. Except for TS' I may keep them the same. The player will now need to be more active in the universe. If stations cost more and TS' stay the same in cost, hopefully this will encourage the player to fight their way into profit. Like I also said... trade runs will mean more than a do-before own factory chore.

I am working so I can't say when the next version will be out. However I'll do my best to complete the weapon balances.

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