It's not like they stop, they just slow to ~50% speed. This happens in vanilla too btw. I also agree that it's an issue and I'll address it. I want it to happen instead of an accident, now it's happening far too soon though when the ship wouldn't have otherwise crashed and burned. I'll just have to play with the large ship exclusion zones so that it doesn't happen too early.apricotslice wrote:If you limit it to "fast ships", then what happens to all the "slow ships" given a supertune ?
It should be assumed that potentially any ship could be travelling towards the 1000 mark. (After that, the pilot is suicidal anyway, so it doesnt matter !)
For example, all my AMS ships are sped to 500 or thereabouts. That includes the capital ships.
Same result isnt it ? Still a dead ship. If dead ship by PD is acceptable, why bother going to all the trouble, when its still a dead ship colliding ?Alkeena wrote:Better than splattered on the side of the ship, no?apricotslice wrote:When attacking, one doesnt really want ships to slow down near the target. That just makes them vulnerable to PD.
Put it another way, I want LIVE ships. I give them speed to make them safer. I dont expect them to slow down to 0ms near the target so they can execute a docking turn before powering away. Makes them dead meat.
I suspect that the final solution will consist of a minimal formation holding exclusion zone coupled with a forward probe. Either way it will have to wait for a bit given it's almost 2 am here and I need to get to sleep
