Example:
Player: "(Enter name here)" sent data,
12TL00-15 'your mamoth" is now at Argon Prime '000.000.000"
I think..

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It is a bad idea to take my refusal to do this without opinions as my way of dealing with all ideas. I am busy, and to take time off for a program that may be of use to a small number of people and have absolutely no benefits to me is, in my opinion, idiotic. It only makes sense to me to do it if I have some sort of guarantee that it will be used.Time spent trying something new is never wasted. If you wait for the aproval of others before you start, then you are doomed, because the validity of your project depends on the opinion of others, not your own.
then maybe this is not a project for you, script and modding should be done because you like to do it, and shouldn't let other ppl influence that.jjz- wrote:It is a bad idea to take my refusal to do this without opinions as my way of dealing with all ideas. I am busy, and to take time off for a program that may be of use to a small number of people and have absolutely no benefits to me is, in my opinion, idiotic. It only makes sense to me to do it if I have some sort of guarantee that it will be used.Time spent trying something new is never wasted. If you wait for the aproval of others before you start, then you are doomed, because the validity of your project depends on the opinion of others, not your own.
It makes sense to innovate without external opinions only when the pluses of such an innovation, if it were to succeed, are worth the risk of failure. I do not see this as the case.
there are way to make use of external programs, but its not something u would be able to do real time with any kind of accuracy, which is y multiplayer combat is out of the question.jjz- wrote: Cycrow, yes, I already realize what you have mentioned. Although I did not know file io was not possible in x-scripting, and that would complicate things. The point of this thread is to take what you have just mentioned and figure out if, despite these issues, the system would be better than nothing and worth the time invested into designing it.
tbh, that would be fairly simple to implement. Infact the Custom Gui mod i made for X3R did have a chat room ability, althou the front end for it was never finishedDeadlyDarkness wrote:I was thinking of a very simple system along the lines of this:
Implement a chat system in-game so players can talk to each other.
Keep the universes separate, but allow limited exchanges between them.
IE, player A says "help, I'm getting attacked in Home of Light", so player B sends a destroyer. This is then erased from player B's universe and an identical destroyer created and placed under the control of player C. When it's use is finished, it is returned back in whatever state it was left in.
Periodic updates could be sent about the battle every 30 seconds, ie enemies killed, damage sustained, or if the ship has been destroyed.
The same could work for trades, player A could request some E-cells from player B in a certain sector, so player B sends an SF full of E-cells, once more placed under control of player A. When it's use is finished, player A sends it back and it jumps out and reappears in player B's universe.
Well, I didn't plan to script or mod anything, just program the peer 2 peer portion.then maybe this is not a project for you, script and modding should be done because you like to do it, and shouldn't let other ppl influence that.
theres no real point in doing a project if ur dont enjoy doing it, thats the sorta thing u only do if u will be getting paid.
u'll find out eventually, that most things u do will get more critisim than it will praise
It always has been, the issue has been financing the effort. It would cost many, many millions.Gavrushka wrote:I wonder if the commercial wherewithall is there to ever create a genuine multiplayer interactive experience is there.