This is correct, ST will only train to level 10, LT to 20.Baddieus wrote: Also note that my other S/T's do not seem to progress beyond lvl 20, unless I switch them to U/T.
Trade Command Software MK3 - Technical Datasheet (Readme and Info)
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"requirements were changed for TC" - to what ?Carlo the Curious wrote:The requirements were changed for TC - Fight software and shielding are no longer mandatory.clevider wrote:I've not yet made use of either the ST or UT commands yet, but I had been given to understand that UT ships require at least 25MJ of shielding and Fight MK1 software in order to start the command.
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I'll take it you'll still need a jumpdrive for UT, what about LT ?.. will they obtain it themselves as before (if you don't provide it)... and what software do they need ?? beside MKIII of course
jlehtone wrote:Several participants seem to have been upset by the existence of differing opinions.
The universe is neither so crazy that we can't understand it all nor so predictable that there's nothing left for us to discover. (from 'Jungles of Randomness'- Ivars Peterson)
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clcabbage makes a good point as the X3TC FAQ on this needs to be updated with effect from Patch 2.1. See http://www.egosoft.com/support/faq/faq_ ... fd99f5075b which contradicts the advice above and does not mention TM or M6.
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Steam should update to this version automatically.s_mak wrote:i have a question, i have the steam version, if i want to use this script in my game, where do i place it. Under document/egosoft/x3tc or is it the steam folder where x3tc is installed.
Also, if i want to upload my stats to the uplink, would my game get a modified tag??
Generating the stats will not **modify** your save game.
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Fight Comand Software on UT
I decided to set up a fleet of UTs based on Springblossoms in my universe. So far it seems to work fine but recently I started getting messages in the log saying: "Attention: Please consider installing Fight Command Software on this ship". Now, I did not install this software to make sure these UTs do not pick up fights. While SB has some significant firepower, there are still enemies it cannot destroy. Any ideas why those messages?
Actually, FS1 & 2 is built in for M6, so it apparently is a bug.
{threads merged - Carlo}
Actually, FS1 & 2 is built in for M6, so it apparently is a bug.
{threads merged - Carlo}
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Apparently, it is a bug then. SB has FS1 & 2 built in and every time I start UT or ST, it gives me that message. They buy drones just fine and also go UT just fine.KarlHemmings wrote:I think that fight command is needed to allow the ships to
a) move from sector trader to uni trader (level 8 on wards from memory)
b) get fighter drones
Could be wrong. Actually to have a uni trader you need fight command....
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It's optional in TC - you just get the warning messages.
Fight software will not make UTs pick fights (or hang around to engage enemies when attacked).
I suspect that buying drones may not have been updated to take into account that it's now optional - you should raise a bug report in the L3 forums for that, and/or for it not checking for built-in software.
Fight software will not make UTs pick fights (or hang around to engage enemies when attacked).
I suspect that buying drones may not have been updated to take into account that it's now optional - you should raise a bug report in the L3 forums for that, and/or for it not checking for built-in software.
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Installing the Fight Command Software will make the pilots more aware of threats and dangerous situations. That means that they will not move into sectors where enemies are present.
In many situations in this game, you need to think - here you don't: Just do what the game tells you. UTs have a very thorough ability to avoid getting into trouble, but all this only works with the right equipment. The software used to be mandatory for UTs, now it's just a recommendation (to help players who can't afford it and then can't make their ships work properly).
With my 30 UTs, 5 of them without Fight Command Software, I had exactly 3 dangerous situations in pirate and xenon sectors within the last 24 hours of ingame time - all of them cased by those 5 ships.
Also check out the Technical Datasheet!
In many situations in this game, you need to think - here you don't: Just do what the game tells you. UTs have a very thorough ability to avoid getting into trouble, but all this only works with the right equipment. The software used to be mandatory for UTs, now it's just a recommendation (to help players who can't afford it and then can't make their ships work properly).
With my 30 UTs, 5 of them without Fight Command Software, I had exactly 3 dangerous situations in pirate and xenon sectors within the last 24 hours of ingame time - all of them cased by those 5 ships.
Also check out the Technical Datasheet!

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That is due to the fact that you were looking it up in the X3 Reunion FAQ (which is correct for the Reunion behavior), while the X3TC FAQ is actually up to date.Alan Phipps wrote:clcabbage makes a good point as the X3TC FAQ on this needs to be updated with effect from Patch 2.1. See http://www.egosoft.com/support/faq/faq_ ... nswer=1245 which contradicts the advice above and does not mention TM or M6.
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Awesome! Except that software just happens to be built-in in the ship I am using. That means I cannot install a second copy and I still get this warning...In many situations in this game, you need to think - here you don't: Just do what the game tells you. UTs have a very thorough ability to avoid getting into trouble, but all this only works with the right equipment. The software used to be mandatory for UTs, now it's just a recommendation (to help players who can't afford it and then can't make their ships work properly).
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Try telling that to my UTs who spend most of their time crossing Xenon sectors.In many situations in this game, you need to think - here you don't: Just do what the game tells you. UTs have a very thorough ability to avoid getting into trouble, but all this only works with the right equipment. The software used to be mandatory for UTs, now it's just a recommendation (to help players who can't afford it and then can't make their ships work properly).

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That's why I love local traders. It is possible to limit a UTs operation radius to completely secure areas. That's 10% more work for entering the starting sector and radius, and 20% less trouble with Xenon, Pirates and other evil doers.SIMON POPPLEWELL wrote:Try telling that to my UTs who spend most of their time crossing Xenon sectors.STs are still by far the safest option.

(Despite that, UTs should not go through Xenon sectors, ever. Maybe we should put up signs in front of the jumpgates.

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