[SCRIPT] Slipstream Drive V1.10 : Updated 09/06/2009

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Loky77
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Post by Loky77 »

That remind me the Quantum Drive from AHD http://forum.egosoft.com/viewtopic.php?t=235225

Cycrow's advanced drive reminded me a bit of point to point jump in AHD, now this one :=)
It seems Cycrow is stalking me :)
Maybe next will be a gate creation system ?

Anyway, i don't really care, user choice after all :)

Cheers

Loky
Cycrow
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Post by Cycrow »

hehe, actually they are just both converts from my Old scripts ;)

i made a basic version of the advanced jumpdrive for X2 and updated it for X3.

the slipstream drive was made originally part of the firelance mod all those years ago

also, i do have a gate creation mod, but it was part of an X3 Mod for auction systems

althou i currently have no plans to releae it for TC
Jordanhooge
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x3

Post by Jordanhooge »

Hi,

I love this mod , it really makes the game for me, I posted my problem in the EMP forum too, but here is a repost as well, , cause i really want to get the slipstream going.

----------------------------------------------------

Hi Cycrow LV and all other great modders here,

First off, thanks for all your work on this game , your mods make X3 the game it should be . , For me I wouldn't be playing if you folks weren't on the scene.

okay , so enough of the props,,

I am having a problem with wares not showing up, most do, however the slipstream drive, and Advanced Hyperdrive, turbo booster, and the bulk transporter for sure are showing up as

" SW_ware_sw new" numbered 1-20 roughly ,

and then

" SW_ware_sw x3tc " numberd 2-6
,
there may be a couple of others I haven't figured out yet,

they have worked on previous installs with the same mods in place .
Any advice here, would be great,

Thanks again, Ensign Jordan Confused Cool
daimond
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Post by daimond »

I cant seem to buy one. I go to a Split shipyard but it's red and wont let purchase it.
Hurry up and take your time.
Cycrow
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Post by Cycrow »

if its red, then u most likly dont have the notority with Split
daimond
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Post by daimond »

I have the highest you can get for split notoriety.
Hurry up and take your time.
rafi23
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Post by rafi23 »

daimond wrote:I have the highest you can get for split notoriety.
Same with me, highest Split notoriety, but slipstream is still red.
The notoriety required is shown as ReadText25-111.

cheers.
Last edited by rafi23 on Sun, 1. Nov 09, 17:11, edited 1 time in total.
Requiemfang
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Post by Requiemfang »

I get the same thing also on that, also the slipstream drive isn't put under the upgrades but under the goods menu
Requiemfang
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Post by Requiemfang »

Been a while... but I wanted to confirm that the spk file on the emp download here is not up to date... apparently it looks like the older one and not the current one. Just wanted to point that out
Last edited by Requiemfang on Mon, 9. Nov 09, 23:47, edited 1 time in total.
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Khensu
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Post by Khensu »

can this be used with SETA? :D

imagine: SETA + ARROW + SLIPSTREAM

:lol:
Ratlaw
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Post by Ratlaw »

How do I make a hotkey for it? I dont know how to make hotkeys yet. It's downloaded and I have the slipstream on my ship now. So, how do I use it with a hotkey?
mark_a_condren
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Post by mark_a_condren »

Ratlaw
How do I make a hotkey for it?
-> shift-O
-> Controls
-> Interface
-> scroll to bottom
-> select the 'slipstream drive entry'
-> press enter
-> press 'add control' (enter key you want to assign as hotkey)
-> Apply
-> Esc
-> Save to custom controls or new profile.

You can use this process to add a hotkey to any script that requires it.


MarCon
Vivicector
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Post by Vivicector »

This thing just doesn't work for me. Activating, and after short time something like "Ship systems fail" (don't really know, what is said in English version). No objects near to the ship. Laser energy drained after activation. Ship - OTAS Boreas. I also mentioned, that after pressing hotkey, speed becomes max, then falling to 0, again max and that phrase from computer appears. What's wrong?
barcharcraz
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Post by barcharcraz »

I seem to have the same problem, interestingly when I comment out the failsafe code the thing activates and the screen shakes but the ship does not move.
yusz.dgm
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Post by yusz.dgm »

I got a question.

I install this sometime ago and decide to remove it. Using .spk version, i load up pluginmanager lite, and click uninstall. Tho the ware in-game is removed, the hotkey is not. I have hotkey manager installed prior to install slipstream drive, but the hotkey is still there.

So i decided to open script editor, search for plugin.hotkeymanager.remove , run it, remove the slipstream drive by its ID (slipstream-i peek inside the slipstream script), and the hotkey is deleted. I would like to know if my doing so will effect my game/savegame or anything?

Thanks in advance. :)
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Temo
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Post by Temo »

barcharcraz wrote:I seem to have the same problem, interestingly when I comment out the failsafe code the thing activates and the screen shakes but the ship does not move.
First, thanks to Cycrow for all his scripts.
I’ve opened plugin.slipstream.start.xml for editing and changed the red highlighted variable shown below from $z to $y. bingo... it works.
i have zero scripting experiences; but it seems logic to me that y = y
since when y = z !!! :P
pretty sure it's a typo. i roughly understand the code, but i have no clue what is this section means or do.
seriously Cycrow; what is this $moveAmt?!

[ external image ]
incase of something wrong with the above img.
the line# i'm talking about is 099
mwyeoh
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Joined: Sun, 29. Aug 10, 06:40

Post by mwyeoh »

rafi23 wrote:
daimond wrote:I have the highest you can get for split notoriety.
Same with me, highest Split notoriety, but slipstream is still red.
The notoriety required is shown as ReadText25-111.

cheers.
Did anyone evr get to the bottom of this problem? Im having the same issue too
Coruskane
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Post by Coruskane »

mwyeoh wrote:
rafi23 wrote:
daimond wrote:I have the highest you can get for split notoriety.
Same with me, highest Split notoriety, but slipstream is still red.
The notoriety required is shown as ReadText25-111.

cheers.
Did anyone evr get to the bottom of this problem? Im having the same issue too
Open up TWareT from the X eDitor VFS anD finD the ware referenceD in the Slipstream Drive Text file. The ware will have its requirements (notoriety etc) listeD.

p.s. sorry about the "D"..key is broken anD only shift+ works. :D
Cycrow
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Post by Cycrow »

Temo wrote:
barcharcraz wrote:I seem to have the same problem, interestingly when I comment out the failsafe code the thing activates and the screen shakes but the ship does not move.
First, thanks to Cycrow for all his scripts.
I’ve opened plugin.slipstream.start.xml for editing and changed the red highlighted variable shown below from $z to $y. bingo... it works.
i have zero scripting experiences; but it seems logic to me that y = y
since when y = z !!! :P
pretty sure it's a typo. i roughly understand the code, but i have no clue what is this section means or do.
seriously Cycrow; what is this $moveAmt?!

[ external image ]
incase of something wrong with the above img.
the line# i'm talking about is 099
not sure how that z slipped in, will change it in the next version.

the $moveAmt is the speed, its applied to the direction vector to move the ship at the correct speed.
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Novia Star
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Post by Novia Star »

I just downloaded it but havent tryed it. But I just wanted to give a preemptive yay. I find SETAing arround at real high % causes my game to hafto think real hard (not big issue if I turn down stuff)

This Would be real funny if AI ships could us it to. (WOOSH there goes that Boron Courier again)

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