[MOD] Advanced Complex-Hub [2.0-beta.1]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Saetan
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Post by Saetan »

Hi

I never ever tested it, as I don't play X³:R anymore ... but as only the scene file and the model got modified ... only internal docking and phq-dock got added ... I think it should work with X³:R too ...

If you are interested you could do a backup of your savegames and try it ... if it doesn't work, you could just remove that mod again. If savegames would get bricked (I even don't think that there is much danger for that, but just to be sure) you only would have to use your backup'ed savegames.
G-Wilson
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Post by G-Wilson »

Okie Dokie, Thanks for the quick reply. I will test it out and report back when I have a chance.

Gav
Nosferatu666rules
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Post by Nosferatu666rules »

thnx a bunch for this, works great, shame its bugged for the existing hubs but oh well, the work around is clear and not so hard, (though my military complex now produces spaceweed since i didn't really knew what kind of fabs to add for the new hub)
G-Wilson
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Post by G-Wilson »

Hi there just to get back to you about using this in X3 reunion, I tried it by connecting 2 SPP M's together and it crashed out on me.

I am running other scripts as well but I doubt that any of them could of caused it, possibly XTM... :P
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Saetan
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Post by Saetan »

Mhmm ... maybe X³:R uses other connecting points for complex tubes?

I don't think, it could be caused by another mod or script, so I removed the note about the maybe possible downward compatibility to X3:R
jwigeland
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Post by jwigeland »

I'm sorry to post on an older topic, but I really like this and want to use it.

Is this compatable with the tubeless mod? That's the one that replaces the complex tube model with some "nothing" to ease the FPS. Thanks!
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Saetan
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Post by Saetan »

This mod, and also the tubeless mod are simple modification of the model-bodies/-scenes. So they are completely compliant, as they change different files.
Joman
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Post by Joman »

i tryet it but then i go in orders > nav > dock at > presendens end > nothing?
On the map i can clearly see my complex and TL but i cant scelekt it. :(
i have instalt it as fake-pacth
I know, i know. DONT blame me for my english.
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Saetan
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Post by Saetan »

Joman wrote:On the map i can clearly see my complex and TL but i cant scelekt it. :(
Is it a complex, new built after installation of the mod?
Joman
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Post by Joman »

i have uset the metode in the first post, also the 2 complexes metode.
I know, i know. DONT blame me for my english.
Sillybugger
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Post by Sillybugger »

Hi,

First off, thanks for a great Mod, it works as advertised.

However, I've been doing a lot of building for the HUB plot, and realised i needed more cash, as you do. Went off to do some fighting, and noticed that my PBG were broken. The flamethrower effect still works, but there is no damage caused by it.

I seriously doubt this Mod caused the problem, as from previous posts it doesn't mention anything about modifying the laser properties, however as everything was working prior to this I'm stumped. Uninstalling this doesn't work, and i've even dialled back a few other scripts going back a few days, and I still have no PBG!!

Going to try installing the 2.5 patch again, and if that fails i think it's game over, time for a clean install., unless anyone has anyother suggestions.

Thanks again for the Mod!
unknown1
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Post by unknown1 »

is this compatible with 2.7?and does it triggers the modified tag?
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Saetan
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Post by Saetan »

It's compatible and it shouldn't make you modified.
NavaCorp
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Post by NavaCorp »

Can the player dock inside the hub-hangar (like the internal docking in X2) of a station or the player can only send his small ships to the hangar and have them disappear inside the hub? :?
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Saetan
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Post by Saetan »

:?

It's a normal internal dock like in X³:TC. You can also dock internally, but there is no modelled internal hangar to fly through, like in X².
NavaCorp
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Post by NavaCorp »

Saetan wrote::?

It's a normal internal dock like in X³:TC. You can also dock internally, but there is no modelled internal hangar to fly through, like in X².
Ok, I understand: it's the squared hole introduced in X3R. Still nice BTW. :)
kurush
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Post by kurush »

This mod is just awesome. Works as advertised on 2.7.1 with no modified tag. Does this mean that it is possible to add docking ports to other models without breaking vanilla? For example, add internal docking for fighters on equipment docks?
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Saetan
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Post by Saetan »

kurush wrote:Does this mean that it is possible to add docking ports to other models without breaking vanilla? For example, add internal docking for fighters on equipment docks?
As long as the models are stations, yes. Stations always seem to have unlimited docking.
Ships have limits set in the TShips (as far as I know), which modification would cause a modified-tag.
kurush
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Post by kurush »

Saetan wrote: As long as the models are stations, yes. Stations always seem to have unlimited docking.
Ships have limits set in the TShips (as far as I know), which modification would cause a modified-tag.
Yeah, I figured that. No docking on M2 :( Still, I think it could be possible allow to enable TS docking on TL without breaking vanilla. Sweet, if only I have time :)
Requiemfang
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Post by Requiemfang »

Has anyone else noticed the Boron Ray asoploding after undocking from a complex hub?

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