[software] X3 Editor 2.0.23.0 [10.1.2012]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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xeon_1
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Joined: Thu, 4. Dec 03, 17:16
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Post by xeon_1 »

damm it looks like the old legends are coming back.
Good to have you back DS.
Edit: nice site btw
Last edited by xeon_1 on Fri, 1. May 09, 11:46, edited 1 time in total.
Gridd
Posts: 80
Joined: Sun, 27. Mar 05, 21:51
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Post by Gridd »

Big Thanks,
I am downloading and installing now, YIPPIE!!!
The site does look very good!
Nice layout.

Looking forward to the updates.

Gridd
someone else
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Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

I downloaded the X3 Editor yestreday (mainly beacuse the old one cannot open Jobs.pck)
Great work man! :D

but back to bad news... it opens Jobs and works fine, but when I try to open JobWings.pck (with jobs editor) from any source it gives me this error:click here

is that ok? Am I a noob? Am I opening the file with a wrong program? :lol:

p.s. opening the JobWings with your text editor works... but I see numbers... (and that is Ok) I'd like to know what these numbers mean... (if your awesome program does know their meaning...) :)
Trade, Fight, Build, Think, Modify.
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doubleshadow
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Post by doubleshadow »

someone else wrote:I downloaded the X3 Editor yestreday (mainly beacuse the old one cannot open Jobs.pck)
Great work man! :D

but back to bad news... it opens Jobs and works fine, but when I try to open JobWings.pck (with jobs editor) from any source it gives me this error:click here

is that ok? Am I a noob? Am I opening the file with a wrong program? :lol:

p.s. opening the JobWings with your text editor works... but I see numbers... (and that is Ok) I'd like to know what these numbers mean... (if your awesome program does know their meaning...) :)
The truth is X3E2 cannot open the JobWings - ok it can but only internally - there is no GUI.
The exception you've seen was simply because the Job viewer tried to open the file as a job file.

I'll see if I could make some GUI.

The file format is pretty simple:

Code: Select all

15;1101;1101;1103;1103;1103;1103;1103
15 - ID of the entry - that's the Job wing index from Jobs
the rest are IDs of Job entries - i.e. there are 7 "ships" defined for this entry - that's what you see in the Wingmen section in Job viewer.
someone else
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x3tc

Post by someone else »

mmh ok, understood!
That file is only a "collection of links" to entries in Job files, just to say who is in a group...
not what I was looking for. :D

- ok it can but only internally - there is no GUI
so the program knows but it don't want to tell nothing to me.... :P ehehehehehe.....

another thought... I tried to look at Colossus scene file with your tool... and I need to zoom out for ages before I see something... (the camera is inside the model) and still is a sloooooow process! Am I doing something wrong?
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
doubleshadow
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Joined: Fri, 12. Mar 04, 08:14
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Post by doubleshadow »

someone else wrote:so the program knows but it don't want to tell nothing to me....
The program is incredibly selfish. Sometimes it doesn't tell even to me.
another thought... I tried to look at Colossus scene file with your tool... and I need to zoom out for ages before I see something... (the camera is inside the model)
That's why the whole thing is called Beta - it's not because nowadays it's considered cool because Google (and YouTube?) used to have it. 'Beta' is just a nice word for... 'crap'.

;)
someone else
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x3tc

Post by someone else »

I always thought Beta was there to add "coolness" to the name... :lol:

I was pointing some things that you may want to add to a "To Do" list... to exit from Beta stage... :P

That's why you have released it as a Beta after all... to let random people from the forums point out loud your mistakes :P ... to let you correct them before the final release

(Gamma sunds good for a final release... like Gamma PPC... Mmmh!)
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
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Resized Aldrin Big Rock
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Remember young Padawan: money stolen can be, time cannot.
User avatar
Idea
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Post by Idea »

Nothing you have ever produced D were 'crap'
Keep up the good work :D
doubleshadow
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Post by doubleshadow »

New version is available. You must download it manually - internet update won't work.

Check the first post.

I need your help:

X3E should now detect your installed X games (x2, x3, x3tc)

If this is your first istallation of X3 Editor 2 and message box will popup that no games were found - send me a PM stating what X game(s) do you have installed and who is the publisher.

This applies for Steam users as well.

If you already have the previous X3E2 version - you can test it by removing all the game profiles from settings. You cannot delete the last profile (there has to be at least one) - for this, just clear the Path to game.
Now click Rescan games. If it doesn't work, send me a PM as stated in the previous point.

Missing icons for Lasers and Missiles in X3TC

Edit:

Content removed

Forget what was written here. Apparently I was loading the wrong icons.
Last edited by doubleshadow on Fri, 15. May 09, 09:09, edited 1 time in total.
someone else
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Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

I disinstalled the Beta, downloaded this version (Gamma?) and tested it.

I removed the game path form Settings, and clicked on Rescan Games,
and works... (but well...)

And I noticed that the 3d Viewer is working as a charm... well done!
:D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
draffutt
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Joined: Wed, 21. Feb 07, 17:46
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Post by draffutt »

doubleshadow wrote:X3E should now detect your installed X games (x2, x3, x3tc)
steam version. detects x3 and x3tc just fine. doesn't detect x2
None of us is as smart as all of us. ~Ken Blanchard

TC player bug fixes
Reunion player bug fixes
-Sumo-
Posts: 564
Joined: Thu, 22. Jun 06, 11:23
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Post by -Sumo- »

Hi, i wanted to prepare a list of all sector music id for each sector, and wanted to use your editor to find out the sector music id.

When i open your editor and select the sector i can see the "Sector - music" value, but the most has value 0 (zero).
Only few sectors has the exact value, like for example "Kingdom End" where it is visible the Sector - Music Value 8101.

Can you pls tell me why the most sectors has no value in the sector - music? is there something not working in the editor or do i something wrong?

Thanks.
fud
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Joined: Wed, 25. Jan 06, 14:26
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Post by fud »

That's just the way it is, with the music. A few sectors have their own track, but the majority are "0", how/where the music file is referenced beyond that, is beyond me.


I've looked, and looked, to no avail. There's some inner workings going on that I could never find.


You *can* make your own tracks for the sectors though. The m="" needs to be a numeric value only. I tried alpha-numeric, it didn't like it.


That said, if you do change those to your own numbers, you'll need a new game start for them to take affect.
-Sumo-
Posts: 564
Joined: Thu, 22. Jun 06, 11:23
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Post by -Sumo- »

thanks, so there is really no way to find out the exact id music number for each sector... :(

that can't be... there must be somewhere in the game files some info where you can link and find the music id to the sectors.
I don't understand why the editor finds some and some not... so the music id's could be somwhere else and not in the cad file? Could be interresting also to adapt this editor in a way so that it can extract the infos.
someone else
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Joined: Sun, 18. Jun 06, 13:37
x3tc

Post by someone else »

try using the older X3 Editor TC (from the site of Dubleshadow)

it hase more features and is more finished than this... :D
Trade, Fight, Build, Think, Modify.
Ship Rebalance Mod
OOS Rebalance
Resized Aldrin Big Rock
SIDE/TOP/FRONT Ship Size Comparison
Remember young Padawan: money stolen can be, time cannot.
Dumminion
Posts: 38
Joined: Sun, 26. Apr 09, 22:22

Post by Dumminion »

Hi doubleshadow,

I need to multiply/replace vast numbers of fields in the tships table for example. (like *1,2 speed or replace the ID by value -1)
Is it possible to support STRG + MOUSE1 + adding a multiplikator on diffrent fields?

Maybe you can add a factor to the change value window?
[change value [ID = 101] to -1 [icon hook, dont ask] ok/cancel]

Love your new ring binder design!
-Sumo-
Posts: 564
Joined: Thu, 22. Jun 06, 11:23
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Post by -Sumo- »

someone else wrote:try using the older X3 Editor TC (from the site of Dubleshadow)

it hase more features and is more finished than this... :D
ok, i'll try that one ;)
i really hope to finish this project to finally have a perfect excel file with all music Id's of the sectors. :)
-Sumo-
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Post by -Sumo- »

Edit:
no way. the same infos about music id's as the last version of editor gives.
fud
Posts: 9837
Joined: Wed, 25. Jan 06, 14:26
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Post by fud »

His old eidtor doesn't give any more info on the music tracks, due to them all being m="" in the universe file.

There's nothing for it to read there.


You can, however, look in the X3r S/M forum, and look up "musical map of the x-verse" (or similar).

That has a break down of what tracks are played in what sectors.


Obviously, things may have changed for TC (as well as the additional sectors), but all the tracks are still there (the tracks themselves, not necessarily their "location" in game).

If nothing else, you may be able to PM the author, and find out the methods they used to come up with that data.
doubleshadow
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Post by doubleshadow »

Dumminion wrote:Hi doubleshadow,

I need to multiply/replace vast numbers of fields in the tships table for example. (like *1,2 speed or replace the ID by value -1)
Is it possible to support STRG + MOUSE1 + adding a multiplikator on diffrent fields?

Maybe you can add a factor to the change value window?
[change value [ID = 101] to -1 [icon hook, dont ask] ok/cancel]

Love your new ring binder design!
I will see about that.
I was thinking about making something like SQL so you could make query like:

Code: Select all

speed >= 300 and class = 'M3'
and it would return the matches.

Similar to this, an update could be possible:

Code: Select all

set speed = speed + 100 where class = 'M5'
However that's just theory. Somebody must program it... :)

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