I'm just saying, make it a booster instead, forget the time part, everything else always happens in real time.Saracen wrote:Eh? SETA's a time accelerator, not a booster. If you used it, how would your game predict what I'm going to do in advance?shanrak wrote:Not really, most people use SETA to get from point A to B faster, just implement it like how they did it in freelancer (basically giving you a super speed boost, but you can't shoot while in it and being shot at kicks you out of it).
Being able to dogfight other players would be interesting though
Multiplayer X-universe wouldn't be that interesting, except perhaps 1 possible aspect.
Just have 1 sector, big and empty (about 150km across), give 2 players a certain amount of credits (decided at the beginning of the current game), and 1 shipyard (home base) each that has all possible ship/equipment/software in the game (except, perhaps m7ms, or make their missiles limited to 40 flails 20 hammer torps each, and limit m8s to 50 tomahawks each). The base can also sell things like lasertowers, squash mines, and satellites (for recon).
Each side also gets 2 medium weapons platforms for base defense.
The player who gets their home base destroyed first loses.
Versus mode x3 with fleets, would be fun as hell
