Egosoft makes the rules, Egosoft can break them.Targ Collective wrote:On a rather more serious note, it would be great if you could get this signed. You'd have to cut out the balance-breaking issues and make a 'light' version of the real script. Egosoft can't sign scripts which bend the rules, you see, even though ten resources is a little heavy.
If a script is technically unbalanced but uses other balancing mechanisms, that just don't fit into the "signable" scheme, it doesn't hurt to ask.
Rule 0 is: common sense. =)
Are you just using the built in autosupply feature?JumperBR wrote:- Docked fighters replenished from mother ship (works great with previous feature)
It works quite well and there's no need to reinvent the wheel. It even comes with a complete interface...
!something.with.supply.or.equip is tied to SIGNAL_DOCKED and that's it.
You could allow the player to refit one of his tech factories to produce fighter parts.JumperBR wrote:- Resources to produce are the same that a PHQ would require, but only credits may be used if player wishes, or a % between then, say 100k of resources and 100k of credits for a 200k total. (this needs to change, I will speak of this later)
Tech factories are those that have a Maintype 13 as one of the resources. =)
Maybe EC + Microchips + Ore = Construction Equipment
One resource is easy enough to manage. Protoss Interceptors only take minerals to produce, either. =P