As for ppl waiting for a performance boost in 2.1... remember that mages dont exist.
Addicionaly, the "new .exe" posted on the L3 forum actually caused the white light problem that was present in the 2.0 release version.
The main problem is CPU load, and i dont think the games uses the 4 cores of a quad either.
One of the main problem i see is the performance drop when some types od weapons land a hit, like PBEs, PALCs, Kyons, PACs, etc... the damage formula cant be THAT complex to cause that severe slowdown.
The way to go is parallel processing... i hope they look forward in doing something like this, with DX11 and OpenCL it may be viable. is time to put those GPU to work... going from low to max detail has minimal impact in the performance, its either the game too well optimised or there is a giant CPU bottleneck
