[X3:TC] Online Ship Statistic Compurator • • POSSIBLE SPOILERS • •

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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em3e3
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Post by em3e3 »

I doubled checked the stats, and that's what they say! It also has the speed (30m/s) and RE time to match such a beast. Haven't even seen one yet in my game, according to the encyclopedia.
8^)

Online Complex Calculators - X3:TC • X3:R • X2
Online Ship Compurator - X3:TC
Fumciasty
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Post by Fumciasty »

It's offline :(
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Magnu
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Post by Magnu »

"NOTICE: This domain name expired on 03/09/2009 and is pending renewal or deletion"

Bummer. I would like to have seen this.
Fumciasty
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Post by Fumciasty »

It's back. Hurray!

Thank you so much.
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shanrak
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Post by shanrak »

please add steering to the stats since that's also something important to consider
Lord Kellmar
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Post by Lord Kellmar »

Well, by reading your avatar, I don't think this will go further than the alpha
:roll:


(Good job, better than a simple .pdf :P)
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em3e3
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Post by em3e3 »

Updates made, based on the 2.1 Steam version of X3:TC. I still consider the page to be Alpha, as there are a few loose ends in the code, but it is functional. All actual ships from the TShips file should be available, including spoiler ships. I've left out things like lasertowers, demo ships, and others with missing/incomplete data.

Feedback is welcome.
8^)

Online Complex Calculators - X3:TC • X3:R • X2
Online Ship Compurator - X3:TC
whosrdaddy
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Post by whosrdaddy »

:?

The page just does not work. (getting script erors)

windows 7 + IE8

Complex calculator works fine...

/Daddy
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em3e3
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Post by em3e3 »

whosrdaddy wrote::?

The page just does not work. (getting script erors)

windows 7 + IE8

Complex calculator works fine...

/Daddy
Should be fixed, but I was only able to test it on WinXP + IE8. Also works in FireFox, IE6, and Safari. Please let me know if there are any other errors, in any other browsers.

Also, I've updated some of the info based on TC2.1, and added a few columns of information.
8^)

Online Complex Calculators - X3:TC • X3:R • X2
Online Ship Compurator - X3:TC
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BeagleRush
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Post by BeagleRush »

This would be amazing if the info was all up to date and correct. I used this all the time until I realised the info was out of date - now I still use it, but just to get a general idea on the 'theme' of ships (speed, power, shielding) and then do my own research in game.
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em3e3
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Post by em3e3 »

BeagleRush wrote:This would be amazing if the info was all up to date and correct. I used this all the time until I realised the info was out of date - now I still use it, but just to get a general idea on the 'theme' of ships (speed, power, shielding) and then do my own research in game.
Hmm, not sure as to what you mean by up-to-date? This is taken directly from the TShips file from TC2.1, plus the TCockpits. I'd really like to know what is missing or wrong.
8^)

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Online Ship Compurator - X3:TC
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BeagleRush
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Post by BeagleRush »

Speeds for one. For example, the Argon Colossus is listed as doing 79.1 m/s; the Split Raptor is listed as doing 109.3 m/s. I'm pretty sure they do 100 and 140, respectively.

Or am I just using the info wrong? Does it reflect something else?
Paladin-Solo
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Post by Paladin-Solo »

BeagleRush wrote:Speeds for one. For example, the Argon Colossus is listed as doing 79.1 m/s; the Split Raptor is listed as doing 109.3 m/s. I'm pretty sure they do 100 and 140, respectively.

Or am I just using the info wrong? Does it reflect something else?
Sure you don't have a mod running cause those are the correct speeds.

As for the Valhalla i don't believe its in the game at all, in vanilla anyways, I've only seen it through the ATF shipyard mod. Would be Epic to see one jump into a system through a plot line though and launch a wave of fighters while letting the PSPs rip, lol.
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em3e3
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Post by em3e3 »

BeagleRush wrote:Speeds for one. For example, the Argon Colossus is listed as doing 79.1 m/s; the Split Raptor is listed as doing 109.3 m/s. I'm pretty sure they do 100 and 140, respectively.

Or am I just using the info wrong? Does it reflect something else?
I'll double-check against the in-game numbers, but the info matches what's in the Ship Stats v1.5 and Map. Where did you get your numbers from?

Also, I've added some info made available from Gazz, specifically:
  • Ability to launch Boarding Pods
  • Ability to EVA marines
  • Whether ships are boardable
  • Number of decks on boardable ships
  • How many marines can be carried
And yes, the Valhalla isn't in the game, *yet*.
8^)

Online Complex Calculators - X3:TC • X3:R • X2
Online Ship Compurator - X3:TC
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BeagleRush
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Post by BeagleRush »

Oh, no, ultimate dumb moment, I completely forgot I was running the ship rebalancing mod with CMOD. Can't believe I was so dense as to not think that wouldn't change the speeds :D

Thanks for your patience, bahahaha my bad!
whosrdaddy
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Post by whosrdaddy »

em3e3,

page works now in Windows 7.

Thanks!!!!

:)
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paulms1980
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Post by paulms1980 »

yay i can view this website unlike the other 1! nice work
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em3e3
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Post by em3e3 »

Aha, good, you had me worried for awhile, BeagleRush. Glad to hear it works in Win7 also!

I've added a column for the sector the ship can be found in, 'SY' for shipyards, 'FS' for free ships. Though there's one in there that I'm pretty sure isn't free...
8^)

Online Complex Calculators - X3:TC • X3:R • X2
Online Ship Compurator - X3:TC
Nosferatu666rules
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Post by Nosferatu666rules »

nice job, though the yaki Shuri is listed as a m0, i was under the assumption it was an m1

just a bit of positive critisism
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em3e3
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Post by em3e3 »

Nosferatu666rules wrote:nice job, though the yaki Shuri is listed as a m0, i was under the assumption it was an m1

just a bit of positive critisism
For some reason, the TShips file says it's an M0. Not sure why.
8^)

Online Complex Calculators - X3:TC • X3:R • X2
Online Ship Compurator - X3:TC

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