
[MD] The Traveling Mechanic - v0.2 - updated 03.12.2008
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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I think ..if i understand this, it lets you overtune your ship past what you normally could, right?
is there a limit? could i end up paying 10 million for one upgrade, that would be sweet. exepnsive, but worth it.
What would be REALY cool is if you could add a ship to every race...AND randomly spawn a beefed up ship with all the races, including pirates, that way, you might be trying to cap that certain special ship, but it might be a fight you where not execpting. I love little suprises, esspically ones that kill you.
I like the idea, but some balance so the game would be fun with a little added flare would be cool...cant wait to try it.
is there a limit? could i end up paying 10 million for one upgrade, that would be sweet. exepnsive, but worth it.
What would be REALY cool is if you could add a ship to every race...AND randomly spawn a beefed up ship with all the races, including pirates, that way, you might be trying to cap that certain special ship, but it might be a fight you where not execpting. I love little suprises, esspically ones that kill you.
I like the idea, but some balance so the game would be fun with a little added flare would be cool...cant wait to try it.
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Correct. There is no real limit - I think. Certainly not in my script but I don't know if at some point the game engine just says no to any more upgrades.letherial wrote:I think ..if i understand this, it lets you overtune your ship past what you normally could, right?
is there a limit? could i end up paying 10 million for one upgrade, that would be sweet. exepnsive, but worth it.
But for sure you can tune your ship so fast that it becomes practically useless (well, IS that is) because of your high speed you cant avoid obstacles in your path anymore.

I am not sure that I understand what exactly you mean?letherial wrote:What would be REALY cool is if you could add a ship to every race...AND randomly spawn a beefed up ship with all the races, including pirates, that way, you might be trying to cap that certain special ship, but it might be a fight you where not execpting.
I did not add any "new" ships at all, I only made some ships and factories that are already there and buried deep down in the game files available...
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i mean, eventually, adding a process where NPCs can get these super ships also, wither it random, or some type of economy calculator, dont know...dont understand scripting. Just something to run into some ship that i just cant quite kill.Teladidrone wrote:
I am not sure that I understand what exactly you mean?
I did not add any "new" ships at all, I only made some ships and factories that are already there and buried deep down in the game files available...
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- EGOSOFT
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Hello
I took a swift look over it and would like to point out a few things.
max="" ist only vital when using multiple="1" so you can toss that since its not doing anything.
I would advise to use racelogic="0" since it might get another task by GoD and start doing stuff that you don't want it to.
Very nice done though, keep it up.
MFG
Ketraar
I took a swift look over it and would like to point out a few things.
Code: Select all
<find_sector max="75" race="boron" name="this.startsector" core="1"/>
Code: Select all
<create_ship name="Traveling_Mechanic_setup.ship" ... racelogic="1"
Very nice done though, keep it up.

MFG
Ketraar

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max in find_sector is the number of maximal jumps relative to the current player sector if not specified otherwise.Ketraar wrote:Hello
I took a swift look over it and would like to point out a few things.
max="" ist only vital when using multiple="1" so you can toss that since its not doing anything.Code: Select all
<find_sector max="75" race="boron" name="this.startsector" core="1"/>
...
I would advise to use racelogic="0" since it might get another task by GoD and start doing stuff that you don't want it to.
However, I didn't know that GOD may steal my ships with race logic enabled; will be changed in the next version.
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- EGOSOFT
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True, but since 75 covers pretty much the entire universe...Teladidrone wrote:max in find_sector is the number of maximal jumps relative to the current player sector if not specified otherwise.
Regarding racelogic, I had that experience myself. GoD shipnapped Ships that have a race which are covered in Jobs, specially when the ships Idle. Well just wanted to point that out, having racelogic="0" makes sure it does what you tell him to. Better be safe then sorry I guess.

MFG
Ketraar

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No clue where/if Ego uses this ship model in the vanilla plots or where it came from.
I just spotted it in tships, checked if it is usable and not totally broken and then stole it for my fleet tender...
If you know how the XTM Goner ship looks like, there's a screenshot in the first posting of this thread..
I just spotted it in tships, checked if it is usable and not totally broken and then stole it for my fleet tender...

If you know how the XTM Goner ship looks like, there's a screenshot in the first posting of this thread..
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No hardcoded limit that I'm aware of. I have a hotkey script that adds 100 engine tunings to my ship, then boosts my speed up to its new max speed, then 3 seconds later removes the 100 engine tunings. Repeated tapping of the hotkey within those 3 seconds gets me 300-500+ engine tunings at the same time. Ship speed of anywhere from 3000-5000 m/s (ie: insane).Teladidrone wrote:Correct. There is no real limit - I think. Certainly not in my script but I don't know if at some point the game engine just says no to any more upgrades.
-Grax
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Traveling Mechanic
Hi...
I have found that big ship, but it is identified as "TextIDNotFound" in the german version. Does anyone know any help to change that?
Greetings from Saheike
I have found that big ship, but it is identified as "TextIDNotFound" in the german version. Does anyone know any help to change that?
Greetings from Saheike

Lieben Gruß von Sabine
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
//^:^\\ Trakkathrin-Kilrathina
Liberte, Egalite, Variete...
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If the ship had turrets, this would be rather coolmasterw3 wrote:you should have the ship offer repairs via repair laser ...
for a price


And looking at the design, I am quite sure it is an OTAS ship

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