[REQUEST] BPH / Factory Trader Script / CAG

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Woundweaver
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Post by Woundweaver »

Ok got CLS and Commercial installed ok. I can find Commercial logistics software in Argon docks but not "Commercial software" Any idea where to find the Commercial software or has it not installed correctly ??
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andrewas
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Post by andrewas »

Commercial Agent doesnt require a separate ware to use like CLS does - so long as your TS has navigation MK1 and trade MK1 and 2, you should have a commercial representaton command
Woundweaver
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Post by Woundweaver »

Hehe, brains not installed today :roll: Ok, CAG`s are up and running. Thanks for help all :D
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Geaux
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Post by Geaux »

having trouble with CLS. never used it before so im sure im doing something wrong.

i've got a ts with the equipment installed, set homebase to a complex and tried to start internal trader. the problem comes when i try to set a homebase product. its rastar oil plex so i try and set the oil and set the price but it wont save. it continues to ask me to add a ware and the product entries is reset to 0 when i back out.

from reading the translated link above it seems like this is what CLS is designed for but im not sure.
Baleur
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Post by Baleur »

Same here, in fact im not even sure what the internal trader is, much less the external trader.
Didnt use the X3 scripts so im a total newb.

Which one is the script to use to let my TS manage my complex, as in buying and selling resources on its own? The internal or external? Do i HAVE TO set every product, or cant it just automatically use whatever prices the factory has set?
I just want an automatic buy/seller for my complexes and factories, like some old X3R script i used to have.

And what script is to basically replace universe traders, the Commercial representation thing?
And whats the Economy and supply thing? From the google-translated description it seems like its some "elite" trading script that focuses on a single sector to get your standings up? :S

As for the english translation posted in that german thread, its the same as the google-translated page, and makes little sense to me.

"It will collect orders of the different consumers inside your enterprise and coordinate those with chosen suppliers. Therefore it is possible to deliver the products from several suppliers of a single resource to different consumers."HUH? :)

Appreciate any help :)
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Carlo the Curious
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Post by Carlo the Curious »

CLS1 - internal (player station - player station) cargo transfer.
CLS2 - external (anywhere - anywhere) cargo transfer
CAG (commercial rep) - station buy/sell
EST - UT replacement.
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Lucike
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Post by Lucike »

Geaux wrote:its rastar oil plex so i try and set the oil and set the price but it wont save. it continues to ask me to add a ware and the product entries is reset to 0 when i back out.
I think you delete the raster oil, when you go out of the ware list menu.

Homebase products -> Products -> Add product -> Raster oil -> {ESC} -> {ESC}

You can see the point "Add product" only, when the pilot can do supply more products.

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jlehtone
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Post by jlehtone »

Baleur wrote:Didnt use the X3 scripts so im a total newb.
But you could check their (english) threads from the X3R S&M Forum (links to them are in X-Universe / X3 Bonuspack thread). Even the preindexed Search has now keywords CAG and CLS. Plenty has been written about them. Some might even be useful. :wink:
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Baleur
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Post by Baleur »

But i still dont get it..
Is it a non-automated script or not? As in, do i always have to set every station it has to dock at and select the exact goods it has to trade?
I dont want that, i want a self-reliant trader, doing things on its own, like universe traders or even "buy/sell at best price".

Every single thread, post, and guide on these CAG's etc always tell you to set wares, waypoints, stations to sell in etc. I dont want to do that! :P
Just tell me if these scripts arent automated, then i can just keep looking for that script i used in X3R, that automatically handled everything my stations needed, sold resources at full stock, bought resources at minimum stock, no input required, no configurations required, no stupid 1-ware limit until the pilot is "trained" enough, no waypoints.
You just clicked "start factory/complex trader" or something like that, and it did what it was supposed to do, no fuzz, no 5min configs.
It just worked like any other automatic trader, but for your station.
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Carlo the Curious
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Post by Carlo the Curious »

Not sure which threads you're reading, but it's not exactly complicated:

1. Install CAG script.
2. Homebase a ship with Trade Mk 2.
3. Start commercial representation.
Baleur
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Post by Baleur »

Well it doesnt work, it just sits there "CAG on standby", forever, cahoonas running low, energy cell stock at max, every conceivable required equipment installed in the TS ships.
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wyvern11
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Post by wyvern11 »

@baleur

In CAGs case you can config around but you needn't. In your special case the CAG is still a trainee so speak slowly to him. if he traded energy until now he might not be smart enough (takes 2 hours training) to trade burgers
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Enuo
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Post by Enuo »

do CAG ships, actually communicate with each other about their destinations? so i dont keep having every seller transport, going for the same place.
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Carlo the Curious
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Post by Carlo the Curious »

Yes, at higher levels.
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BugMeister
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Post by BugMeister »

when I'm setting up a trader - the interface asks for waypoints..
when I try to enter them, all I get is a Sector NavMap
- the listings for ships, stations, etc is blank.. (!!)

also, my ship is refusing the Homebase assignment
the interface doesn't respond to requests to insert the homebase
- it just loops back....

is this happening to anyone else..?? :gruebel:
- the whole universe is running in BETA mode - we're working on it.. beep..!! :D :thumb_up:
UK_lawman
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Post by UK_lawman »

I see there is a lot of confusion regarding CLS MK1 & MK2 & CAG..


Think of CAG as the enhanced version of Trade Command MK1 & MK2.

When using CAG for the first time on a new TS the pilot of the ship is a newbie, so he can ONLY buy resources and not sell. Its through buying resources that he will advance levels so he can not only sell but buy at the same time and also co-ordinate with his fellow homebased TS colleagues. I recommend you equip your new TS ships with a jump drive before starting them off with CAG as this often saves a lot of time later on.

CLS 1 & CLS 2 while fulfilling a specific purpose for supplying player owned factories and complex's, CAG is the one everyone should use first and foremost.

I have 7 factories that has a single TS assigned to each of them and because they use CAG they are able to supply and sell products from that factory on their own. Without CAG I would need double the TS ships to manage these factories. Large complex's would need 2 or more CAG equipped TS ships but thats still far fewer than if you were not using CAG.
Baleur
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Post by Baleur »

OOOOOOH, i see.. But geez :P
So i have to wait for it to rise in level before its useful? I suppose i could install CAG's in all my current TS's that supply my smaller complexes with energy cells, and just let them train up by buying those energy cells, right?

Then i could take the ones i dont need, and put them to work at larger complexes that needs stuff sold and bought in large volumes and quite rapidly. :?:

Sorry for being so dumb :/
Just didnt realize that they could only buy stuff at first.
I didnt think of them as UT's that work for your stations, i thought of them as static "buy at best price" traders, no training or "evolution" at all :P
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UK_lawman
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Post by UK_lawman »

The logic behind making CAG TS pilots only buy at first is pretty sound.. A new factory will need stocking up with resources like energy at first before it can sell any products, and its durring this time frame that the pilots 'earn' their early skill levels.

As you say, you could train them up on complex's / factories already set up and use them at a later time when a new factory is been bought. The settings within this scrip easily lets you do this. You can tell the pilot to only buy say, E-Cells and it will happily do this.

This balanced approach is what makes this script a gem to use.

If you install this script then as long as your Trading Ship has Trade Command MK1 & MK2 and Navigation Software then CAG will automatically be equipped in that ship. I seriously recommend buying a jump drive right away before assigning it to a station :-)
Last edited by UK_lawman on Sat, 1. Nov 08, 17:49, edited 1 time in total.
andrewas
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Post by andrewas »

Baleur wrote:OOOOOOH, i see.. But geez :P
So i have to wait for it to rise in level before its useful? I suppose i could install CAG's in all my current TS's that supply my smaller complexes with energy cells, and just let them train up by buying those energy cells, right?
You could do ti that way, however the other nice thing about Lucike's scripts is that all the pilots are compatible. In general use, I just start off a CAG and make sure it has enough money to buy until it levels, but when I need a high level CAG - say, for a EQ dock, or if I just don't want to worry about whether or not the station will stall before it levels enough to sell, I just grab an EST and convert it to a CAG. Be sure to loot the TradeMK3 from the EST before doing this, since the CAG doesn't need it.
Baleur
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Post by Baleur »

When you dont specify any settings for the CAG's, will they buy stuff at the lowest price found, and sell stuff for the highest price found. Or is it tied in with the factory/complex settings?
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