X3:TC Memory usage

Ask here if you experience technical problems with X³: Terran Conflict, X³: Albion Prelude or X³: Farnham's Legacy.

Moderators: timon37, Moderators for English X Forum

Scoob
Posts: 11180
Joined: Thu, 27. Feb 03, 22:28
x4

Post by Scoob »

Lots of interesting thoughts from those who know far more than me!

pjknibbs: X3TC.exe does not appear to be LAA by default, I did check the header first before applying it.

TC is consistantly using more memory now, usually no more than 2.3gb though. Things do appear smoother, especially when jumping back into sectors, guess it's just holding more of the information so needs to load less.

I'm not monitoring memory usage at the moment, I may do so again as I've a lot more of the universe explored now plus my own small fleet. I've got a couple of sectors in my game with particularly heavy ship activity now, I'll check mem usage in those sectors out of interest.

If anyone's interested I'm just using Process Explorer, the Task Manager replacement to monitor things...

Cheers,

Scoob.
damicatz
Posts: 7
Joined: Tue, 25. Jul 06, 06:58

Post by damicatz »

pjknibbs wrote:
damicatz wrote: When you enable the LAA flag, suddenly the 32nd bit becomes used and part of the memory address. This can cause things to reference the wrong memory addresses and random glitches. Generally, the failure isn't immediate. You might find that certain features don't work, math equations don't return the right results, or just general weirdness.
This is why a program has to be labelled as being Large Address Aware before it will be allowed to use the full 3Gb of space, even if you've booted with the /3GB switch. I don't know offhand if X3:TC is marked in this way.
dumpbin /headers x3tc.exe shows that it's not large address aware by default.

Return to “X³: Terran Conflict / Albion Prelude / Farnham's Legacy - Technical Support”