Main plot not very well thought out

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Demotruk
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Post by Demotruk »

pjknibbs wrote:The pirates have their own unique ships in XTM as well as all the ones they can fly in vanilla, so I wouldn't bother fiddling with the TShips file, especially considering some of the XTM pirate ships are more vicious than anything the normal races can come up with (you WILL die the first time you encounter a Blastclaw, believe me).
Oh God no. That's what made me quit XTM. Although I don't think Egosoft will use the XTM ships exactly as they are in XTM, the XTM universe is just too dangerous for the trading player, insensibly so.
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Post by Meltdown »

That doesn't scare me much. If I find XTM too dangerous I'll just tweak some ships using the editor.
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cale_online
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Post by cale_online »

i dont find XTM dangerous. lol

"fun" is a better word. lol
but then i generally dont trade in my own ship, i have cags and UTs out there instead.

i cant actually play vanilla anymore tho, its too lifeless and easy, even on extreme. lol
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Gazz
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Post by Gazz »

MegaJohnny wrote:What's wrong with the Hyperion? It's tough as nails, minces pirate squadrons and can still dodge bullets even with its size.
Nothing's wrong with it. That's exactly what's wrong with it.
It's the single most overpowered ship in X3. =P
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esd
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Post by esd »

Demotruk wrote:Oh God no. That's what made me quit XTM. Although I don't think Egosoft will use the XTM ships exactly as they are in XTM, the XTM universe is just too dangerous for the trading player, insensibly so.
This is my biggest fear with Terran Conflict (other than the possibility of over-inflated system requirements) - concentration on the combat-jockeys at the expense of traders.

For example, the "Build" video hardly covered building at all, instead focusing largely on... combat. :cry:
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Poobah
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Post by Poobah »

esd wrote:
Demotruk wrote:Oh God no. That's what made me quit XTM. Although I don't think Egosoft will use the XTM ships exactly as they are in XTM, the XTM universe is just too dangerous for the trading player, insensibly so.
This is my biggest fear with Terran Conflict (other than the possibility of over-inflated system requirements) - concentration on the combat-jockeys at the expense of traders.

For example, the "Build" video hardly covered building at all, instead focusing largely on... combat. :cry:
'Combat-Jockeys' are free to have the opposite complaint though - I found the vanilla X-Verse way too boring, even when I wanted to trade it was like there was no point sticking to the 'safety' of the core sectors because everywhere was safe, even the few pirates and xenon that hang around can be put down with OOS M6 patrols.

I'd have to come back and say that outside of the core sectors the universe should be dangerous... but with that danger should be more profit opportunities (as one would imagine the nice safe core sectors would be mostly saturated with factories and NPC traders) for those willing to take the risk... why include capitol ships and the like if all the Pirates/Xenon are ever going to threaten you with are M3/4/5 and the occasional M6?

You should have to build up your corporate armada if you wish to protect your assets in the more lawless boarder sectors y'know? Even if you never want to personally fight that's why you can buy ships to do that for you, from fighter patrols to big capitol ship task forces (what else are you going to do with your money once you get to the limit?). I don't think that, right now, there is any real advantage to operating in the more dangerous sectors, aside from the occasional high-yield 'roid, but I think there really should be.

After a while you can pacify even the XTM-Verse by deploying sufficient OOS fire power in the right places anyways.
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esd
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Post by esd »

mufassa wrote:'Combat-Jockeys' are free to have the opposite complaint though - I found the vanilla X-Verse way too boring, even when I wanted to trade it was like there was no point sticking to the 'safety' of the core sectors because everywhere was safe, even the few pirates and xenon that hang around can be put down with OOS M6 patrols.
Well given that X was always economy-first, combat second, it's not really suprising that combat jockeys didn't neccesarily find what they were looking for. Combat was always a bit of a side-dish.

Exactly the same as traders not finding what they are looking for in Freespace :wink:
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Poobah
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Post by Poobah »

I liked the economy back in X:BTF when you could set up a few factories and hire transports for them, then do some trading of your own here and there and be all set.

Now you need a giant corperate empire with UTs CAGs CLSs and all sorts of acronyms. I find CAGs too complicated, don't really know what to do with CLSs and any other acronym out there and JUST about manage to keep my UTs working heh. Then there're factories, complexes, loops... I don't know. I don't understand half of it and cant really afford to try and work it out by my usual method of 'play around with it' / trial and error because either the various softwares take time to reach full power (levels of experience and all that jazz) or more often because it costs an arm and a leg and if I mess up then I've wasted millions of credits. Also it's often hard to tell if something is actually working or messed up based on simple observation alone.

I just find it all too big to deal with, so content myself with using the simpler stuff and a few complexes here and there which don't require any transportation (other than myself to sell weapons).
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Post by garthnok »

Its the lack of goals that bother me the most.

The campaign is equivalent to a tutorial. You get a few advantages by beating it, namely an early hyperdrive and Rep rank with argon. Thats of course if you did not try completing until after the patch that gave you 100% rep with Argon as opposed to -100% rep with Argon. And left you stranded in a system with no exit in your spacesuit.

Even then the game is completely open. Scripts allow you to choose the exact type of game you want to play. Want to build an empire and go to war, or would you rather have a much more difficult universe to play in, or maybe you just want some more missions its all there. I love this in X3.

The big downside for me, I miss the goals. It would be awesome that at 1 billion credits, I can access exclusive technology, or fund a research outfit. Or if I assemble a modern navy of a certain size, I can access warships no one else can have etc...

X3 is like a single player MMO with no lvl 40+ content. You get to 40 and you realize that getting any highers has nothing to offer but to kill mobs over and over. There should be huge story lines that open up when you reach certain lvls. When you buy Avarice, it should trigger invasions within a few game days, or allow diplomatic dealings with the other races as you become a small island nation and increase you territory gains through diplomacy or war. There is nothing better than getting that feeling that you got something special because your a little better, stronger, and smarter.

I can think of a million things that would be awesome but scripting won't allow it.

I vote research personably. Allow me to improve engines, armor, and weapons beyond the other races and I will spend hundreds of millions to get these small advantages. HQ with some snazzy interface would easily fill some of this and my corporate logo would leave me with nothing else to ask for (for a few months anyway).
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esd
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Post by esd »

mufassa wrote:Now you need a giant corperate empire with UTs CAGs CLSs and all sorts of acronyms.
Actually, you don't. See my signature for a guide on a more profitable, and more fun, alternative to UTs.

CAGs, not needed...

CLS? I use them a lot, but you don't have to. All I use them for is factory-to-factory transport, I never let them learn. You can do exactly the same job in XTension where there was no such thing - you just set resource and product prices appropriately, turn of "trade with other races" and let your ships purchase from your stations (setting resource prices to rock-bottom and jumps to 0). You can then use standard selling ships to export your final product.

Heck, X² I've done more than one "No Stations, no UTs" savegames. X³, however, I'm still playing my very first savegame.
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