That makes sense then with what I saw, as it seemed to think they were 10's. I wonder then what it uses for damage and recharge ratios when only 5's are on the ship. It seems to work regardless, although I expect balance is off for it.Sartorie wrote:The order of shields in XTM is a bit messed up ... the 5GJ was inserted before the 10GJ (thereby taking its positon) and the other new shields are at the end of the file ...
But, there aren't many special shield types like that, so the impact even to an XTM game is minimal. Of course it would be nice if it worked perfectly with all mods/scripts, but that's asking a lot from Gazz. It works nicely now with most stuff, and is something I would recommend to others.