!!! REAL PLANETS for X3 - PLANETARY INCLUSION/LANDING !!!

The place to discuss scripting and game modifications for X³: Reunion.

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Observe
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Joined: Fri, 30. Dec 05, 17:47
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Post by Observe »

Realspace wrote:I didn't experiment it, but what about putting sparse FOG (using the fog of sectors) as you have at the horizion?? not a lot, just abit to cover the borders of the model.
There are reasons that will not work very well either. However, rather than me sitting around giving a blow-by-blow account of why this or that idea won't work, it would be best for you or someone else interested to proceed with actual experimentation to see for yourself the limitations and possibilites of this concept. :)

Once this moves from conjecture to experimentation, I will lend practical assistance where I am able, based on my experience with these things.

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