[SCRIPT] BOF - Ship Clamper
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Hi Krim,
I don't issue any voice messages, just a normal text message.
It sounds like you have a conflict of scripts, and the only one I knew of that could conflict was BenCo's Garbage Recycler. Just checked, and Shovinus uses the same slot for his Dock Upgrade Manager - do you have either of these scripts installed?
Boron - Ol Fh'art
I don't issue any voice messages, just a normal text message.
It sounds like you have a conflict of scripts, and the only one I knew of that could conflict was BenCo's Garbage Recycler. Just checked, and Shovinus uses the same slot for his Dock Upgrade Manager - do you have either of these scripts installed?
Boron - Ol Fh'art
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Im having some trouble installing this script. When i use the script installer and select the script package to install i get a little flicker as if the script were moved into the installer list but i dont see it, and i cant access it in the station commands.. I do have some unknown command that sends me a messege about a readme from this scripts rar file though..
If anyone is recognizing something i did wrong id appreciate a little guidance, thanks.
If anyone is recognizing something i did wrong id appreciate a little guidance, thanks.
On the Plains of Pharsalus, June 29th, 48 B.C.
Caesar
"What hopes for victory, Gaius Crastinus? What grounds for encouragement?"
Centurion Crastinus
"Victory will be yours, Caesar. You will conquer gloriously today."
Caesar
"What hopes for victory, Gaius Crastinus? What grounds for encouragement?"
Centurion Crastinus
"Victory will be yours, Caesar. You will conquer gloriously today."
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- Joined: Sat, 21. Feb 04, 02:15
Hi Krim,
You don't have to dump BenCo's Garbage Recycler - I could guide you through changing the command slot used for the Ship Clamper, then you could still use both scripts. If you decide to do so, let me know.
For your crime in polluting the universe, you have to use some of my other scripts to help tidy it all up again - see my sig for a full list.
Hi C.G. Crastinus,
From your PM, you now have this working - sorry for the delay, but we are in different time zones.
To all, please enjoy - and help swell the 'Make the Ol Fh'art Even Richer' fund,
Boron - ol Fh'art
You don't have to dump BenCo's Garbage Recycler - I could guide you through changing the command slot used for the Ship Clamper, then you could still use both scripts. If you decide to do so, let me know.
For your crime in polluting the universe, you have to use some of my other scripts to help tidy it all up again - see my sig for a full list.
Hi C.G. Crastinus,
From your PM, you now have this working - sorry for the delay, but we are in different time zones.
To all, please enjoy - and help swell the 'Make the Ol Fh'art Even Richer' fund,
Boron - ol Fh'art
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- Joined: Thu, 13. Apr 06, 12:35
Found an interesting side effect of this script...I have only one station right now in my current game. Nividium Warehouse (Xenon Shipyard)...Noticed that "damaged ships" that seem to be looking for repairs drop in now and then...When they stay to long and become my property, I noticed that the "pilots name" stays with the ship...This may be a side-effect of another script I am running (maybe safesuit not sure), but I like this anyway...Always liked having different pilots in my ships even if they serve no real purpose...Cheers
X3..The most fun a man can have...With his clothes on.
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Hi pogi,
This is purely down to the Clamper, not any interaction with other scripts.
Yes, you get ownership of the ship (try saying that quickly) and the pilot.. the clamper doesn't attempt to change the pilot name (because I didn't think of it), so you get some new pilots for your fleet - just think of it as a bonus, rather than as an error on the script writer's part... please, it will make me happier.
May the clamper provide much profitss.....
Boron - Ol Fh'art
This is purely down to the Clamper, not any interaction with other scripts.
Yes, you get ownership of the ship (try saying that quickly) and the pilot.. the clamper doesn't attempt to change the pilot name (because I didn't think of it), so you get some new pilots for your fleet - just think of it as a bonus, rather than as an error on the script writer's part... please, it will make me happier.
May the clamper provide much profitss.....
Boron - Ol Fh'art
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I always thought this was intensional, just the application of common sense by B-O'F.
I mean how many Julians are there in the X3 universe and how come they all work for me!.
Maybe I have a cloning facliity out there some where turning out Julian pilots by the dozen that I am not aware of.
Does that mean that i'm just another clone with delusions of grandure or the real thing.
My Brain hurts - must fetch beer!
I mean how many Julians are there in the X3 universe and how come they all work for me!.
Maybe I have a cloning facliity out there some where turning out Julian pilots by the dozen that I am not aware of.
Does that mean that i'm just another clone with delusions of grandure or the real thing.
My Brain hurts - must fetch beer!
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Hi rubberman - or is that Julian? or is it a clone?
If by common sense you mean that I did not even think of changing the pilot's name, then yes, it was common sense..
I must agree, having all the pilots with the player name is rather strange. Either there are a lot of clones around just waiting for a ship (horrible thought - a universe full of me's) or the autopilot has taken the player's name - but not the skills...
With this (un)intentional oversight, you can now have a lot of pilots with different names, and you do not have to go to all the trouble of hiring them.. best of all, is that they also supply you with ships.. and working equipment... and, sometimes, rather nice cargo - especially the weapon dealers..
Perhaps I will update the write-up, and pretend that this was an intended feature .... but maybe not, as these posts are visible and would show it was not true.. would anyone accept "beneficial side effect" to re-phrase pogi's post ?
Boron - Ol Fh'art
If by common sense you mean that I did not even think of changing the pilot's name, then yes, it was common sense..
I must agree, having all the pilots with the player name is rather strange. Either there are a lot of clones around just waiting for a ship (horrible thought - a universe full of me's) or the autopilot has taken the player's name - but not the skills...
With this (un)intentional oversight, you can now have a lot of pilots with different names, and you do not have to go to all the trouble of hiring them.. best of all, is that they also supply you with ships.. and working equipment... and, sometimes, rather nice cargo - especially the weapon dealers..
Perhaps I will update the write-up, and pretend that this was an intended feature .... but maybe not, as these posts are visible and would show it was not true.. would anyone accept "beneficial side effect" to re-phrase pogi's post ?
Boron - Ol Fh'art
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Hi rubberman,
So that is the secret to 'growing older and wiser' - you don't admit to errors and you don't state too clearly what a script will do.. then all the (what used to be called errors) become 'beneficial side effects'.... At last, at 60+ I have become wiser.. just like that..... magic.. the 'growing wiser' is catching up with the 'growing older'.. I gave up on the 'growing up' stage - far too boring... 64 going on 6 is much more fun.
Boron - Ol Fh'art
So that is the secret to 'growing older and wiser' - you don't admit to errors and you don't state too clearly what a script will do.. then all the (what used to be called errors) become 'beneficial side effects'.... At last, at 60+ I have become wiser.. just like that..... magic.. the 'growing wiser' is catching up with the 'growing older'.. I gave up on the 'growing up' stage - far too boring... 64 going on 6 is much more fun.
Boron - Ol Fh'art
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@BOF..Then why don't you make a little script we all can use to change the names of the pilots in our owned ships?..I would love to push a button and have a whole fleet of different named pilots...I bet you could even come up with a way that the player could edit the file/randomizer and fill in their own names to use for their pilots..What do you think?I must agree, having all the pilots with the player name is rather strange.

X3..The most fun a man can have...With his clothes on.
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Hi lordsoulstrike,
Sorry for the delay in replying, but RL got in the way.
To install this script without using the .spk version:-
copy '448897.xml' to your reunion folder 'tfiles'
copy 'setup.bof.ship.clamper.xml', 'bof.ship.clamper.xml' and 'buy.bof.shipclamper.callback.xml' to your reunion folder 'scripts'.
All the files are in the .zip file, that is all that is needed.
Hi Pogi,
I don't know if there would be a great demand for such a script (apart from your request), but it is something that could be looked at - so I will look at what needs to be done.. one possible problem (challenge) is buying new ships... coud be interesting..
Boron - Ol Fh'art
Sorry for the delay in replying, but RL got in the way.
To install this script without using the .spk version:-
copy '448897.xml' to your reunion folder 'tfiles'
copy 'setup.bof.ship.clamper.xml', 'bof.ship.clamper.xml' and 'buy.bof.shipclamper.callback.xml' to your reunion folder 'scripts'.
All the files are in the .zip file, that is all that is needed.
Hi Pogi,
I don't know if there would be a great demand for such a script (apart from your request), but it is something that could be looked at - so I will look at what needs to be done.. one possible problem (challenge) is buying new ships... coud be interesting..
Boron - Ol Fh'art
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Um...BOF, I think I found a bug and it cost me 500k...I started new game with only bonus packs and Ship Clamper (good alternative to bail sig ext.) as "enemy of state"...Worked my way up in Teladi territory until I had about 2 million...Bought Mosquito Missle factory and placed in Greater Profit...*Put 500k in the factory as start money, still had 1.2 million in my personal account*...Opted for license and it took the 1 million from my account but, also sucked up the 500k from the factory as well
...My new vulture for mining had to wait...Could you check this out please..Thanks

X3..The most fun a man can have...With his clothes on.
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- Joined: Sat, 21. Feb 04, 02:15
Hi Pogi,
I know that this was tested earlier, but I cannot fire up my game machine to re-test for a few days, as I have family staying for a few days.
I have looked at the script 'bof.buy.shipclamper.callback', and there is no way I can see that the money could be taken from two places - the station account and the player account.
The relevant code is:-
As you can see, the money can only be taken from one account.
What message did you see?
Did the factory buy some wares with the 500k credits at the same time as you bought the licence?
Do you have a saved game to try to re-create the problem?
Do you have any more information that may help pin down any possible problem?
Sorry about all the questions, and no real answers yet...
Boron - Ol Fh'art
I know that this was tested earlier, but I cannot fire up my game machine to re-test for a few days, as I have family staying for a few days.
I have looked at the script 'bof.buy.shipclamper.callback', and there is no way I can see that the money could be taken from two places - the station account and the player account.
The relevant code is:-
Code: Select all
030 else if $answer == 'buy'
031 * Player wants to buy a site licence.
032 $cost = $million
033 $neg.cost = 0 - $cost
034 $bought = null
035
036 * Buy from station funds, or player account
037 * Check station funds
038 $funds = $station -> get money
039 if $funds > $cost
040 * Station can afford it
041 $station -> add money: $neg.cost
042 $bought = 's'
043 else
044 * Not enough money at station, check player's account
045 $funds = get player money
046 if $funds > $cost
047 * Player can afford it
048 add money to player: $neg.cost
049 $bought = 'p'
050 end
051 end
What message did you see?
Did the factory buy some wares with the 500k credits at the same time as you bought the licence?
Do you have a saved game to try to re-create the problem?
Do you have any more information that may help pin down any possible problem?
Sorry about all the questions, and no real answers yet...
Boron - Ol Fh'art
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- Posts: 522
- Joined: Thu, 13. Apr 06, 12:35
Standard success messageWhat message did you see?
Just dropped it and didn't even have a freighter assigned to home yet..Ore, N-Oil and E-Cells are the resourses for Mosquito Missle Factory Teladi..Can't spend 500k in one shot.Did the factory buy some wares with the 500k credits at the same time as you bought the licence?
No sorry I don't..Saved over it already...Now, I make sure I don't have any money in the factories before I select the Clamper, so I have not had this problem again, nor have I tested for it...but, I do remember that if you have the full 1 million in a factory it never gave me a problem..This time it was only 500k..I assumed it would just take from my account the full amount or even split the differance.Do you have a saved game to try to re-create the problem?
No..I remember specifically that I had around 1.7 million..I placed 500K in the factory..Selected the Clamper option and it sucked 1 million from my personal account and then I checked the factory and the 500k was gone too..I was left with about 200k..I remember this because I was planning to buy a vulture to get going with the factory (money was tight so I was careful to watch the budget)....I don't know what happened, but I know I was very confused and still am..lol...Still using it and loving it, just changed the way I deposit the funds from now on before I start the Clamper...CheersDo you have any more information that may help pin down any possible problem?
X3..The most fun a man can have...With his clothes on.