same here, unless their budget and resources will increase drammaticallyNanook wrote:Personally, I much, much prefer the latter.
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How does it make it more interesting to have a planet station where you can do the same stuff as an orbital station, but with a different backdrop? If you're saying that extra stuff can be added to be done at planet bases, why can't they just add the same stuff to orbital bases and forget all this planet landing malarkey?
Remember that X is an economy simulation in space and not a RPG or what ever. What do you want to do when you are on a planet? See how borons, split, teladi or paranids do look like? In a station it's much better than on a planet to trade. But a station anchored on a planet which is rising into the space would be a funny and good looking feature. Just the rotation of a planet averts this.NoFear32 wrote:Think that if Egosoft would add interactive planets where ppl live, and where u can trade, and that stuff more ppl would play the game,, makes it more interresting
Last edited by Deleted User on Thu, 9. Aug 07, 12:54, edited 1 time in total.
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Or you could remove the graphics completely when 'landing' and open up an Excel spreadsheet to manipulatepjknibbs wrote:How does it make it more interesting to have a planet station where you can do the same stuff as an orbital station, but with a different backdrop? If you're saying that extra stuff can be added to be done at planet bases, why can't they just add the same stuff to orbital bases and forget all this planet landing malarkey?

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It's the Firefly dream; the idea of landing for some illegal activity in the shadow of a city or small town...likely turning into a gunfight....is a dream many have. X3 is pretty close, as it has the space aspect down pat.pjknibbs wrote:How does it make it more interesting to have a planet station where you can do the same stuff as an orbital station, but with a different backdrop? If you're saying that extra stuff can be added to be done at planet bases, why can't they just add the same stuff to orbital bases and forget all this planet landing malarkey?
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Personally I'd love a Firefly game, but X3 has taken a realistic view of the space faring culture which I love more. Long term "Spacers" would avoid landing on planets like the plague. Muscle atrophy, weak bones, and unique diseases would likely cause most of those living in space to avoid planets all together. Passengers travelling between planets (as well as entertainment crew) would shuttle to stations and dis/embark from there....just as the game does it

The storyline mission is a monkey wrench to this idea of'course, but as I play without it I can safely dwell in ignorant bliss

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Why did I suddenly get an image of a Dilbert cartoon when I reread this? Vendor says something like "I want a product that can connect to the internet.... And get HDTV wirelessly.... And travel through time.... And levitate heavy objects...." Dilbert hits him. "I could write a screensaver that show you fish."
If every idea on here were implemented Egosoft would have the first ever space combat/trade/empire building sim with Second Life in Spacestations, Half Life 2 shooters on Planets, Intelligent AI factional strategic warfare, RTS fleet management and so on. And people would still be complaining that they wanted the ability to street race or that it was nearly perfect but just needed a beat'em up clagged on there somewhere. I think a touch of realism is sometimes needed. A game with everything in rapidly becomes a games that is not good at any one thing. If you need all this stuff then maybe the best solution would be to buy one game of everytype you like and name all your characters the same. Then you can pretend they are all the same game!!
Just a thought.
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If every idea on here were implemented Egosoft would have the first ever space combat/trade/empire building sim with Second Life in Spacestations, Half Life 2 shooters on Planets, Intelligent AI factional strategic warfare, RTS fleet management and so on. And people would still be complaining that they wanted the ability to street race or that it was nearly perfect but just needed a beat'em up clagged on there somewhere. I think a touch of realism is sometimes needed. A game with everything in rapidly becomes a games that is not good at any one thing. If you need all this stuff then maybe the best solution would be to buy one game of everytype you like and name all your characters the same. Then you can pretend they are all the same game!!

Just a thought.
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There is nothing wrong with wanting better fleet management in a game that gives you Fleetsmaphys wrote:Why did I suddenly get an image of a Dilbert cartoon when I reread this? Vendor says something like "I want a product that can connect to the internet.... And get HDTV wirelessly.... And travel through time.... And levitate heavy objects...." Dilbert hits him. "I could write a screensaver that show you fish."
If every idea on here were implemented Egosoft would have the first ever space combat/trade/empire building sim with Second Life in Spacestations, Half Life 2 shooters on Planets, Intelligent AI factional strategic warfare, RTS fleet management and so on. And people would still be complaining that they wanted the ability to street race or that it was nearly perfect but just needed a beat'em up clagged on there somewhere. I think a touch of realism is sometimes needed. A game with everything in rapidly becomes a games that is not good at any one thing. If you need all this stuff then maybe the best solution would be to buy one game of everytype you like and name all your characters the same. Then you can pretend they are all the same game!!
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Just a thought.
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Heh even eve is going to implement the ability to walk around in stations

and enemy AI improvements is not all that bad of a thing to desire.
Planetside ( other than maybe some bases you cannot leave ) is about the ony example you gave that fits the point of your post

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But if you want to have a shooter on the planets then play FEAR/FPS.
'Thats what they were made for'
Don't you think that if X had the planet landing, walking around stuff that there would be just too much stuff for anyone to ever do?-Like San Andreas
Most of the time too many features means the gameplay is crap and their trying to brush that past you.(Not to say featrues are bad) But X has already too many, like the economy side with fighting and BBS missions. Its all too much, I just stay with doing only one of these-Fighting
Mainly because thats the easiest, and most fun-especially when you fight 100+ xenon in a Jaguar.
'Thats what they were made for'
Don't you think that if X had the planet landing, walking around stuff that there would be just too much stuff for anyone to ever do?-Like San Andreas
Most of the time too many features means the gameplay is crap and their trying to brush that past you.(Not to say featrues are bad) But X has already too many, like the economy side with fighting and BBS missions. Its all too much, I just stay with doing only one of these-Fighting

Mainly because thats the easiest, and most fun-especially when you fight 100+ xenon in a Jaguar.
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Some people enjoy multiple challenges within a game, especially when they are done well (as they exist in X3). Nothing is stopping people from playing it like a shooter if that is what they so wish. I suspect that with as much effort was dedicated to constructing a dynamic economic model, it is the "shooting" aspect of this game that is the added feature...not the other way aroundBoris_The_Blade wrote: But X has already too many, like the economy side with fighting and BBS missions. Its all too much, I just stay with doing only one of these-Fighting![]()
Mainly because thats the easiest, and most fun-especially when you fight 100+ xenon in a Jaguar.

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I prefer having the increased options available... the multi-tasking is pleasantly reminiscent of my days spent at Xcom or Hearts of Iron

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To counter:Incubi wrote: There is nothing wrong with wanting better fleet management in a game that gives you Fleets
Heh even eve is going to implement the ability to walk around in stations
and enemy AI improvements is not all that bad of a thing to desire.
Planetside ( other than maybe some bases you cannot leave ) is about the ony example you gave that fits the point of your post
The point of X3 is not fleet on fleet engagements - the enemy are not set up to take advantage of fleet tactics and therefore neither are the humans! A proper fleet on fleet engagement, and immersive strategic experience, is a hideously complex thing, and any attempt to shoe-horn it onto another game is going to be either lacklustre or horrendously expensive. And saying 'but you can get a fleet so you should be able to use it all at once', well, I can buy ten different outfits in the real world. Doesn't mean I have to wear them all at once! Plus fleets would make the trade game hard. Your UT pops out into a sector and in ambushed by 30 waiting Pirates? Not even enough time to engage jump drive. And giving the fleet approach solely to the player would unbalance the game. You'd effectively be a government and unbeatable.
Walking about in stations just adds nothing to my mind. And it is probably not realistic. They going to factor in the few hours you have to spend clearing customs and decontamination? "Welcome to this Terracorp station. Remove your clothes , grip the rail and relax. We are going to screen you for Jzganix worms." Not a cut scene I want to watch everytime I dock! Plus it'd slow things down. Trading is hard enough anyway without a ten minute window for some opportunist to sell a cargo hold full of what you are waiting to sell while you wander around the corridors trying to remember where the trading post was!
The faction warfare is the one idea I'd llike to see, but I recognise that it is hard to do really well. It was in the list because that is one of the things people ask for and I was trying to point out that even if the individual points are all reasonable requests, Egosoft get a lot of them via these forums (which are of course the wrong ones to do it on!) and they would be hard pushed to implement them all. And if they did try then they'd soon have the largest, most complex game ever. Which would probably not do any of the individual bits as well as a dedicated game could.

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No its the we are all losing the plot thing, because we are obsessed with a computer game.maphys wrote:Planet landing, walking around station interiors, RTS fleet strategy - all the usual "X should have..." topics in one thread.muppetts wrote:Is this the Planet Landing thing again?
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Man that makes me sound like an old timer on here....
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Not obsessed. I can give up any time I want. I just don't want to right now. Right? I am NOT an addict and I do not need any rehabilitation program! OK? Now I am off to play X thr... To walk the dog. No I don't have a dog of my own, any dog will do. Yeah, that is what I am going to do. It's a lovely day so I am not going to close the curtains and fire up X3. No way. Last thing on my mind.No its the we are all losing the plot thing, because we are obsessed with a computer game.

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Thinks about self it is so unfunny it's funny!maphys wrote:Not obsessed. I can give up any time I want. I just don't want to right now. Right? I am NOT an addict and I do not need any rehabilitation program! OK? Now I am off to play X thr... To walk the dog. No I don't have a dog of my own, any dog will do. Yeah, that is what I am going to do. It's a lovely day so I am not going to close the curtains and fire up X3. No way. Last thing on my mind.No its the we are all losing the plot thing, because we are obsessed with a computer game.
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Pass the black paint for the inside of the windows hee hee!