[S] [02.03.08] [X3 3.3.04] Economy and Supply Trader (Trade MK3 II)
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Yeah, I was looking at that. Problem is the sector in question is one of my favorite hunting grounds and I like having the satellite there to see when there's targets. I suppose i could fake it with a cheap M5 and a triplex scanner tho... hmm...is there a way to turn on the satellite limited trading while running it with the mk3 auto-config?
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Then you missed the part that names of the satellites do count. You can have satellites, which are ignored by the EST.xfir01 wrote:Yeah, I was looking at that. Problem is the sector in question is one of my favorite hunting grounds and I like having the satellite there to see when there's targets.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
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I'v applied german newest version. The commands are in Command console, but all are darkened out... My ships were Caimans with MKI, MKII and MKIII trading soft, fully shielded (2x25MJ), Nav Soft, Fight Soft I and II, Jumpdrive, Trading Extension, best buy/sell, Dup/Trip Scanners... Generally everything.
Cant start EST
I tried running script plugin.economic.main manually via script editor - name of ship changed from Caiman to EST Caiman 1A/1, pilot was assigned, but he could not buy anything :/ He deocked at rimes fact and did nothing...
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Also tried this version here (1.22) - same result
All commands are darkened and i cant start EST 
I am running X3 2.0.02 + XTM .7.2 (newest version of XTM script files released today). Of course Bonus Package 3...06
Add to this:
VS Turret script
Less Rocks script
Match Speed
Factory Complex Constructor
Crystal free SPP
BenCo SOS
Ashleys XXL Fabs
Thats all.
Cant start EST

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Also tried this version here (1.22) - same result


I am running X3 2.0.02 + XTM .7.2 (newest version of XTM script files released today). Of course Bonus Package 3...06
Add to this:
VS Turret script
Less Rocks script
Match Speed
Factory Complex Constructor
Crystal free SPP
BenCo SOS
Ashleys XXL Fabs
Thats all.
Last edited by misioooo on Wed, 27. Jun 07, 16:08, edited 1 time in total.
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You can use also the German version. I'll update this thread today.46852 wrote:Lucike, are you going to do an english version of EST 3.2, or is there a trick to make the 24 June version work in english X3 versions?
perhaps ...misioooo wrote:Cant start EST
ReadMe wrote:The skills of economy and supply trader improve with training. Furthermore, these pilots work only for established companies. One must have trade rank of at least "Trader" to hire Economy and Supply Trader.

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So stupid of meLucike wrote:ReadMe wrote:The skills of economy and supply trader improve with training. Furthermore, these pilots work only for established companies. One must have trade rank of at least "Trader" to hire Economy and Supply Trader.


Thanks!
Ok. I'v noticed some strange thing...
My rank is above Trader so i started 7 ESTs in different sectors. Some of them displayed on property screen "Economy Supply Trader..." and were idle. Needed to restart them BUT - sometimes Start EST command is blackened! This happens only sometimes and i have no idea why i cant restart them... Beside they all are trading for more than 2 starzuras. They got some credits for themself according to report (used 'r' in script editor on plugin.economi.status -> null, then i received whole report), but when i select their ship - it all the time says Apprentice Name_Name...
Using 2.0.02, bonus pack 3.1.06, XTM .7.2 and bunch of other scripts listed few posts above.
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There seems to be a conflict with this script and the god mode script. When both are installed the player ship doesn't get the god mode command, and other ships have the god mode command listed after the "Start Economy Trader" command and both aren't usable (probably because I'm not a Trader yet and/or the ships aren't UTs with the required equipment)
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I have a problem, at least until i become a millionaire.
I currently only have 2 Freight Pilots, but the problem is that due to the fact that they usually buy stuff for all my money, im left with 300 credits until they complete their trade route.
Okay that aint the problem, the problem is that they demand their payment BEFORE they actually complete the trade route and sell their stuff at the station they are docked at!
Instead they just send me the message "i could not recieve my payment"..
So i manually have to go into each ship and trade with their stations and tell em to sell their stuff, THEN they will continue..
Cant you quickly make a patch that makes them check for payment AFTER they have sold their tradegoods? Because this is annoying when you are starting out. Im sure you wont notice it if you have 50 million to spare even after they bought the most expensive trade goods, but when you only have 500k it matters alot.
I currently only have 2 Freight Pilots, but the problem is that due to the fact that they usually buy stuff for all my money, im left with 300 credits until they complete their trade route.
Okay that aint the problem, the problem is that they demand their payment BEFORE they actually complete the trade route and sell their stuff at the station they are docked at!
Instead they just send me the message "i could not recieve my payment"..
So i manually have to go into each ship and trade with their stations and tell em to sell their stuff, THEN they will continue..
Cant you quickly make a patch that makes them check for payment AFTER they have sold their tradegoods? Because this is annoying when you are starting out. Im sure you wont notice it if you have 50 million to spare even after they bought the most expensive trade goods, but when you only have 500k it matters alot.
CPU: Intel i7 6300k RAM: 32gb GPU: nVidia 1070 6gb VRAM
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Today i'v noticed a bit strange behaviour - two of my ESTs (1st Class Freight Pilots) were attacked... In pirate sectors. They hould not be there!
Pirates and Xenons are set as "foe" and Show enemy if enemy to me "no"...
Those traders have all soft installed. Maybe it is because with MKII Fight software they feel it is safe to go there? Beside i have no idea why they didnt jumped to target station (they were flying through those pirate sectors). They have jumpdrives and ecells onboard.
Running 2.0.02+XTM .7a with newest .7.2 patch
Pirates and Xenons are set as "foe" and Show enemy if enemy to me "no"...
Those traders have all soft installed. Maybe it is because with MKII Fight software they feel it is safe to go there? Beside i have no idea why they didnt jumped to target station (they were flying through those pirate sectors). They have jumpdrives and ecells onboard.
Running 2.0.02+XTM .7a with newest .7.2 patch
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something is realy wrong with my ESTs they don't seem to comply to any of the configs only add/remove ware
the profit % and the cargo % are unchangeable look at the image:
http://img292.imageshack.us/img292/8031 ... lemmf4.jpg
am i doing something wrong?
i am using the same stuff as misioooo above me
the profit % and the cargo % are unchangeable look at the image:
http://img292.imageshack.us/img292/8031 ... lemmf4.jpg
am i doing something wrong?
i am using the same stuff as misioooo above me
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@Modeler: version 3.2.00? Its changelog says that some errors on statusreport were corrected. That probably implies changes of the language files (t-folder) too.
@misioooo: Video Enhancement Goggles? Goggles prevent non-emergency jumps. Fight Mk1 and Jumpdrive do make the pilot bold, but yes, it should avoid "enemy" sectors.
@misioooo: Video Enhancement Goggles? Goggles prevent non-emergency jumps. Fight Mk1 and Jumpdrive do make the pilot bold, but yes, it should avoid "enemy" sectors.
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
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I have had problems with the script.
Have pirates set to foe, with an advanced sat named SAT.
My EST still goes there.
Also it`s great having buy sectors as 1-5 sectors, but mine have been running all over the place buying nothing as the buys are gone when they get there. They also seem to return to named sector before trying to run again. 10+ sectors on normal travel is not so good. Until they get to JD lvl ofc!
Have pirates set to foe, with an advanced sat named SAT.
My EST still goes there.
Also it`s great having buy sectors as 1-5 sectors, but mine have been running all over the place buying nothing as the buys are gone when they get there. They also seem to return to named sector before trying to run again. 10+ sectors on normal travel is not so good. Until they get to JD lvl ofc!
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Have you another script on COMMAND_TYPE_SHIP_33?Modeler wrote:with MK3 or without MK3 i can't change the config wich is why i am back to UTsLucike wrote:@Modeler
Lucike wrote:Trade Command Software MK3: This ship upgrade takes over all control of the configuration. The additional configuration commands are disabled and faded out.
Gruß
Lucike

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