Already got the important one

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Infact these are the 2 that will be revived whenever you load a savegame. A job is started on both but there are no jobs for this ship type so they die short after againdminor wrote:I have an Arrow and a Starburst in Freedoms Reach that look Derlict. Good chance that these are "dead ships"?....
is there no way to write them a job, as in something like domonstration racers or somethingeuclid wrote:Infact these are the 2 that will be revived whenever you load a savegame. A job is started on both but there are no jobs for this ship type so they die short after againdminor wrote:I have an Arrow and a Starburst in Freedoms Reach that look Derlict. Good chance that these are "dead ships"?....
Cheers Euclid
'Dead' ships often have vanilla names but more significant they have no pilot and no command (COMMAND_NONE) or job (job id = 0) running.eldyranx3 wrote:Does this script address the herds of ships occasionally milling about at gates? I only ask because those traders are needed for the economy, and Im not sure what 'dead' mean.
Ive seen ships doing 'nothing' and had no command, just floating dead in space. If it doesn't address the gate issue, could it be easily adapted for its use?
Yes, but it won't do anything but do more damage to what the destroyers hook onto other than Tempestine. Because she's a plot ship, she cannot be destroyed by normal methods, like gates.BrigandPhantos wrote:Use LV's Cheats to spawn a fleet of Kha'ak Destroyers, then sickem on it. Oughta be fun to watch.