Naming it would be the thing I need to know, then I can make my own Universe

EDIT:
Thanks to you, I've made this view when exitting the North Gate (only gate so far)
http://img180.imageshack.us/img180/622/ ... torot1.png
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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<?xml version="1.0" encoding="utf-8" ?>
<language id="44">
<page id="7" title="Boardcomp. Sectornames" descr="" voice="yes">
<t id="1021106">sector name here</t>
</page>
<page id="19" title="Sectordescription" descr="">
<t id="1031106">sector description here</t>
</page>
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<?xml version="1.0" encoding="utf-8" ?>
<language id="44">
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<page id="7" title="Boardcomp. Sectornames" descr="" voice="yes">
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<t id="1021106">sector name here</t>
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<t id="1030101">sector description here</t>
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$page.id=(4 digit number of text id)
load text:id = page.id
set global variable:name (name of this plugin) value (4 diigit number)
return null
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$page.id=4656
load text:id = page.id
set global variable:name $plugin.mygalaxy value 4656
return null
Nice to see there is more than one person following this thread and prepared to give the galaxy editing a try.Nho wrote:But now my question is: why, on the galaxy map in the x3 galaxy editor I cannot see the new sectors? I can enter them with the ship or check them in the sector map, but they doesn't appear on the galaxy map...
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001 $sec = get sector from universe index: x=1, y=1
002 $plshp = create ship: type=Viper Mk2 owner=Player addto=$sec x=100 y=100 z=100
003 = $plshp -> install -99 units of Cargo bay extension
004 $pc = $plshp -> get max upgrades for upgrade Cargo bay extension
005 = $plshp -> install $pc units of Cargo bay extension
006 = $plshp -> install -99 units of Engine Tuning
007 $pe = $plshp -> get max upgrades for upgrade Engine Tuning
008 = $plshp -> install $re units of Engine Tuning
009 = $plshp -> install -99 units of Rudder Optimisation
010 $pr = $plshp -> get max upgrades for upgrade Rudder Optimisation
011 = $plshp -> install $pr units of Rudder Optimisation
012 = $plshp -> install 2 units of Alpha Particle Accelerator Cannon
013 = $plshp -> install 1 units of Jumpdrive
014 = $plshp -> install 1 units of Duplex Scanner
015 return $plshp
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001 $sec = get sector from universe index: x=1, y=1
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$plshp = create ship: type=Viper Mk2 owner=Player addto=$sec x=100 y=100 z=100
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003 = $plshp -> install -99 units of Cargo bay extension
004 $pc = $plshp -> get max upgrades for upgrade Cargo bay extension
005 = $plshp -> install $pc units of Cargo bay extension
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$pc
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005 = $plshp -> install $pc units of Cargo bay extension
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012 = $plshp -> install 2 units of Alpha Particle Accelerator Cannon
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= $plshp -> install
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P 2; B 1004; N 1004; // idx 2
{ 0x2002; 75000; 5000; 0; 0.000000; 0.000000; 0.000000; 0.000000; -1; 1; } // 0
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Class [Box, GEOMOBJECT_CLASS_ID]
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P 32; B 8040904; N 08040904;
{ 0x2002; 43706; 8208; 1952; 0.034601; -0.380136; 0.068352; -0.922402; -1; -1; } // 0
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[Editable Mesh, GEOMOBJECT_CLASS_ID]
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001 load text: id=(text number)
002 return null