
[Script] Factory Complex Constructor [22.9.2007] [V3.21 FINAL]
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Hi, that sounds greatChemODun wrote:I can send to you Russian translation for new version of FCC, i.e. 78845.xml.
How I can do it?

Did you also translate this thread? That would be important cause it contains the most important informations about the FCC.
You could send me the file via e-mail, you'll find my adress in my profile.
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I translate first message from this topicProfitlord [KBG] wrote:Thanks for that(even if I don't understand one word in russian^^)
When you've translated the thread, I would be glad if you could send me a PN.
Multiply entropy by absolute zero
Freedom in space
Freedom in space
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Fixing a CTD
Fixing a CTD
Morning everyone, I have a need for someone, anyone to help me fix a CTD if they can.
Problem is, I am working on a space fuel distil loop and using the FCC. However, I left system and forgot to Fix 2 of the stations. Now, I can't get back into system because it keeps CTD'ing when I try. I can only assume that it's due to the non-fixed stations.
Is there anyway that I can edit my save, or fix the stations from outside system?
Edit:
Also, don't know if it's possible or how hard it would be, but perhaps a check script that can be run manually which checks the universe for unfixed factories and then fixes them. Or perhaps you can assign a sector to scan, from any other sector and it will scan that sector for unfixed factories and fix them?
This way, if someone like me is stupid, they won't lose ohh about 25 hrs of game.
Morning everyone, I have a need for someone, anyone to help me fix a CTD if they can.
Problem is, I am working on a space fuel distil loop and using the FCC. However, I left system and forgot to Fix 2 of the stations. Now, I can't get back into system because it keeps CTD'ing when I try. I can only assume that it's due to the non-fixed stations.
Is there anyway that I can edit my save, or fix the stations from outside system?
Edit:
Also, don't know if it's possible or how hard it would be, but perhaps a check script that can be run manually which checks the universe for unfixed factories and then fixes them. Or perhaps you can assign a sector to scan, from any other sector and it will scan that sector for unfixed factories and fix them?
This way, if someone like me is stupid, they won't lose ohh about 25 hrs of game.
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If it can be broken I tend to break it. Sorry for the extra work.
I just scratched that save file and went back. I lost 25 hrs the round about way.
I worked on factory and did the whole left town without fixing a station and I started getting ctd's. Didn't get the CTD's until about 12 hrs later when I attempted to go back to factory working. Wasn't sure why and didn't really think about it. So, I just reloaded to a save prior to placing the stations and thought everything was grand.
Still didn't think about why I was getting CTD's. Then, Did the SAME THING! I think I need to be shot. But I had a previous save which was further back then the first time I reloaded. So lost another 12 hrs of play there.
First save was 14 Days 21 hrs. It was Day 15 10 hrs when I got CTD's. Reloaded to 14 and 21. Then Did it again, but this time I accidently saved over 14 -21 and had to go back to 14-08. So might be more then 25 hrs of Game time btw, not rl time. No biggie.
I'm back to factory building hehe. I'm going to finish the bane of my existance and complete this factory!
Money wise, First reload I lost a 25 mil mission and somewhere around 7 min in captures, 2nd reload I lost 3 5 mil and 1 10 mil mission with somewhere around 5 mil worth of caps. Kind bummed about the creds, but hey I'll make them again.
I just scratched that save file and went back. I lost 25 hrs the round about way.
I worked on factory and did the whole left town without fixing a station and I started getting ctd's. Didn't get the CTD's until about 12 hrs later when I attempted to go back to factory working. Wasn't sure why and didn't really think about it. So, I just reloaded to a save prior to placing the stations and thought everything was grand.
Still didn't think about why I was getting CTD's. Then, Did the SAME THING! I think I need to be shot. But I had a previous save which was further back then the first time I reloaded. So lost another 12 hrs of play there.
First save was 14 Days 21 hrs. It was Day 15 10 hrs when I got CTD's. Reloaded to 14 and 21. Then Did it again, but this time I accidently saved over 14 -21 and had to go back to 14-08. So might be more then 25 hrs of Game time btw, not rl time. No biggie.
I'm back to factory building hehe. I'm going to finish the bane of my existance and complete this factory!
Money wise, First reload I lost a 25 mil mission and somewhere around 7 min in captures, 2nd reload I lost 3 5 mil and 1 10 mil mission with somewhere around 5 mil worth of caps. Kind bummed about the creds, but hey I'll make them again.
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Sorry, It took me a while for writing a bugfix that's working - I'm an amateur in scripting... (I hope you didn't delete your savegame...)
But here is it - a working >>bugfix<< for the CTD-error when you leave a sector without defixating all stations
This is not the final solution of the problem! But while Lt. Ford corrects the error in the FCC itself, this should be enough, I hope
Copy the file into your "scripts"-folder and load a savegame - all your defixated stations will be replaced by a new, identical station. So you can jump back in the sector where you had your stations - So, no fear about your savegames
But please note: I'm not sure if the bugfix works with Equipment docks and trading stations.
***Important! The Links in the startpost are not updated yet and still contain the bug. We'll update it as soon as possible.***
But here is it - a working >>bugfix<< for the CTD-error when you leave a sector without defixating all stations

This is not the final solution of the problem! But while Lt. Ford corrects the error in the FCC itself, this should be enough, I hope

Copy the file into your "scripts"-folder and load a savegame - all your defixated stations will be replaced by a new, identical station. So you can jump back in the sector where you had your stations - So, no fear about your savegames

But please note: I'm not sure if the bugfix works with Equipment docks and trading stations.
***Important! The Links in the startpost are not updated yet and still contain the bug. We'll update it as soon as possible.***
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Damn that was fast, but sweet thanks. No still have those saves or should have one around. Thanks.
OMFG, PL you are probably going to hate me!
Even though all I said above is true, it is apparently not the cause of the CTD.
I loaded up that old old save I had the 14-08. In this save, i only have 3 crystal plants and 2 silicon mines (create asteroid script). The 3 Crystal fabs are hub'ed together. I can go in, or out of the system as I please.
I then added 2 more crystal fabs to the hub, or even just put 2 more in the system and that's where I get the CTD.
So, I am working on testing what is going on now.
I am so sorry for any problems and everything.
OMFG, PL you are probably going to hate me!
Even though all I said above is true, it is apparently not the cause of the CTD.
I loaded up that old old save I had the 14-08. In this save, i only have 3 crystal plants and 2 silicon mines (create asteroid script). The 3 Crystal fabs are hub'ed together. I can go in, or out of the system as I please.
I then added 2 more crystal fabs to the hub, or even just put 2 more in the system and that's where I get the CTD.
So, I am working on testing what is going on now.
I am so sorry for any problems and everything.
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Ok, here is my attempt at troubleshooting my CTD's.
Sector: Thorok's Beard
Player Owned Ships in Sector: Yaght, LX, Arrow, Mammoth. All ships non-scripted.
Player Owned Stations in Sector: Crystal Fab Hub (3 Crystal Factories 1 hub) All manually placed.
Tested to see if CTD was caused by ships in Sector. Tested Negative.
Below the header here, is what I did to test.
Factory-----How Placed-----FCC Moved-----Fixed-----CTD
Crystal-----Manual----------No---------------Yes-------No
Crystal-----Manual----------Yes--------------Yes-------CTD
Crystal-----Manual----------No---------------No--------CTD
Crystal-----FCC-------------No---------------Yes-------NO
Crystal-----FCC-------------Yes--------------Yes-------CTD
Crystal-----FCC-------------No---------------No--------CTD
Crystal-----FCC-------------No---------------No/Yes---CTD **
** For this one, I placed the Fab, and fixed it, went out of sector then back in fine, Then I UnFixed and ReFixed the station. Left and CTD on way back into the Sector.
I can not think of any other way to test. For all Tests I was in the Arrow with other ships just sitting there doing nothing. The mammoth was obviously holding the stations in between loads. For every test I exited after each placement via the North Gate, and did a Uturn and to go back to Thoroks Beard.
I tried to keep as many variables down as possible, but that is what I discovered.
It appears my computer doesn't like the FCC Fix and Defix, or Move commands.
However, your Station ReFix works like a charm. I just tested it, and it is perfect. To Test I Set down a Crystal fab, and defixed it, moved it to where I wanted it, and then left system and manually ran your Station Fixer and it Refixed the station and let me back into the System. So, there's a partial workaround for me. As I am probably the only one having these errors. LOL my computer hates me.
For crystal Fabs, your fix however only puts in 2 primary resources, silicon and energy cells, it should have meatsteak as well. I looked at the script, but it looks like it should add all 3. And with my minimal knowledge of scripting, I have no idea why it isn't.
Also, even after using your bugfix 1 for the readtext errors, I still have a readtext 118. The odd thing is, I also have a Send report. And 118 is the send report so I don't know what's going on there.
So, do You dread reading my posts yet? Was just wondering, if you could tell me (if it's possible) how to add the rotation, so that fix2 gets the same rotation as well as position? As it is now, the script faces is turning it completly around. Making my attempt at a pretty complex, not easy hehe. No rush though I know some people unlike me have a job. Thanks.
Sector: Thorok's Beard
Player Owned Ships in Sector: Yaght, LX, Arrow, Mammoth. All ships non-scripted.
Player Owned Stations in Sector: Crystal Fab Hub (3 Crystal Factories 1 hub) All manually placed.
Tested to see if CTD was caused by ships in Sector. Tested Negative.
Below the header here, is what I did to test.
Factory-----How Placed-----FCC Moved-----Fixed-----CTD
Crystal-----Manual----------No---------------Yes-------No
Crystal-----Manual----------Yes--------------Yes-------CTD
Crystal-----Manual----------No---------------No--------CTD
Crystal-----FCC-------------No---------------Yes-------NO
Crystal-----FCC-------------Yes--------------Yes-------CTD
Crystal-----FCC-------------No---------------No--------CTD
Crystal-----FCC-------------No---------------No/Yes---CTD **
** For this one, I placed the Fab, and fixed it, went out of sector then back in fine, Then I UnFixed and ReFixed the station. Left and CTD on way back into the Sector.
I can not think of any other way to test. For all Tests I was in the Arrow with other ships just sitting there doing nothing. The mammoth was obviously holding the stations in between loads. For every test I exited after each placement via the North Gate, and did a Uturn and to go back to Thoroks Beard.
I tried to keep as many variables down as possible, but that is what I discovered.
It appears my computer doesn't like the FCC Fix and Defix, or Move commands.
However, your Station ReFix works like a charm. I just tested it, and it is perfect. To Test I Set down a Crystal fab, and defixed it, moved it to where I wanted it, and then left system and manually ran your Station Fixer and it Refixed the station and let me back into the System. So, there's a partial workaround for me. As I am probably the only one having these errors. LOL my computer hates me.
For crystal Fabs, your fix however only puts in 2 primary resources, silicon and energy cells, it should have meatsteak as well. I looked at the script, but it looks like it should add all 3. And with my minimal knowledge of scripting, I have no idea why it isn't.
Also, even after using your bugfix 1 for the readtext errors, I still have a readtext 118. The odd thing is, I also have a Send report. And 118 is the send report so I don't know what's going on there.
So, do You dread reading my posts yet? Was just wondering, if you could tell me (if it's possible) how to add the rotation, so that fix2 gets the same rotation as well as position? As it is now, the script faces is turning it completly around. Making my attempt at a pretty complex, not easy hehe. No rush though I know some people unlike me have a job. Thanks.
Last edited by asmondar on Wed, 28. Feb 07, 04:14, edited 3 times in total.