
But is there bump mapping present ?,
it's just that the Octopus/Mako/Barracuda look a bit flat,
the Nova looks like it might have bumping though.
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It doesn't look like it to me either. The paranid nemmy definitely doesn't have it. I don't think the nova does either, it's just the style of texture combined with a high detail model.Dave Toome wrote:But is there bump mapping present ?
Cheap? That, my friend, is how modeling works in the game industry. Building every model up from scratch is way too much damn work. For a free "expansion", I'm pretty satisfied.dalin80 wrote:never realised before how cheap a modelling job the lx was, turn the l over a tad and mirror bingo new ship.
In the original two games, X-BTF and X-Tension, the different fighter 'classes' were explained to be older versus newer. I recall 'Betty' explaining how the new Elite was superseding the older Buster and even older Discoverer. The Elite, btw, was the predecessor to the Nova. And in scale, the X-T Disco was actually larger than the Elite. It's only since X2 that the ship classes have morphed into 'Light', 'Medium', and 'Heavy' fighters, although I think that some of Betty's descriptions still refer to the 'old vs new' categories.Tenlar Scarflame wrote:I'd argue that the size of the Discoverer is due to the added fuel and engine space needed for it to go so fast.......
I though that's what the rear view mirrors were for.em3e3 wrote: I still can't figure out how a pilot in the Boron Barracuda could actually see anything. It looks like the cockpit canopy is facing backwards!
Archeo Avis wrote:So what you're saying is, if you ignore everything that's different and focus only on the one thing that's the same, they're same.if you take out phrasing and root notes and just look at the notes, they are the same
Good God.