Factory Complex Calculator: StandAlone v2.0.4.5 18Jun07: now supports 'Ashley's Fabs'
Moderator: Moderators for English X Forum
-
- Posts: 282
- Joined: Fri, 30. May 03, 21:07
-
- Posts: 2027
- Joined: Wed, 6. Nov 02, 20:31
man i love this programm, why didn't i see this first ??
Well it sure could have helped me building my complex better.

System spec: Pentium (R) D 2.66 Ghz, Ram : 2048 DDR, HD : 250 GIG 7200 RPM intern 8 MB cash
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Videocard : Nvidia Geforce 8800 GTS 320mb : Realtek
Laptop : AMD athlon 64 3200 + 1024 DDR 80 gig HD Conexant AMC Audio, Ati mobility Radeon Express 200
Wraith
That's not a daft question, because you can choose to put them either:
in the same directory as where you installed the util to,
probably C:\Program Files\FactoryComplexCalculatorX3,
or
in your Windows system directory (or equivalent)
eg C:\Windows\system32
The latter will allow other programs to use the dlls as well, so
you'll never get exactly that 'missing dll' message again.
D_Zorro
half the fun is finding out for youself
,
but it helps to have a head start sometimes
That's not a daft question, because you can choose to put them either:
in the same directory as where you installed the util to,
probably C:\Program Files\FactoryComplexCalculatorX3,
or
in your Windows system directory (or equivalent)
eg C:\Windows\system32
The latter will allow other programs to use the dlls as well, so
you'll never get exactly that 'missing dll' message again.
D_Zorro
half the fun is finding out for youself

but it helps to have a head start sometimes
-
- Posts: 37
- Joined: Fri, 23. Jun 06, 17:47
I think that's the 3rd vote 
Its a distinct possiblity, since I think 'Ashleys Factories' is
a lot more sorted (XL mines) than it used to be.
I'll start thinking about it (I need a break from trying to figure out
why I don't get good shader rendering in the 3DModelViewer).
along with a couple of other things others have mentioned:
1 Read factories types & values (RelVals) from game files, rather than hardcoded,
this will enable allow Ashley's Factories (& any other factory mod - are there any others?),
but will have to assume scaled resource usage based on factory multiplier,
-(since can't read the setup scripts, cos don't know the script names for the generic case)
- I had better check that's going to be correct, I think it is.
--(but can't read in galaxy files to determine where the shipyards are that sell each factory,
--cos I think Ashley Shipyards are placed at runtime??)
......maybe I'll hardcode it after all.
2 zergfest's: allow any value for buying price (eg 0) to allow external factories as part of a complex
3 um.. umm.. what else ?

Its a distinct possiblity, since I think 'Ashleys Factories' is
a lot more sorted (XL mines) than it used to be.
I'll start thinking about it (I need a break from trying to figure out
why I don't get good shader rendering in the 3DModelViewer).
along with a couple of other things others have mentioned:
1 Read factories types & values (RelVals) from game files, rather than hardcoded,
this will enable allow Ashley's Factories (& any other factory mod - are there any others?),
but will have to assume scaled resource usage based on factory multiplier,
-(since can't read the setup scripts, cos don't know the script names for the generic case)
- I had better check that's going to be correct, I think it is.
--(but can't read in galaxy files to determine where the shipyards are that sell each factory,
--cos I think Ashley Shipyards are placed at runtime??)
......maybe I'll hardcode it after all.
2 zergfest's: allow any value for buying price (eg 0) to allow external factories as part of a complex
3 um.. umm.. what else ?
-
- Posts: 154
- Joined: Tue, 2. May 06, 19:29
-
- Moderator (Script&Mod)
- Posts: 13477
- Joined: Sun, 15. Feb 04, 20:12
Finally got adding support for Ashleys mod underway, probable ETA next weekend (4th Mar)
Merroc's Excel Complex Calculator does have Ashley's Factories already in
(but possibly it's not fully up to date with the mod - mainly some added
weapon larger-factories).
Merroc's Excel Complex Calculator does have Ashley's Factories already in
(but possibly it's not fully up to date with the mod - mainly some added
weapon larger-factories).
Not sure what you mean, why would you estimate everything from M-size?exelsiar wrote:would love to have full prices and such rather than estimates through using M size's for everything
-
- Posts: 154
- Joined: Tue, 2. May 06, 19:29
ahh very good news 
im meaning like with my Elana's fortune i've got XXL fact's for Space Weed, Space Fuel, Squash mines, and all the other facts that make it pure profit, without the Ashley upgrades your doing, its more or less just a list of stations >_< yeah ok if this is still confusing nevermind, cause im confusing myself here

im meaning like with my Elana's fortune i've got XXL fact's for Space Weed, Space Fuel, Squash mines, and all the other facts that make it pure profit, without the Ashley upgrades your doing, its more or less just a list of stations >_< yeah ok if this is still confusing nevermind, cause im confusing myself here

-
- Moderator (Script&Mod)
- Posts: 13477
- Joined: Sun, 15. Feb 04, 20:12
In the meantime you could use the in-game Complex Production Cost script. It gives an upper bound for the production costs.exelsiar wrote: ......i've got XXL fact's for Space Weed, Space Fuel, Squash mines, and all the other facts that make it pure profit, without the Ashley upgrades your doing, its more or less just a list of stations ......
Cheers Euclid
-
- Posts: 576
- Joined: Wed, 28. Dec 05, 14:09
-
- Posts: 154
- Joined: Tue, 2. May 06, 19:29
thanks.. i think, i didnt quite fully understand what it does, but it sounds usefull, and since i'm going home soonish i should be able to check it out, thanks.euclid wrote:In the meantime you could use the in-game Complex Production Cost script. It gives an upper bound for the production costs.exelsiar wrote: ......i've got XXL fact's for Space Weed, Space Fuel, Squash mines, and all the other facts that make it pure profit, without the Ashley upgrades your doing, its more or less just a list of stations ......
Cheers Euclid
-
- Posts: 22476
- Joined: Sat, 23. Apr 05, 21:42
IMO estimation of XXL is trivial, since it is just 10 times the M. Only the CCK count and station kit purchase price are incorrect/unknown. For me the real value of the tool is in the simulation and there the main question is quality, not quantity, ie will the complex run out of resources or not? (Still running 1.0.0.7.)
-
- Posts: 22476
- Joined: Sat, 23. Apr 05, 21:42

Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 576
- Joined: Wed, 28. Dec 05, 14:09
ok then if i install this util all goes fine i fire it up and am presented with main page with little drop down tabs if i select a race, next all the drop down tabs dissapear and i am not able to select anything else., nothing else i can say.
however what is more bizzare is that the minimal install version seems to be running fine but the full one will not
however what is more bizzare is that the minimal install version seems to be running fine but the full one will not

-
- Moderator (Script&Mod)
- Posts: 13477
- Joined: Sun, 15. Feb 04, 20:12
For each product it takes the set resource price to caculate the production costs. It will not check whether the resource is produced, too.exelsiar wrote:thanks.. i think, i didnt quite fully understand what it does, but it sounds usefull, and since i'm going home soonish i should be able to check it out, thanks.euclid wrote:In the meantime you could use the in-game Complex Production Cost script. It gives an upper bound for the production costs.exelsiar wrote: ......i've got XXL fact's for Space Weed, Space Fuel, Squash mines, and all the other facts that make it pure profit, without the Ashley upgrades your doing, its more or less just a list of stations ......
Cheers Euclid
Essentially it does the same thing as the production costs you see in square brackets in any of your stations (not complexes!).
Cheers Euclid
Hmmm.... interesting.chilipalmer wrote:ok then if i install this util all goes fine i fire it up and am presented with main page with little drop down tabs if i select a race, next all the drop down tabs dissapear and i am not able to select anything else., nothing else i can say.
however what is more bizzare is that the minimal install version seems to be running fine but the full one will not
Not seen that, but then I'm not running Vista (yet...6 months for SP2?)
The only difference between full & minimal is the help doc size, and the dlls.
The functionality is exactly the same.
Now if you've installed minimal to a different location to full, then
full is using the immediately local dlls I supplied, whereas minimal
I guess will be using Vista's system dlls of the same name
ie MFC71.dll and msvcr71.dll.
If you've installed to different place, you could do me a favour &
compare these files ie the Windows\system32 ones with those in
the full install directory.
If in explorer you right-click on the dll, then click the properties tab,
you should should see the version number,
I'd be interested to know if they are different, the ones I supplied (MS actuallly) have
7.10.3077.0 for MFC71.dll
7.10.3052.4 for msvcr71.dll
If they are differerent I'll add a 'Vista User' note in the OP of this thread,
to say they should only install the minimal version.
-
- Posts: 576
- Joined: Wed, 28. Dec 05, 14:09
in all honesty i just installed the minimal version to the default location the dll versions are the same as you have posted above
am gonna attach a couple of screen's for you too see as it has just done it again.
1st pic is app open
[ external image ]
2nd on is select race
[ external image ]
3rd pic is result of selecting race
[ external image ]
4th pic is version
[ external image ]
5th pic is dll info
[ external image ]
hope these help
at this moment the minimal is running fine
am gonna attach a couple of screen's for you too see as it has just done it again.
1st pic is app open
[ external image ]
2nd on is select race
[ external image ]
3rd pic is result of selecting race
[ external image ]
4th pic is version
[ external image ]
5th pic is dll info
[ external image ]
hope these help
at this moment the minimal is running fine