fud wrote:So does this dockware manager increase the number of wares that can be stored in a dock? IE, more than 2 GPPC, or did I misread it?
AFAIK, It's just a copy of the X2 equivalent. Now you can add a ware (by paying 1000) with a command instead of dropping one sample. That part is a mere convenience. The "more content" part is that you can now remove a ware, ie stop stocking it at your station. You are no longer stuck with stuff that is no longer relevant (although not really harmful either).
Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again. AAAAArgh
apogee wrote:Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again. AAAAArgh
If I leave stuff in teh hold of a UT it never sells it with Current X3. Do you also get that? before/after fix?
apogee wrote:Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again. AAAAArgh
If I leave stuff in teh hold of a UT it never sells it with Current X3. Do you also get that? before/after fix?
Not sure, ill look, but also if you go to the home base of a ut, it used to show what it was buying/selling as you selected each, now it just seems to show destination (i am sure this has changed).
Can someone confirm whether they are getting the "No jd fuel in range" message too (is it just me???), or that the the bonus pack has regressed the ut script. Since it was fixed in the std x3 i have never been bugged by the fuel message, now they are occuring every 5 minutes!
First sorry for my Poor English I from Brazil and don't speak English well..
Please someone help me, Yesterday I Installed the Bonus Pack, after the installation I loaded my savegame and play (OK)
two hours after the game starts to Crash. (Only the game not the PC) and this crashs don't happens before the bonus pack installation, I Uninstaled the bonus pack and the crashes continues. Please someone help me I desesperate... This FREEZE the game image and I Only can exit using the reset button.
if I go to Pirate Base at Ocean of Fantasy crash.. if I turn SETA on and wait 4~5 mins they crash to.
I played my save game more than 1 month.
apogee wrote:Just installed the updated version, and all my ut's are complaining that there is no jump drive fuel in range, this was fixed in the std version of x3, but the bonus pack seems to have re-introduced it, now every 5 minutes i am having to re-supply my own ut's with e-cells and start them off again.
The installer apparently created folders t.backup and scripts.backup
Files scripts/plugin.autotrade.buyupgrades.pck and scripts.backup/plugin.autotrade.buyupgrades.pck differ
Files scripts/plugin.autotrade.exceptions.pck and scripts.backup/plugin.autotrade.exceptions.pck differ
Files scripts/plugin.autotrade.fuel.pck and scripts.backup/plugin.autotrade.fuel.pck differ
Files scripts/plugin.autotrade.galaxy.pck and scripts.backup/plugin.autotrade.galaxy.pck differ
Files scripts/plugin.autotrade.sector.pck and scripts.backup/plugin.autotrade.sector.pck differ
Files scripts/setup.plugin.autotrade.pck and scripts.backup/setup.plugin.autotrade.pck differ
3962 Jan 27 2006 scripts.backup/setup.plugin.autotrade.pck
3967 Aug 23 19:59 scripts/setup.plugin.autotrade.pck
5223 Oct 11 2005 scripts.backup/plugin.autotrade.buyupgrades.pck
5591 Aug 23 20:01 scripts/plugin.autotrade.buyupgrades.pck
5343 Oct 11 2005 scripts.backup/plugin.autotrade.exceptions.pck
5514 Aug 23 20:01 scripts/plugin.autotrade.exceptions.pck
4484 Jan 11 2006 scripts.backup/plugin.autotrade.fuel.pck
5505 Aug 23 20:01 scripts/plugin.autotrade.fuel.pck
20099 Jan 11 2006 scripts.backup/plugin.autotrade.galaxy.pck
22766 Aug 23 20:01 scripts/plugin.autotrade.galaxy.pck
15148 Jan 11 2006 scripts.backup/plugin.autotrade.sector.pck
17597 Aug 23 20:01 scripts/plugin.autotrade.sector.pck
So I would say the Bonuspack (3.1.01) did indeed touch the Trade Mk3. The question is: why?
Ok, so how can this be fixed? The ut's requesting e-cells was one of the most moaned about problems in older versions of x3, and now its back again Unless its just me getting this
Anyone else crashing irreqularry after Bonuspack update?
I have now crashed 2 times within 1 hour and this started after I updated the bonuspack, I had 0 crashes in last couple months and 0 crashes with the original bonus pack.
or is there some procedure I have to do when updating scripts like the bonuspack does?
neighter CTD occured while doing anything but flying around, the last one actually crashed just as I pressed "." to access sector map.
And btw have the OOS calculations been tampered with lately? My patrols are suddenly having serious trouble against even simple pirate wings and Elephants are going near death against normal P patrol. (could be just a fluke tho)