jlehtone wrote:I just set up factories and tell 'em to connect. 78 facts in 3 self sustaining complexes and not one node problem yetIncubi wrote: How do people do Argon complexes anyway?
Factory node counts
Moderator: Moderators for English X Forum
-
- Posts: 684
- Joined: Tue, 10. Jan 06, 18:12
-
- Posts: 505
- Joined: Sun, 7. Mar 04, 00:08
Odd Dream Farm L is is in the 1 node list, yet I have a number of them with 2 nodes in use.
[Funny what tricks the line diagrams can play]
Flying around the complex confirms only 1 node

[Funny what tricks the line diagrams can play]
Flying around the complex confirms only 1 node

Bring back the TS Pirate Ship, I miss my liberated fleet runing around the universe
Maybe a fleet of liberated Pirate Ship Super Freighters
"Priests Dukes Compliments... Here is ship!"
"Teladi now show you how to fight... Ship all yours! Dont kill Teladi!"

Maybe a fleet of liberated Pirate Ship Super Freighters

"Priests Dukes Compliments... Here is ship!"
"Teladi now show you how to fight... Ship all yours! Dont kill Teladi!"
-
- Posts: 424
- Joined: Mon, 19. Dec 05, 04:29
I don't understand how my complex in Blue Profit works, then. I have two medium flower farms, each with 1 node, and one large Dream Farm, with one node, per your chart.
So I should have a crash to desktop rather than a complex, right? But the three factories do appear linked. I'll have to go in sector and check out how.
So I should have a crash to desktop rather than a complex, right? But the three factories do appear linked. I'll have to go in sector and check out how.
Pirate dentistry: Make 'em open up and say "AAAAH..."
-
- Posts: 684
- Joined: Tue, 10. Jan 06, 18:12
Either the chart is incorrect, or it really doesn't matter, because I've thrown together even more complexes since I first posted and STILL haven't run into any problems. I have more than one fab that the chart says only has one node linked to two or more other fabs without any problems. Haven't had a complex crash my system ever.
Maybe my game is bugged, but I'm not complaining...
Maybe my game is bugged, but I'm not complaining...
Split Say AAAAAAAAA!!!
Cargo bay now contains: Elephant.
Cargo bay now contains: Elephant.
-
- Posts: 2014
- Joined: Mon, 1. Dec 03, 19:44
-
- Posts: 22505
- Joined: Sat, 23. Apr 05, 21:42
First, that message was written the first of February, so a while ago by some standards. Second, as said in the first message, the list was generated with Perl from the game files and game files do contain unspeakable entities.Bunny wrote:Hang on, you have a Disruptor Missile Fab - where did you get that?
@newdean: You say you have three factories connected to hub, which has three nodes?
Goner Pancake Protector X
Insanity included at no extra charge.
There is no Box. I am the sand.
Insanity included at no extra charge.
There is no Box. I am the sand.
-
- Posts: 424
- Joined: Mon, 19. Dec 05, 04:29
-
- Posts: 416
- Joined: Wed, 18. Jan 06, 12:30
-
- Posts: 5069
- Joined: Mon, 2. Jan 06, 06:59
I tried to say this in another post but I will say it here where people will know what I am talking about. As of latest patch 1.42 node counts will no longer result in a crash if you hit -1 nodes. Instead from what I saw, a kit tube formed a t joint where it could not find a node to join. This T joint I am sure can be used in complex planning for those who actualy tke the time to try to fit these nodes together, personaly I just do a moderate guess and lay teh factory. With only 2 axis to rotate on and no reall linin gup with other factory help in the game, I find the perfect alignment to be too much work.
-
- Posts: 1940
- Joined: Sun, 8. Feb 04, 19:04
I have a complex with the following;
silicon mine L
argu m
cahoona m
xtal m
SPP m
and wanted to join a 1MJ shield factory. I placed the shield factory set the parameters and then asked to drop freight - complex construction kit; selected the complex; could not select the shield factory. Okay start again, this time selected the factory first and could not select the complex.
My solution, buy an ore mine and join the ore mine and shield fab together.
Edit - Sorry should have said v1.4.02
silicon mine L
argu m
cahoona m
xtal m
SPP m
and wanted to join a 1MJ shield factory. I placed the shield factory set the parameters and then asked to drop freight - complex construction kit; selected the complex; could not select the shield factory. Okay start again, this time selected the factory first and could not select the complex.
My solution, buy an ore mine and join the ore mine and shield fab together.
Edit - Sorry should have said v1.4.02
Last edited by KarlHemmings on Thu, 13. Apr 06, 11:21, edited 1 time in total.
-
- Posts: 416
- Joined: Wed, 18. Jan 06, 12:30
(patch 1.4) That is correct, but as the above poster has remarked you still can’t connect, that is exactly what I found when I tried adding my 1 node tempest fab to a zero node complex. So you still need to consider the node counts when building complexes.Incubi wrote:I tried to say this in another post but I will say it here where people will know what I am talking about. As of latest patch 1.42 node counts will no longer result in a crash if you hit -1 nodes
Are you sure the T piece you mention is not simply where two tubes have intersected, wrongly misinterpreted by you. Fixing a crash is one thing, throwing the node restrictions out of the window kills the whole concept of having nodes.
-
- Posts: 22505
- Joined: Sat, 23. Apr 05, 21:42
Exactly. The game has to say "This complex cannot accommodate any more stations." Previously, it used CTD to say that. Addition of nodes does not change what it says, but merely prevents the need to say. The node limit adds requirement for planning. The planning tools may be crude now. I hope the limits are still real.Alche wrote:Fixing a crash is one thing, throwing the node restrictions out of the window kills the whole concept of having nodes.
-
- Posts: 5069
- Joined: Mon, 2. Jan 06, 06:59
it may have been a huge coincidinky but it sure looked like a clean T section to me.Alche wrote:(patch 1.4) That is correct, but as the above poster has remarked you still can’t connect, that is exactly what I found when I tried adding my 1 node tempest fab to a zero node complex. So you still need to consider the node counts when building complexes.Incubi wrote:I tried to say this in another post but I will say it here where people will know what I am talking about. As of latest patch 1.42 node counts will no longer result in a crash if you hit -1 nodes
Are you sure the T piece you mention is not simply where two tubes have intersected, wrongly misinterpreted by you. Fixing a crash is one thing, throwing the node restrictions out of the window kills the whole concept of having nodes.
I never saw teh nodes on factories to be anything mroe than factory design. Limiting or forcing us to place factories in a certain wayis kind of stupid IMO, only limit should be what the game can handle.
-
- Posts: 620
- Joined: Thu, 3. Nov 05, 18:08
Erm, I may be being thick here, but no-one has said what they mean by a "Node"
I'm assuming a node is one "arm" that contains 5 docking slots (or is it 3)??
Can someone confirm... ta
I'd hate to have a 50 odd factory complex, with 1 node ?? Its gonna get busy with the amount of ships wanting to dock...
I'm assuming a node is one "arm" that contains 5 docking slots (or is it 3)??
Can someone confirm... ta
I'd hate to have a 50 odd factory complex, with 1 node ?? Its gonna get busy with the amount of ships wanting to dock...
Cargo Bay now contains "Your Cold Dinner"
-
- Posts: 21
- Joined: Sat, 12. Nov 05, 21:41
Yeah what he said.... Sorry for being a 'tard here and probably asking the most stupid question so far. But what do you mean by nodes? How many other things something can connect to?
I never knew about any of that. I just keep adding away. So far I have
3 x crystal fab M
4 x flower farm M
1 x Sun oil refinery L
1 x Dream Farm L
1 x Bliss Place
2 x Teladianium Refinery L
1 x Silicon mine L
1 x Scruffin Fruit M
1 x Masson Refinery L
1 x Drone factory
(I think thats about it)
Haven't had any probs yet. Looks hideous, like a cancerous spider in its web. So should I start worrying?
I never knew about any of that. I just keep adding away. So far I have
3 x crystal fab M
4 x flower farm M
1 x Sun oil refinery L
1 x Dream Farm L
1 x Bliss Place
2 x Teladianium Refinery L
1 x Silicon mine L
1 x Scruffin Fruit M
1 x Masson Refinery L
1 x Drone factory
(I think thats about it)
Haven't had any probs yet. Looks hideous, like a cancerous spider in its web. So should I start worrying?
This message is made from 100% recycled electrons.
(Note : In case of consumption please seek medical advice)
(Note : In case of consumption please seek medical advice)
-
- Posts: 773
- Joined: Wed, 23. Jul 03, 07:59
-
- Posts: 5069
- Joined: Mon, 2. Jan 06, 06:59
I just attached a dream farm and a flower farm as a complex to support a teladi permanent sector trader. And it did indeed form a t section with only 1 tube connecting to the hub. I am now convinced that t sections are used. This does not mean that the node count restrictions are thrown out the window. But even if it does I do not feel that that violates anything. I can make a screen shot if you like, but I am positive that t sections are created.
-
- Posts: 161
- Joined: Mon, 8. May 06, 13:49
Had no idea about node restrictions, still have no idea about that. And yes I have one complex with HEPT and PBE fabs connected to their feeder fabs, that has one very clean Y-section. Well can't really call it a t-section since the const. kit tube comes out of one fab and at one of the pipe joins, it splits straight out to the two other fabs connected to it. Was very suprised when I saw that happen. Loaded and did it again, knowing where the split would happen, so I could line it up, nice and neat.
-
- Posts: 161
- Joined: Mon, 8. May 06, 13:49
-
- Posts: 312
- Joined: Wed, 21. Dec 05, 06:59