You could always package it yourself, only takes a min or two... but yeah be nice if we had a standard with scripts and they all came installer friendly.fachtna
Nice script might I add.... *thumbs up*
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You could always package it yourself, only takes a min or two... but yeah be nice if we had a standard with scripts and they all came installer friendly.fachtna
well, its a problem of the enemy ships and their running scripts, as also of their tasks and priorities (-> have a look into the enemy's task lists). I am using XtendedMod, and here a lot of more enemy and enemy battlegroups appear. Therefore I tried the Camouflage device ST1. But, still I got shot. So I tested a little bit, and looked into the code.THE_BIG_FISH:Leo wrote:no mater what i do it wont work, thay can
all still see meits a shame as it was fun on X2
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e.g.:
007 *[THIS] -> set relation against Argonen to Freund
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006 while $Timer
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026 [THIS] -> set relation against $CamouflageShip to Friend
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059 * New enemy - start script on enemy with neccessary settings
060 skip if $ENEMY -> is script 'plugin.camouflageST1.enemy' on stack of task=0
061 $ENEMY -> interrupt task 0 with script 'plugin.camouflageST1.enemy' and prio 999: arg1=[THIS] arg2=$Timer arg3=$ScanRange arg4=$WaitTimeOnEnemy
062 *$ENEMY -> start task 7780 with script plugin.camouflageST1.enemy and prio 0: arg1=[THIS] arg2=$Timer arg3=$ScanRange arg4=$WaitTimeOnEnemy arg5=null
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