[X³] Camouflage Device ST1 - Version 1.04C 01/15/2006

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999-JAY-999
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Post by 999-JAY-999 »

fachtna
You could always package it yourself, only takes a min or two... but yeah be nice if we had a standard with scripts and they all came installer friendly.

Nice script might I add.... *thumbs up*
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bengoin
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Post by bengoin »

is this script ok for 1.4? hope this will stop my UTs get taken out every 5 mins
fud
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Post by fud »

Nice. This added with the Sat-Based MK3 should all but eliminate UTs from eating it. I've only lost 2 with the S-B MK3, which was a vast imrpovement.


They both died in Mi-Ton's Refuge. For the life of me, I don't know what their fascination is with that sector. They were both lvl 25 too. Usually when you get the "one of your ships is under attack, Mi-Ton's Refuge" message, it's too late. Your pilot and expensive ship are dust.
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bengoin
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Post by bengoin »

i hear u fud. i lose other ships there. my UTs get attacked everywhere else. it does seem to work. got it running on all 9 UTs and not 1 attacked so far
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joeone
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Camouflage device

Post by joeone »

ok im a newb and im doing somethin wrong... as usual.
I downloaded Camouflage Device ST1 V 1.04C put it in the scripts part of the x3 directory. Ingame activated the script editor and it couldn't see the script....

Could someone please tell me what im doing wrong?

---edit LV
we will start with this :)
4. Have you posted your problem in the thread which you got the script from?
merged
----------

Thanks in advance

---edit joeone

sorry :oops:
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joeone
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Post by joeone »

Thanks for all your help :x
()rigin
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Post by ()rigin »

doesn't work with khaak....
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joeone
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Post by joeone »

No i mean.... its downloaded to the x3 directory and the script editor can't even see it to activate the script :shock:
()rigin
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Post by ()rigin »

no, I meant, that it doesnt work with khaak
Tritous
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hmmm

Post by Tritous »

1) are you sure you put it in the scripts folder correctly
2) did you put the t files in the t folder correctly?
3) is it the correct language?
4) do you have multiple installs? if so did you put this script on the correct version of X3?
Give a man a fire, he'll stay warm for a day
Set a man on fire, he'll stay warm for the rest of his life ;)
()rigin
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Post by ()rigin »

hmmm..... from zip files i created .spk file and installed it through cycrows script installer (could it be problem in this? - almost 100% i did everything as i supposed to)

i thought all was ok, cause i bought it, installed and ran it in ships commands, but when approched the khaak, got blown up.
russbo
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Post by russbo »

Just wondering if I could get a little advice here. Been using the camoflage device, but I'm still losing ships, about ten percent per night. (I have similar luck in the stock market). Am I ruining the ability of this device by outfitting my UT's with BPACs and a "Protect Ship" command? Does the purchase of mercenaries to protect my UT's also disrupt the ability of this device?

Thanks!
fud
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Post by fud »

Try this script with the satellite-based mk3 UT script. I've not lost a ship in months.



As far as the gun question, I've never armed my traders. It's my philosophy they'd be more inclined to stay and fight if armed, rather than jump out immediately.
SGT.STEFFEN
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Post by SGT.STEFFEN »

Question sorry if this has been said but im compleatly new to the modding and scripting and i downloaded this one and i dont know where to put it if you could plz help me out er
Thx
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BoomerM6
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Post by BoomerM6 »

Hello,

I have just try this script but its not working whit kha'ak.
I tryed to go into secret kha'ak sector whit the script active on my ship and i was attaked.
nrich61
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Post by nrich61 »

what station can i buy these at?
subaluigi
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Post by subaluigi »

Salut à ensemble :-)

@nrich61:

The software should be avaiable at the Terracorp HQ, the sector south of AP.

And well, the software doesn't make u really invisible, it's like to bluff the enemies. I would say, the Kha'ak and most of the Xenon are to intelligent, and find out soon, that it is YOU in the ship and not a friend (do they have friends?!). But at least most Pirats are friendly now, and it makes a better chance for your MK3- trader to survive, if he/she/it is equiped with the software.
I think, that is how I would discribe this software, it's cheap, and for that price, it works great ;-)
¨¨¨¨¨¨¨¨¨¨¨¨¨***modified***
¨¨¨¨¨¨¨¨¨¨¨¨¨and proud of it!!
'Cause X without scripts is like girls without tits...

another new video of the: >>Terran Conflict<<
THE_BIG_FISH:Leo
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Post by THE_BIG_FISH:Leo »

no mater what i do it wont work, thay can all still see me :( its a shame as it was fun on X2
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Stevio
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Post by Stevio »

make sure its turned on in the ships Extra command slots

and remember if you start attacking a NME they will strike back
wanderer
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Post by wanderer »

Hi Stevio, hi Leo,
THE_BIG_FISH:Leo wrote:no mater what i do it wont work, thay can
all still see me :( its a shame as it was fun on X2
well, its a problem of the enemy ships and their running scripts, as also of their tasks and priorities (-> have a look into the enemy's task lists). I am using XtendedMod, and here a lot of more enemy and enemy battlegroups appear. Therefore I tried the Camouflage device ST1. But, still I got shot. So I tested a little bit, and looked into the code.

I changed the scripts:
1.) plugin.camouflageST1.player.xml
- comment all releation settings - they are not real needed, only to show the ships inside the sector map as friends.

Code: Select all

...
e.g.:
007   *[THIS] -> set relation against Argonen to Freund
...
A word, why I let the releation as they are on side of my ships/traders:
I am using Lucikes scripts to trade. These scripts and a lot of others (e.g. UniTrader, Sat.deploy,...) refere to the enemy settings done on the command page of your ships. If you change these settings inside the script, you have several disadvantages, e.g. fly through Xenon Sectors :cry: .

2.) plugin.camouflageST1.enemy.xml:
Here change the line 06 to

Code: Select all

006   while $Timer
So, now the timer works, before it was not used.

Code: Select all

026      [THIS] -> set relation against $CamouflageShip to Friend
Well, it will be changed by the ship itself later one, so its ok for the moment to let it be a friend.

and now it comes (still testing it, but it seems working quite fine):
3.) plugin.camouflageST1.player.xml (again)

Code: Select all

...
059   * New enemy - start script on enemy with neccessary settings
060      skip if $ENEMY -> is script 'plugin.camouflageST1.enemy' on stack of task=0
061       $ENEMY -> interrupt task 0 with script 'plugin.camouflageST1.enemy' and prio 999: arg1=[THIS] arg2=$Timer arg3=$ScanRange arg4=$WaitTimeOnEnemy

062   *$ENEMY -> start task 7780 with script plugin.camouflageST1.enemy and prio 0: arg1=[THIS] arg2=$Timer arg3=$ScanRange arg4=$WaitTimeOnEnemy arg5=null
...
As seen, I changed the code, commented out the normal script start, now I interrupt the enemys script and force them to use the camouflage code instead.
( :arrow: Idea came from Xais NOS - thanks :D ).

Hopefully you can use this changes as a workout.


regards
wanderer

Hm, thinking: This may be a way to e.g. say Battlegroups (M8,M1,M2,...) have a higher rate of detection...

RECAP. after some Testing:
Wow, its now quite impressive... My traders are running through the Xenon Sectors without interference, also no problems with pirates, khaaks, etc... - Maybe now its to good to use :D - will see what I can do about above idea...
Also, a hint/idea: switch on the cam.Device on all your ships, now let the pc run (SINZA?) - over night you should get quite some bargin :lol:

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