For damage: yes if the leader gets damaged (below 75% hull) the tour ends and the leader heads in for fixing. No telling when a player might get to see to his repairs so the script has to exit rather than stay on hold indef.
The tour will continue if a wingman gets damaged tho, the wing will head in for repairs and the remaining 2 will continue on. Once you repair the wingman if the leader is still on combat tour just give the wingman a standard "follow" order and select the leader as the target. The leader will auto add him back into the tour at the next waypoint stop and the wing will get full xp.
I'll do a review of this all before releasing the taskforce addon, and tweek things as needed to make things flow better.
NZ-Wanderer:
With an existing empire that big and the cash to support it I believe the game ups the danger factor, when starting a new game its fairly easy to get your initial 20 or so pilots up a few ranks in argon prime. But with that many ships I think the game engine just throws more at you so it will be rough for sure.
I really meant for these pilots to be cannon fodder for a while though anyway, so that the ones who DO make it up the ranks start to really feel part of the family rather than just a label stuck on the name field.
In my main testing game I have only 1 high ranked vice admiral whos has survived, Im now scared to do anything with him in case he gets lost too heh ...and thats exactly how I wanted it to be.
8 hours really isnt that much anyway, I didnt want these guys to be like instant admirals ;p It should take weeks to get a few good pilots up there. But once they do make it to the rank where they can pilot M3 or even M6s their kill ratings start to move much faster. IMO newbie pilots in M5s should die by the 10s or 100s ...thats their job
And Ive tweeked the delays on the patrol points to give a little more room to catch up, I'll upload the new version in next few days. Should help a little anway.
Thanks for the feedback guys, I think you'll enjoy the taskforce addon ... you'll still lose tons of newbie pilots but at least it will be your force commanders babysitting them;p
While Im thinking about it, any suggestions as to the things you would like task forces to do?
So far the commander can:
1. Single ship scouting ... runs a newbie pilot in M5 to a sector to recon things. The pilot avoids combat and is in a fast ship so they have a high survival rating. Lasts 1 hour.
2. Basic 3 ship 3 sector patrol ... 2 hour patrol that range between 3 sectors, scaning and engaging all enemies.
3. Short escort trader duties ... any player owned traders that happen to be venture into the task forces territory may get assigned a short term escort (if the task force isnt busy elsewhere and has free ships)
4 Full task force engage ..if a large enough threat is detected within the leaders sphere of influence all ships could be recalled and the full force head out to fight. (also partial tf engage depending on the threat size)
Thats the 4 basic tasks that are almost done .... any other that you woudl like to see?
Myros