[MOD] [TC/AP] X3 Rebalance Mod (XRM) - Total conversion - v1.30d (02.12.13)

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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DrBullwinkle
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Post by DrBullwinkle »

Good post. :thumb_up:

I would add that the performance gains from reducing Jobs is well-documented.

Some computers do not need the boost; some do. A 38% difference in performance between 100 FPS and 138 FPS is not noticeable. The same difference between 20 FPS and 28 FPS is quite noticeable.



@yarrick5: You're not answering questions and not giving us information, so how do you expect us to help you? What do you mean by your "stuttering is not FPS-related"? Saying that you have tried "almost everything" is pointless -- you have to be specific about tests and results. We cannot see your computer -- you have to describe what you see, Dude. ;)
greypanther
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Post by greypanther »

I seem to recall a mod that removes the need for player owned solar power plants, to have crystals as a primary resource. However I cannot find it after a long search, anyone know if such exists? ( and where. ) If so it obviously needs to be XRM compatible. Please, thank you. :)
Iokona
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Post by Iokona »

Just "false patch" installed XRM as per the instructions posted. Game starts up and runs fine with one exception, I've no voice audio. No Station voice, no mission voice etc....

I imagine this is a failure on my part during the installation process, however after a second attempt (after a complete wipe of my X3TC XRM folder) I still have the same issue.

Please advise. :?:
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Strike-Météor
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Post by Strike-Météor »

Well then what exactly needs to be done???? 8)
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Yacek
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Post by Yacek »

Iokona wrote:Just "false patch" installed XRM as per the instructions posted. Game starts up and runs fine with one exception, I've no voice audio. No Station voice, no mission voice etc....

I imagine this is a failure on my part during the installation process, however after a second attempt (after a complete wipe of my X3TC XRM folder) I still have the same issue.

Please advise. :?:
http://forum.egosoft.com/viewtopic.php? ... 15#3636815
- You will need to navigate to the \mov folder in your TC directory. you will need to locate the 00044 file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by "betty".
or AP:
- You will need to navigate to the \mov folder in your AP (addon) directory. you will need to locate the 00044 file and either rename, move, or delete this file. Without doing this you will not get any new custom names said by "betty".
Accurate reading of the manual is very helpful.
X3:AP 3.1+XRM 1.30d+MSP 1.7+LoCo 2.01+IR 2.0
Zapraszamy wszystkich chętnych na forum XUDB, gdzie znajdziesz FAQ, opisy skryptów, modów i fabuł, oraz Mamut HQ.
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Iokona
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Post by Iokona »

Strike-Météor wrote:Well then what exactly needs to be done???? 8)
I'd like to fix the voice audio, I felt that was apparent.
Iokona
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Post by Iokona »

Deleted 0044 as well.
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Strike-Météor
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Post by Strike-Météor »

thin the translation from French to English is poorly done XDDD :lol:
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Strike-Météor
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Post by Strike-Météor »

but in fact the plot for another race as Xenon renegade doing what I can on that plot Boron.
paulwheeler
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Post by paulwheeler »

Iokona wrote:Just "false patch" installed XRM as per the instructions posted. Game starts up and runs fine with one exception, I've no voice audio. No Station voice, no mission voice etc....

I imagine this is a failure on my part during the installation process, however after a second attempt (after a complete wipe of my X3TC XRM folder) I still have the same issue.

Please advise. :?:
That is generally caused by incorrect installation of the XRM cat/dats.

Please double check that you have numbered them as per the installation instructions. If you still have no luck please post a screenshot of your installation folder.

Its got nothing to do with the 00044 file in the mov folder as if that was still there you'd only be missing Betty for XRM content.

I suspect you have removed the 00044 mov file, but the game cannot see the XRM replacement as its within the part 2 cat/dat which is likely not installed correctly. This also means you are not playing the XRM at all and you will need to restart your game once you solve this.
Last edited by paulwheeler on Wed, 2. Jan 13, 15:32, edited 1 time in total.
paulwheeler
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Post by paulwheeler »

Jack08 wrote:
These "Simple scripts" use some of the most performance intensive commands in the entire game, most notably the "find" commands. These commands are not cheep because in order to find something you need to search for it, the game does this by looping though arrays and tables of data in order to find the best match, sometimes - this is (relatively) instant, but most of the time it takes linear time to complete. The more tasks in the game executing code that has linear requirements, the more performance they take up.
That entirely depends on what the script is trying to find. As civ scripts are usually single sector scripts, they only have to search through (usually) the stations in the sector they are in, i.e. not many.

In Argon Prime a civ ship running the station to station script just searches through an array of eleven stations and then tells the ship to fly to one of them - that is all.

Only very few civ ships are running multi-sector scripts.

Trading ships are a different story, but reducing these has an effect on the economy. The original release of Unleashed suffered from a dead economy in a long game (I've not tried the lastest release to see if this has been improved).

The XRM has virtually the same number of trading ships as vanilla, with just a few extra Terran traders because vanilla is woefully undermanned.
yarrick5
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Post by yarrick5 »

@bulwinkle

Sry :) not trying to be intentionally vague. By everything, i mean ive tried all the troubleshooting steps for low fps and performance issues that come up when i search X3 ap performance issues. Im not a computer expert, and im sure someone with extensive knowledge has more options, and could be more precise. Id have a long list if i posted everything ive tried. And im not sure that i could. ive ruled out that the issue is my machine. Ive made sure the few mods i have are correctly installed. Ive reset all missions via script editor, which boosted my frame rate but did not affect this Little freeze i get every second, approximately.

I know threres further diagnostics options. I am simply Not familiar with them. Much as i love X3, i have simply never had the time to familiarize myself with the technical side. Im just a consumer here ;)

A new game start doesnt really have this flicker/stutter in as pronounced a manner, but its there.

Ive also said that this started gradually. I made no changes to the Game files.

If this is some script, thats bogging me down, is there some way to localize and remove/ Reset it?

If there are any diagnostics i can perform, please let me know. Part of the issue is that i dont know enough to localize the issue.

Thx!
paulwheeler
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Post by paulwheeler »

yarrick5 wrote:@bulwinkle

Sry :) not trying to be intentionally vague. By everything, i mean ive tried all the troubleshooting steps for low fps and performance issues that come up when i search X3 ap performance issues. Im not a computer expert, and im sure someone with extensive knowledge has more options, and could be more precise. Id have a long list if i posted everything ive tried. And im not sure that i could. ive ruled out that the issue is my machine. Ive made sure the few mods i have are correctly installed. Ive reset all missions via script editor, which boosted my frame rate but did not affect this Little freeze i get every second, approximately.

I know threres further diagnostics options. I am simply Not familiar with them. Much as i love X3, i have simply never had the time to familiarize myself with the technical side. Im just a consumer here ;)

A new game start doesnt really have this flicker/stutter in as pronounced a manner, but its there.

Ive also said that this started gradually. I made no changes to the Game files.

If this is some script, thats bogging me down, is there some way to localize and remove/ Reset it?

If there are any diagnostics i can perform, please let me know. Part of the issue is that i dont know enough to localize the issue.

Thx!
I am 99.9% sure the XRM is not causing this. If there was a bugged script then there would be more than one person with this problem. I've never had anyone report something like this before.

What other scripts/mods are you running? Have you tried a clean vanilla game? Ensure you graphics card and sound card drivers are up to date.

Something is definitely not right. If a vanilla game is OK, then install mods and scripts one at a time and start new games each time. Start with just the XRM - does the issue appear once the XRM is installed on its own? You need to find the exact point at which the issue starts.

If the problem exists in vanilla then it is definitely an issue with your system.
insolent1
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Post by insolent1 »

Not sure if its been flagged yet, but the scabbard, baldric and baldric miner all have overpowered shield generators for their class.
cjm3fl
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Post by cjm3fl »

I don't know if my past experiences with installing XRM can help anyone, but I'll post some of the minor problems I have had and things I've noticed/did that seemed helped.


I have experienced 'minor issues' whenever I did a fresh (re)install of XRM or an update.
"Military" and "Advanced" scanners would still be 'vanilla' triplex and duplex scanners, a product at the Research Stations showed up as a "number" (something like 14-147) which I believe turned out to be 'Cartography Chips', there were a few other "minor" things that didn't seem to work, but my game was definitely play-able.

On previous installs, I would 'copy-and-paste' as instructed, some issues still remained.
Then I would move each file, one at a time, to the appropriate place. This helped sometimes, but not all of the time.

Finally, and this is how I will install any and all new XRM updates, I used Cycrow's Plugin Manager.
Once I run the PI Manager, I run it again--just to make sure.
All the 'minor' issue I noticed were corrected. It seems XRM is installed 99.999%, and I haven't noticed/found the .001% yet.

I don't know if using the P-I Manager will help others but it helped me and I don't see it being recommended as a possible aid to those new to XRM. It is mentioned as a possible part of the installation instructions in post #2 for non-Steam games.



I do experience hesitation in my game-play from time to time. This is usually after I've been on my game system for a while. The computer I play XRM on is an off-line system that I purchased strictly for games. It doesn't have security software installed (or running). It's never been connected to the internet so I'm sure there is no "bad stuff" secretly installed and running in the background.

Seems my system is just getting too hot, after a couple hours playing XRM. I don't get this as much/soon when I play other games. But my room is 5+*(f) warmer then it should be.

I've taken to opening my tower and cleaning the fans and screens about every two weeks. Using some canned-air to blow out any dust/hair/"what the hell is that" from my system's interior.
This has helped, but not by much.

I heard it said that XRM is very CPU intensive and mine is just heating up too much. This takes a couple of hours, but it is noticeable.

As I've stated previously, I'm going to upgrade my XP to 7 and add RAM taking me from 4 to at least 8G. I will also be adding an other fan or two.

Or maybe I'll just get off my butt after 4 hours and do something, like eat, or shower, or check if the cat is still alive :roll:


Anyway, keeping my system's fans and screens clear of "crap" and using Cycrow's PlugIn Manager has helped me. Maybe one or both can be helpful to others.

I'm going to go eat now.
And take a shower.
Then figure out how 1 cat turned into 3 cats :o
--I know how you can make this Mod play like vanilla..
--Play vanilla!
paulwheeler
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Post by paulwheeler »

cjm3fl wrote: I have experienced 'minor issues' whenever I did a fresh (re)install of XRM or an update.
"Military" and "Advanced" scanners would still be 'vanilla' triplex and duplex scanners, a product at the Research Stations showed up as a "number" (something like 14-147) which I believe turned out to be 'Cartography Chips', there were a few other "minor" things that didn't seem to work, but my game was definitely play-able.
That is caused by incorrect installation of the XRM cat/dats. Thats what you get when the game cannot see them.

Note - if you start a new game like this then the XRM will not have initialised properly and you will need to restart once you have fixed the problem. Not only are you missing those names, but you'll also have the wrong map, jobs, ships etc.
cjm3fl
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Post by cjm3fl »

paulwheeler wrote:
cjm3fl wrote: I have experienced 'minor issues' whenever I did a fresh (re)install of XRM or an update.
"Military" and "Advanced" scanners would still be 'vanilla' triplex and duplex scanners, a product at the Research Stations showed up as a "number" (something like 14-147) which I believe turned out to be 'Cartography Chips', there were a few other "minor" things that didn't seem to work, but my game was definitely play-able.
That is caused by incorrect installation of the XRM cat/dats. Thats what you get when the game cannot see them.

Note - if you start a new game like this then the XRM will not have initialised properly and you will need to restart once you have fixed the problem. Not only are you missing those names, but you'll also have the wrong map, jobs, ships etc.
Fear not, boss.
Since using the PlugIn Manager, my XRM-TC game has been running great for several weeks.
--I know how you can make this Mod play like vanilla..
--Play vanilla!
yarrick5
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Post by yarrick5 »

@ Paul

Im Not running anything but xrm.

I will try a clean install in a week. Even if its NOT xrm, i was hoping there was a way to salvage my savegame, not simply reinstall and restart. Kind of ruins the Fun, which is in the end why i Play. I have enough aggravation and problemsolving on a daily basis without my free time being consumed by similar situations, albeit different kinds.

This performance slowdown came without any changes on my Part. And tbh, starting over *again* is kind of a buzzkill. Not to mention, how do i know it will not simply occur again?

Ill give a fresh install a shot. Hopefully that Works. Is there nö other way, via script editor or some diagnostics Tool, to locate problems?
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Julian_Jane
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Post by Julian_Jane »

what exactly do I have to download? I have a clean X3, no savegame etc just want to try out the mod. Description goes like this:

--

- DOWNLOADS -
NOTE - BOTH PARTS ARE REQUIRED
If continuing a v1.27 save please read the release notes thoroughly
MAIN FILES:
XRM v1.27 PART 1 (This part was not updated for v1.28 )
XRM v1.28 PART 2
XRM v1.27 PART 3 (This part was not updated for v1.28 )

--

does this mean I need both 3 parts -> error

or only part two? 1.28

or what?!?!
cjm3fl
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Post by cjm3fl »

Parts 1 and 3 haven't been updated to 1.28, only part 2.
You have listed what you need to install XRM.

Check and see the installation instructions for any "add-ons" or additional compatible scripts you might be interested in.
Some require a lower install number then XRM.
--I know how you can make this Mod play like vanilla..
--Play vanilla!

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