[XTM - GAMEPLAY] Gameplay discussion for Xtended Mod
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Hello,
i have a warehouse in my system and 2 minerships are filling it with ore they dug in this system. This works automatically. Now i tried to get a freightpilot(highest level) with the commercial agent-script selling the ore to other systems.
But he is just sitting in the warehouse in readiness, doing nothing. His ship uses the warehouse as homebase.
i didnt touch the commandslots of the warehouse.
Since i only want to sell the ore, nothing to buy for the freightpilot i tried to enter the right code in the special-commands-section. I found in the internet some codes for just-selling, like these:
3-1-0
3-3-10
3-4-10
3-6-0
3-7-10
But they dont work anyhow.
Need help please.
i have a warehouse in my system and 2 minerships are filling it with ore they dug in this system. This works automatically. Now i tried to get a freightpilot(highest level) with the commercial agent-script selling the ore to other systems.
But he is just sitting in the warehouse in readiness, doing nothing. His ship uses the warehouse as homebase.
i didnt touch the commandslots of the warehouse.
Since i only want to sell the ore, nothing to buy for the freightpilot i tried to enter the right code in the special-commands-section. I found in the internet some codes for just-selling, like these:
3-1-0
3-3-10
3-4-10
3-6-0
3-7-10
But they dont work anyhow.
Need help please.
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- Posts: 238
- Joined: Sat, 8. Sep 07, 20:56
Check your warehouse settings, if it is set to other races can buy here or not. CAGs are recognising the warehouses as trading stations. Refer to Lucikes CAG instructions given in the bonus package instructions. On trading stations CAGs are only selling goods when set to one of the races can buy here option.
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I was imaging that, but better reading it from you
YES, Military shields are better than normal ones, because they have faster reload times; however, they require a bit more space, and only few ships can use them.
Pirate shields are the worst shields available IMO: they're worse than others but do cost more. Of course only Pirate ships can use them.
If a ship can mount 25 Mil MJ --> it can mount 25MJ
viceversa does NOT work.

YES, Military shields are better than normal ones, because they have faster reload times; however, they require a bit more space, and only few ships can use them.
Pirate shields are the worst shields available IMO: they're worse than others but do cost more. Of course only Pirate ships can use them.

If a ship can mount 25 Mil MJ --> it can mount 25MJ
viceversa does NOT work.
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It is an half-known bug: i.e. the XTM team knows about its existance but couldn't fix it so far because it remains unclear what causes all those ships to disappear.LordForrester wrote:In my vanilla Game. I had NPC traders all over the place. In XTM there does not seems to be many at all. Is this a bug?
Thought my vanilla game was much farther on than my XTM game. It just seems like a HUGE difference. To the point that most of the NPC stations don't have any energy.
Same for me with my previous campaign (the new one still has many ships flying, but it's too early to say if it's all ok or not).
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I found this but I don't read German. Also there are no free download slots available so I cannot read the read-me. Can anyone get to that and tell us what it says?
I used an online translator to get an idea of what he was saying.
I used an online translator to get an idea of what he was saying.
You remain in your room fuel and space weed sitzten? Your drug complexes are overflowing? You simply can not find opponents more? Even Xenon Core sectors are completely deserted? You could also still play flüssig in 7.1? You want to have back everything in your Ego-Plots/Starts and not only with Yakis custom starts? But you have forgotten to mention the cat repeal file for this? Or not at her because they were able to pick her as no XTM've played?
Here's the solution:
Unzip the archive below it are a spk file and cat files. If you use the Script Editor goes into the Ornder "spk" and simply click the skp file. For people who prefer to do it by hand, I've also added the data so. The spk file installed in your folder a new file, the program comes from Jobs cat 7.1. Thus, you have beautiful again, many NPC's, if he / she no longer wanted to uninstall the script easily. Then again, the jobs out of the 11er By default cat used.
More NPC's for your universe
Caution: You should do this only on a system that even this is appropriate! That it still draws significantly on the performance.
Furthermore, no official patch or the like, I take responsibility for this should not keien it. Klappen However, I've tested it with me and it works just fine. Moreover funktoniert virtually the same even when Yaki's custom starts.
If you are new draufspielt, is the spawn time do not worry about 1 hour when it started not so many are: wink:
Here are a few screens of my sectors (My Hud is modded, green ships are NPC's, my blue):
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