@Walkop :
Seen it!

actually that's why I said, I really hope they keep that promise

About the features...we could discuss this for days, so no point there. I just hope things will get balanced.
@dougeye:
I SERIOUSLY HOPE NOT. It would be pointless to even have different ship models then. So I want boron design...you want paranid, who get's the call?
Also, modulated ship designs can be tricky to make.
@Everyone About Cap Ships:
Ok, so...acceleration would be c*** but a cap ship would fly 500m/s...I still don't like that. Again, it's personal choice, but I'm pretty sure very soon noone would bother with M1's even. Just 3 M2's and hunt down everything. Why we even need other ships then?
There are way too many weird classes as is. And in TC, even some ships which make some stations redundant. BUT before I fall into the rant pit, let me tell you what I'd LOVE to see, maybe that will help clarify some of my points:
So you're standing on the bridge, tactical screens all around you, camera drones setup for 3rd person view, and you "command" your troops into battle: "All turrets fire on my mark!".
How about it? Do you already feel like an admiral?
can find the exact comment, but they said that we won't be able to fly 'em ourselves, not that we won't be there. I think what call my dream can very well become real, especially since Capital ship crews were a major hit in the downloaded scripts (judging by comments and number of threads/scripts about it).
Now to the speed. Please think about it, and tell me if you'd still use M3's at ALL if your cap ship would be faster/better turning. I know they'd have other drawbacks, but what about the M6? M6+? M7? M8?....either ALL of those ships get upgraded to more speed/rudder which results in just making SETA useless and fighting a very hectic thing, then tell me how you will control your other ships?
Yeah thought so...it's not as simple as making something faster, you have to think about the effects on overall gameplay too. I do think that the ships in X3R could use a bit more speed and a bit more rudder (check Roguey's classic rules....it does that...kinda), but I'm talking ~30m/s more and 8percent instead of 0.8 for turning. That way they still handle like huge ships, but atleast have a chance of turning away from "some (read slower)" fire.
Just saying, personally I won't miss flying Capitals, especially if we get some nice Bridge or something like that to control it from. This would give it a much bigger psychological impact. Also, not flying the ship yourself opens your hands to control your ships on the battlefield, giving the fighting a RTS addon. While I do love to fight myself, I think it would be nice to have tighter control over a battlefield (Homeworld anyone?).
Now about that co-pilot thingy, can we just agree to dissagree and let people do their jobs instead of ranting about every single detail of information we get?
I mean seriously, no wonder ego is scarse with info, if EVERY little thing they say get's ranted.
While I can be a bit harsh sometimes, I don't want to upset anyone.
EDIT:
Forgot to mention, but anyone got ANYTHING on multiple screens?
That would be quite useful feature. One screen as main, and one for instruments (map, sectors, resources, ships, communication...whatever you want)...