AL-Plugin (DE+EN): Bounty Hunter

The place to discuss scripting and game modifications for X²: The Threat.

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RagX
Posts: 552
Joined: Fri, 23. Sep 05, 08:04

Post by RagX »

Ohh sweet mate. That old war story sealed the deal for me. I'm getting that and trying it as soon as I build a stable enough startoff (to prepare for the eventual pirate-pissoff :twisted: )
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Dead2thewind
Posts: 18
Joined: Sat, 2. Aug 08, 17:45
xrvr

Post by Dead2thewind »

mq wrote:
marklaverty wrote:I haven't tried this yet (will do tonight) but it looks great! :D :D :D

Just a couple of thoughts... :)

Hows about making it so it only 'kicks in' when your rating falls below a certain point with pirates?

Even better hows about setting it up so if you rating falls below a certain point with any race that race will start to send ships after you?????

that would be really cool :o
These are very good ideas, I´ll tink about it in the next version, it shouldn´t be any bigger problem :)

greets,
mq
I agree that they (the bounty hunters) should only be sent after your rating is below a certain level, but with races such as the split and paranid you first start the game with a very low rating but why would such races bother with such small fry as you as they would never have heard your name... could do it that the hunters only start coming after your past a certain rank and are below a certain level with said race. still thats probably easier said than done but it would seem like the bounty hunters are actually trying to take down someone is who is a real threat as randomly picking on a noob pilot.

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