The game has several phases. Of course it would be hard to build everything up without interacting with anyone. But after you've obtained all blueprints and have one or more self-sustained supply chains? Then you don't need those NPC factions, you can be on your own if you wish. Credits lose all meaning here once you stop buying anything. I state this not as criticism, but as a fact.GCU Grey Area wrote: ↑Sat, 9. Jan 21, 16:59Very curious about this. Can't work out how you're playing the game (as it is right now) without interacting with NPC factions, if that cuts down on your sandbox experience. How do you even get started in such a game? OK - you've got your starter ship (that's free), but what do you do next if you can't get credits from the NPC factions? Truly baffled.xant wrote: ↑Sat, 9. Jan 21, 16:27 The problem with upkeep is that it always makes you dependent on generating profit, something you can't do on your own. Selling inventory items to traders on your station is the only way to make credits on your own without any faction. So having credit-based upkeep would make it necessary for us to somehow make credits on our own or to use something else for upkeep, something we can produce and distribute (like food and medical supplies). Otherwise it would cut down hard on our sandbox experience.
By the way, I agree with Killjaeden on this. Would very much like upkeep to be part of the game & would not see it as a chore. Don't mind if that costs credits (since that now seems to be a relevant factor), though would also be fine if it's other stuff. Played a fair bit of the new Crusader Kings last year & really it's the upkeep on your army which is one of the things which drives the game forward - need to conquer new territory to obtain the the resources (e.g. more tax from vassals) needed to build a bigger army to conquer new territory...
Total independence is possible because of it. Once you produce and build everything for yourself, you don't need to earn credits ever again. It doesn't matter, though, since you don't have to spend anything either. And that last part would be lost if we were to have upkeep costs that are credit-based. You can generate everything for yourself, everything but credits. I'm not against the idea of upkeep, but against an absolute dependence on other factions that is driven by the need to earn credits to pay my upkeep.
So if Egosoft someday introduces some kind of upkeep, I really hope that it fits two criteria: a) allowing self-sufficience and b) not a hassle once we have dozens of stations and hundreds of ships (like manually landing every S-sized craft to give it the required 10 Energy Cells so that it can fly for another 120 Mins)