@ JSalzbrunn: [OT]Just don't expect it to be up to date. The X Rebirth Wiki is kept far more relevant than that manual.[/OT]
Back to discussing X4 gameplay information etc now please.
Can we see actual gameplay?
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Re: Can we see actual gameplay?
A dog has a master; a cat has domestic staff.
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Re: Can we see actual gameplay?
Funny, I remember the X:BTF review I read way back in the day criticizing it for having an anemic manual. I think the company line was that not describing anything in the manual further immersed the player in the feeling of being lost in a distant part of space. I suspect it had more to do with the added challenge of producing a manual, especially for a German company publishing a (their first?) English version of the game.
In any event, I would definitely like to see more about how the mechanics work, but seems like we'll just have to dive in head first or wait for someone to stream the game.
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Re: Can we see actual gameplay?
Have they released any footage of the UI when commanding or viewing fleets of ships?
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Re: Can we see actual gameplay?
Yes they have. I can't find it right now but in the video they've launched fighters from a carrier and commanded them to attack a target - everything was done on the map. Relevant FAQ entries:
FAQ wrote:Will we be able to select units by drawing a frame in the map overview?
Yes.
Will we get context based single click commands?
Example: right-clicking on an enemy orders all selected ships to attack it, without opening the little context menu./ giving move orders when clicking in empty space / giving follow order on friendlies / etc.
I doubt it, as there are few cases in which there is only one logical action.
Will we be able to queue commands easily?
Example: holding shift and giving move commands adds them into a command queue. This queue will be worked through in the order that they were given.
Yes
You want Split? 

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Re: Can we see actual gameplay?
a very quick look yes, its in one of the streams they did.... a huge improvement over X3 & XR on the surface*
*other factors aren't clear yet like formations, AI behaviour, having worthy adversaries, 3D movement etc until we play it hard to tell whats what