Indeed. Now you can add planets to the economy, as a resource producers and resource sinks for certain (more luxury?) goods, but that's it. Put a station in orbit for planetary trading, maybe have atmospheric lifters bodding up and down, but leave it at that. The time it takes to do a good planetary landing system would be massive, and ES have far more important things to do first.jesdyr wrote:schedarx wrote: -landing on planets
No No No No ... that is like "-Landing on stations"
Unless there is some really good gameplay outside of the ship, don't make me get out of my ship. Spend the dev time on core systems that matter.
Would it be awesome to be able to dock on stations/planets and lead away teams and get into battles and what not? Sure .. but to do it right you are basically building another game outside of the space ship game.
if anything like this were to happen, I'd expect to see it appear as a DLC after the core game is finished and released. Then we'd get the game we want, and the "nice to have but costly" features can be safely added afterwards. If they turn out to be possible at all.
Remember that ES spent so much time working on a truly rubbish walk in stations feature that they didn't have time to release a game that worked properly.