[MOD] Capital Ship Bridge

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

User avatar
Nikola515
Posts: 3193
Joined: Fri, 4. May 12, 07:40
x4

Post by Nikola515 »

Nice. I think that Terran Bar would be nice for ready room. Well that's just my opinion anyway :P

Cant wait until 2.50 is out public so I can start using your mod again(don't want to use mods when im testing beta).
It's not world hunger because we can't feed poor,it's because there will never be enough to feed the rich .....
User avatar
NZ-Wanderer
Posts: 1627
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer »

Litauen wrote:I added captain's room and engineer's room (hope it will suite for the "Ready" room):
Another thing what bothers me too much is my 50 marines. Where are they packed in the Skunk? I put them on the deck for little stretching and got FPS drop from 35 to 14. Sadly I have to comment them out for the better future.
This looks great, can't wait to have a play with this when you finished it :)
Pity about those marines tho, they looked good in that pic, but a frame rate drop that severe I don't blame you for commenting them out.
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
IM7TX-57
Posts: 257
Joined: Tue, 12. Feb 08, 09:04
x3tc

Post by IM7TX-57 »

I was recently traveling with my Taranis, and just happy to finally have a bridge.
Since shadows, if enabled, flicker and cause very disturbing effects, I have all shadows disabled but the bridge looks a bit "sterile" if you disable shadow effects. So I wonder if it would be possible to do something though to have shadows, but no flickering when you change your line of sight.

But I fear that it belongs alone to Egosoft to remedy this situation, since the same problem occurs also in the cockpit of the Skunk, but due to the small and very narrow cockpit its not so drastically noticeable.
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate
User avatar
NZ-Wanderer
Posts: 1627
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer »

Just posted a video showing off the Bridge mod for those to view if they considering using the mod :)
Also shows off the Player Logo Mod and a bit of the transcend mod...

http://youtu.be/YDFV-hEWFsU
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
User avatar
YorrickVander
Posts: 2774
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander »

This has definitely become one of the defacto, don't play without it mods for me.
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
User avatar
Litauen
Posts: 193
Joined: Fri, 22. Nov 13, 21:09
xr

Post by Litauen »

Version update: v1.40 Skunk in the garage, captain's room, engineer's room, more NPCs

[ external image ]
User avatar
YorrickVander
Posts: 2774
Joined: Tue, 29. Oct 13, 21:59
x4

Post by YorrickVander »

:D Love it
X Rebirth - A Sirius Cybernetics Corporation Product

Split irritate visiting pilot with strange vocal patterns.
User avatar
Tamina
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 4628
Joined: Sun, 26. Jan 14, 09:56

Post by Tamina »

Litauen wrote:THIS IS SO BEAUTIFUL. Is there a way it could get even better?
Litauen wrote:Sure!
Litauen wrote:Version update: v1.40 [...]
You bastard *looking at you with an angry face*
It is fantastic and absolutly brilliant! I have a job, you know!? I have a private life!!! I have people to care for!!!!
And now there are even NPCs WALKING(!) around!?

No but seriously it is really brilliant. I love it very much! :D
Sadly I got a huuuuuge performance drop on my newly built PC (I got a few days ago) when looking into the garage area with all those NPCs around :|

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
User avatar
Litauen
Posts: 193
Joined: Fri, 22. Nov 13, 21:09
xr

Post by Litauen »

@Tamina - what FPS drop do you get? How much FPS on the bridge and how much looking at the garage?

Graphic settings everything on the max and I have 35 FPS on the bridge, around 23 FPS in the garage and 14 FPS with these guys (I miss them a lot):

[ external image ]
User avatar
NZ-Wanderer
Posts: 1627
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer »

Litauen wrote:Version update: v1.40 Skunk in the garage, captain's room, engineer's room, more NPCs
Sheesh, I just finish making a video and you put up a completly new version :lol:
Great work, will load her up and see how she goes, looks like I will be making another video sometime in the next few days :o
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
User avatar
NZ-Wanderer
Posts: 1627
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer »

Just did a quick test, in the hanger on landing I get a micro pause while everything draws, then my fps sits between 20-35. (average about 29) - going to the bridge, it stays the same.
On the bridge around 20 to 30 panning around everywhere (average around 27) even looking towards the hanger..
Heading back to the hanger down the stairs it drops for a second to around 17, but once I enter the hanger it goes back to 20 to 35 (average about 29)..
So actually I get better frame rates in the hanger than on the bridge.

So no problems for me.. :)

Thank you again :)

EDIT: I just noticed the prisoners on the hanger deck surrounded by guards :lol: - amazing work.....
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Peter Hull
Posts: 100
Joined: Sun, 15. Feb 04, 22:55
x3tc

Post by Peter Hull »

Truly amazing, and no noticeable fps problems. ... The only thing that bothers me is that the lift can't be used to enter the hanger! :lol:
User avatar
NZ-Wanderer
Posts: 1627
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer »

Peter Hull wrote:Truly amazing, and no noticeable fps problems. ... The only thing that bothers me is that the lift can't be used to enter the hanger! :lol:
Yea, I was thinking the same thing, I was half expecting to be transported to the bottom of the hanger so I could wander around and then eventually board the skunk.. :lol:
Not that I am complaining with what we got tho, we are extremely lucky to have someone as talented as Litauen that can make our wishes come true :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
User avatar
Tamina
Moderator (Deutsch)
Moderator (Deutsch)
Posts: 4628
Joined: Sun, 26. Jan 14, 09:56

Post by Tamina »

@Tamina - what FPS drop do you get? How much FPS on the bridge and how much looking at the garage?
I am playing the exact same situation as in this video on my crappy laptop
So there is already lots of fighter and capital action going on around me!
To be exact 2x Arawn with 25x fighters against 3x Taranis + 1x Heavy Sul with 15x fighters (+ all the other standard stuff in a zone like a couple of solar stations and other caps and civilians...).
> Keeping this in mind, landed on the capital ship, I get around a constant of +20FPS and when looking down to all those people in the hangar area it changes to <1 for a couple of seconds and I can't move or do anything at this time and shortly after it is about 6-7FPS.

It is okay in calm areas though, slight non-bothering FPS drop.

Code: Select all

Und wenn ein Forenbösewicht, was Ungezogenes spricht, dann hol' ich meinen Kaktus und der sticht sticht sticht.
  /l、 
゙(゚、 。 7 
 l、゙ ~ヽ   / 
 じしf_, )ノ 
IM7TX-57
Posts: 257
Joined: Tue, 12. Feb 08, 09:04
x3tc

Post by IM7TX-57 »

I just tested the new version with the ready room and the hangar bay and have to say: Simply incredible. This is exactly as I had imagined. Thank you for this mod and thanks for the hard work.
Angriff ist die beste Verteidigung

Long live the USC!
Excuse my bad English, I use BabelFish to translate
User avatar
NZ-Wanderer
Posts: 1627
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer »

Just threw up a new video showing off several mods (this one included)

http://youtu.be/jOMArNRd0Ok

So if you are wondering what this mod looks like, go have a look...

Sorry about the quality, you tube decided to do something to it and I do not know how to fix it :(
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
Peter Hull
Posts: 100
Joined: Sun, 15. Feb 04, 22:55
x3tc

Post by Peter Hull »

@Litauen
found a small problem (sorry), Just capped a freighter, landed to pick up my Marine Officer and found her occupying the same seat as an npc in the captains room. Looks quite funny actually but needs an over 18 rating!
User avatar
Litauen
Posts: 193
Joined: Fri, 22. Nov 13, 21:09
xr

Post by Litauen »

@Peter Hull - Thank you, should be fixed with v1.41

v1.41 Fix for active NPCs locations
pioupes
Posts: 24
Joined: Thu, 3. Oct 13, 13:19
x4

Post by pioupes »

Great mod, so beautiful with the hangar.
Amazing work Litauen
User avatar
NZ-Wanderer
Posts: 1627
Joined: Thu, 5. Aug 04, 01:57
x4

Post by NZ-Wanderer »

Litauen wrote:@Peter Hull - Thank you, should be fixed with v1.41
v1.41 Fix for active NPCs locations
@Litauen
Hate to be the bearer of bad news, but I found a slight problem with the new hanger and bridge...
It tried to put the hanger and bridge on my construction vessel, I ended up falling through the ship over and over again...

methinks the construction vessel is a little too small to take the mod :lol:
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

Return to “X Rebirth - Scripts and Modding”