[AL Plugin] Litcube's Phanon Corporation V1.21
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Oh, it's already installed and running great. I'll probably just install this and wait until the next generation to use it... Once I amass enough force to take the Corp outLitcube wrote:Good question.Ashitaka-san wrote: A quick question, since I will need to do a restart once I install this. I'm slightly confused on the salary that can be edited for the Corporation here. How often is this salary given to Phanon? Is it an amount that is given recurrently over a time period, a fixed one-time amount given to them on start-up of the corporation, or a combination of the two?
Salary is given to the current generation of Phanon Corporation every 60 seconds.
Secondly, you don't need to restart if you haven't even installed it yet.

This xml file just goes in the scripts directory. Is that correct?
Oh, and I noticed that your numbers were a bit off for changing the settings... t id=350 is for the salary and 351 is for the time between generations.
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Thank you Litcube to tell you the truth i just wanted to report it since today i decided to visit their sector for the first time ( they had like 30 military assets by then, soo it was 30 vs 1 (Experimental Shuttle) )
Well needless to say half of their fleet are feeding the Space Sharks
It only occures when your ship destroyes their property, but all in all a very good script
Well needless to say half of their fleet are feeding the Space Sharks
It only occures when your ship destroyes their property, but all in all a very good script

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I really doubt this will be compatible with XTC. The ships list will be entirely incompatible.
It shouldn't take much. As Mavo Pi has stated, the default sectors will obviously need to change, but so must also the al.LitQB.PhanCorp.MakeShip be re-adjusted. If you know anything about scripting, you can pop into that file, and take a look. If anything seems to be in order, it might work.
I will release a compatible version.
It shouldn't take much. As Mavo Pi has stated, the default sectors will obviously need to change, but so must also the al.LitQB.PhanCorp.MakeShip be re-adjusted. If you know anything about scripting, you can pop into that file, and take a look. If anything seems to be in order, it might work.
I will release a compatible version.
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k, i will take a look at the file
Edit: some ships are called undefined... but most of them should work, i'll simply try if they develope or not.
Edit 2: Decided to change it. there are 1 type of ts too much and 1 type of m4 but xtc also introduces new ships of these classes. but i don't know the names of it so i simply delete the undefined ones
Edit 3: I'm nearly finished but saw Race 1 is used by XTC (lifeforms) but Race 2 seems not to be used
Edit 4:@Litcube: You got a PM
Edit: some ships are called undefined... but most of them should work, i'll simply try if they develope or not.
Edit 2: Decided to change it. there are 1 type of ts too much and 1 type of m4 but xtc also introduces new ships of these classes. but i don't know the names of it so i simply delete the undefined ones
Edit 3: I'm nearly finished but saw Race 1 is used by XTC (lifeforms) but Race 2 seems not to be used
Edit 4:@Litcube: You got a PM
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some issues i found in my edited version for xtc were some ships not properly equipped (M1 without weapons) cause of the changed weapon compatibilities and negative credits at the beginning. but tanditech makes 250000 Cr per hour and is now in the positive with a new ts bought. so some values still have to be changed and default ship equipment doesn't work every time because it's hardcoded and some ships can't use the default vanilla weapons.
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Im really looking forward to a XTC compatible version of this script.Litcube wrote:I really doubt this will be compatible with XTC. The ships list will be entirely incompatible.
It shouldn't take much. As Mavo Pi has stated, the default sectors will obviously need to change, but so must also the al.LitQB.PhanCorp.MakeShip be re-adjusted. If you know anything about scripting, you can pop into that file, and take a look. If anything seems to be in order, it might work.
I will release a compatible version.
I think this is one of those must have scripts, the x universe seems so dull without it. Also liked your revelation script, I love the idea that your opponent actually have to use "real" money to buy their ships/stations. Its one of those things i wanted in the vanilla version of TC.
Do you have any plans to expand on this idea? Perhaps adding another corp?
Anyway, thank you for making this awesome script!