[AL Plugin] Litcube's Phanon Corporation V1.21

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Shuraalex
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Post by Shuraalex »

Sorry if i instulted you somehow but:
60 seconds = 45 million = 1 Minute
If so then 1 Hour = 1 Minute x 60 x 45 = 2700 million?
Or 1st time Investment and Salary are diffrent things? If so im completly sorry
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RLHDLW
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Post by RLHDLW »

Hi Litcube,

looks like Phanon Corp is enemy to me from the outset. Is that due to me having paid a visit to their HQ sector? I didn't shoot at anything but was greeted by a swarm of Tomahawk Missiles. ???

Edit: Okay, okay...a new ENEMY fraction, got it :oops:
RLHDLW
red' net, spui
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Litcube
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Post by Litcube »

@RLHDLW: ;)


@Shuraalex: Oh, dude, no worries. And you're correct. The initial sum is only that, a one time starter package. The salary is very small compared to that. In the first post, it says the default is 4000 for the TandiTech subsidiary.
Ashitaka-san
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Post by Ashitaka-san »

Litcube wrote:
Ashitaka-san wrote: A quick question, since I will need to do a restart once I install this. I'm slightly confused on the salary that can be edited for the Corporation here. How often is this salary given to Phanon? Is it an amount that is given recurrently over a time period, a fixed one-time amount given to them on start-up of the corporation, or a combination of the two?
Good question.

Salary is given to the current generation of Phanon Corporation every 60 seconds.

Secondly, you don't need to restart if you haven't even installed it yet. :)
Oh, it's already installed and running great. I'll probably just install this and wait until the next generation to use it... Once I amass enough force to take the Corp out :twisted:

This xml file just goes in the scripts directory. Is that correct?

Oh, and I noticed that your numbers were a bit off for changing the settings... t id=350 is for the salary and 351 is for the time between generations.
Old Man II
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Post by Old Man II »

Hi Litcube,

i use your Script in the German Language Version.

I have opened a Discussion about this Script in the German Mod and Script Section. I Hope that is o.k.?

CU Tom
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Litcube
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Post by Litcube »

@Ashitaka-san The T file goes in the T folder, and the scripts go in the scripts folder.

@Old Man II: Of course!
IanA23
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Post by IanA23 »

Litcube, you should considering offering some of your AI coding skills to the ETNO modding team. They are doing something similar to what you have done with this faction, but instead to all the races. I am sure they would love your help.
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Clovis
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Post by Clovis »

Excellent work on this.
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Litcube
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Post by Litcube »

There's a tiny bug which spits out a message log entry for one of your ships. All it says is your ship name. It was a debug text for the station monitor that I forgot to comment out.

I'll fix it tomorrow morning. It's a quick comment a line out fix.
Shuraalex
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Post by Shuraalex »

Thank you Litcube to tell you the truth i just wanted to report it since today i decided to visit their sector for the first time ( they had like 30 military assets by then, soo it was 30 vs 1 (Experimental Shuttle) )
Well needless to say half of their fleet are feeding the Space Sharks

It only occures when your ship destroyes their property, but all in all a very good script :)
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Litcube
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Post by Litcube »

1.2 - No restart req:
- Removed debug text glitch.
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Shuulo
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Post by Shuulo »

Hi! I really enjoy this plugin for month. But now im planning to install X-tendet, is it compatible?
Mavo Pi
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Post by Mavo Pi »

i adjustet the startsectors of it and tried it for a short time and it seems to run properly. but i'm not sure if there will be some problems later on. as far i could see xtc uses another system for the new races but i'm not sure at the moment
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Litcube
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Post by Litcube »

I really doubt this will be compatible with XTC. The ships list will be entirely incompatible.

It shouldn't take much. As Mavo Pi has stated, the default sectors will obviously need to change, but so must also the al.LitQB.PhanCorp.MakeShip be re-adjusted. If you know anything about scripting, you can pop into that file, and take a look. If anything seems to be in order, it might work.

I will release a compatible version.
Mavo Pi
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Post by Mavo Pi »

k, i will take a look at the file
Edit: some ships are called undefined... but most of them should work, i'll simply try if they develope or not.
Edit 2: Decided to change it. there are 1 type of ts too much and 1 type of m4 but xtc also introduces new ships of these classes. but i don't know the names of it so i simply delete the undefined ones
Edit 3: I'm nearly finished but saw Race 1 is used by XTC (lifeforms) but Race 2 seems not to be used

Edit 4:@Litcube: You got a PM
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Litcube
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Post by Litcube »

Oh dear. Thanks for the work, Mavo Pi. I got your PM, and I'll be looking into it soon.
Mavo Pi
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Post by Mavo Pi »

made a little error, one of the two teladi m2 should still be the phoenix, and the tonbo sentinel should be the theseus sentinal. Was late last night ;)
PS: and i don't know if ship equipment works fine for every ship because xtc uses some new weapons and changed compatibilitys.
Shuraalex
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Post by Shuraalex »

a little problem i noticed is that some teladi M2's have gaus cannons but no ammunition for, it felt kinda akward when i slaughtered the thing with my M1, its like fighting a really really big kid but with a bazooka on your side :)
Mavo Pi
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Post by Mavo Pi »

some issues i found in my edited version for xtc were some ships not properly equipped (M1 without weapons) cause of the changed weapon compatibilities and negative credits at the beginning. but tanditech makes 250000 Cr per hour and is now in the positive with a new ts bought. so some values still have to be changed and default ship equipment doesn't work every time because it's hardcoded and some ships can't use the default vanilla weapons.
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DaRude1
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Post by DaRude1 »

Litcube wrote:I really doubt this will be compatible with XTC. The ships list will be entirely incompatible.

It shouldn't take much. As Mavo Pi has stated, the default sectors will obviously need to change, but so must also the al.LitQB.PhanCorp.MakeShip be re-adjusted. If you know anything about scripting, you can pop into that file, and take a look. If anything seems to be in order, it might work.

I will release a compatible version.
Im really looking forward to a XTC compatible version of this script.

I think this is one of those must have scripts, the x universe seems so dull without it. Also liked your revelation script, I love the idea that your opponent actually have to use "real" money to buy their ships/stations. Its one of those things i wanted in the vanilla version of TC.

Do you have any plans to expand on this idea? Perhaps adding another corp?

Anyway, thank you for making this awesome script!

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