X³: TC and AP - Linux support thread
Moderators: timon37, Moderators for English X Forum
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Is there no other way of getting the bonus pack? I have a Windows server VM, but I'd need to install Steam, X3TC, DirectX and probably a load of other stuff just so I can unpack the EXE file.
There must be another way? Maybe I can convince the installer that TC is installed by putting a fake file somewhere?
There must be another way? Maybe I can convince the installer that TC is installed by putting a fake file somewhere?
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Re: [X3AP steam linux] game doesn't start
I had the same issue. Turns out that AP and TC was not installed in the same folder. AP was installed in the default steam app folder, where as I installed TC in a non-default folder. I guess Steam isn't detecing where I actually installed TC, when it installs AP.arkantus wrote:X3TC run well.
X3AP doesn't start, i have controlled the cache(it's ok)
when i lunch (from terminal) X3AP_main
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$ ./X3AP_main ./X3AP_main: error while loading shared libraries: libsteam_api.so: cannot open shared object file: No such file or directory
and when i lunch (from terminal) test_X3AP_main
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$ ./test_X3AP_main ./test_X3AP_main: error while loading shared libraries: libSDL2-2.0.so.0: cannot open shared object file: No such file or directory
the problem is the game or steam ?
<Moving to the Linux sticky thread. Alan Phipps>
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- EGOSOFT
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@KayEss with X3R it was enough to make an empty X3R.exe, so you can try the same. I'll try to do something about the bonus pack, but I'm currently a bit swamped with various issues.
@arkantus
What Ernie suggested is the most likely cause, so another steam bug.
I'll contact them about it. In the meantime you can try copying the files from AP to the TC folder (preferably don't overwrite TC files).
There's also an issue with AP file verification.
Preferably verify the cache for TC until you have voices in TC and then don't verify TC/AP ever again (I just made it sound like a crime;). If it doesn't work after two tries then it probably won't work.
Besides that both libsteam_api.so and libSDL2-2.0.so.0 should be in "X3 Terran Conflict/lib/" so you can check if they're there.
Also you can do ldd X3TC_main and ldd X3AP_main to see what libraries it's linking to.
@arkantus
What Ernie suggested is the most likely cause, so another steam bug.
I'll contact them about it. In the meantime you can try copying the files from AP to the TC folder (preferably don't overwrite TC files).
There's also an issue with AP file verification.
Preferably verify the cache for TC until you have voices in TC and then don't verify TC/AP ever again (I just made it sound like a crime;). If it doesn't work after two tries then it probably won't work.
Besides that both libsteam_api.so and libSDL2-2.0.so.0 should be in "X3 Terran Conflict/lib/" so you can check if they're there.
Also you can do ldd X3TC_main and ldd X3AP_main to see what libraries it's linking to.
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I have copy the folder lib (X3TC) to folder X3AP
The game start (from terminal not from steam), but it crash during loading screen.
this is the error:
The game start (from terminal not from steam), but it crash during loading screen.
this is the error:
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[mpegvideo @ 0x9e8cc20] max_analyze_duration 5000000 reached at 5000000
[mpegvideo @ 0x9e8cc20] Estimating duration from bitrate, this may be inaccurate
movloadmovie success: reply=1 (1 / 273)
ST_LoadCut() cut 948 loaded
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Warning! Some triangles have zero area!
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Warning! Some triangles have zero area!
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Warning! Some triangles have zero area!
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Warning! Some triangles have zero area!
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Warning! Some triangles have zero area!
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Errore di segmentazione (core dump creato)
michele@michele-Desktop:~/.local/share/Steam/SteamApps/common/x3 terran conflict$
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- EGOSOFT
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Just the lib folder probably won't be enough, you need all of the correct TC files, so easiest to is to copy everything from the TC folder to the AP folder (overwriting all files).
If you don't want to copy everything then the most necessary folders would be: lib, mov, soundtrack and the files test_txc, testandlaunch, testcommon, testfailed.
If you don't want to copy everything then the most necessary folders would be: lib, mov, soundtrack and the files test_txc, testandlaunch, testcommon, testfailed.
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I tried that and it worked fine. Been starting to learn all about CLStimon37 wrote:@KayEss with X3R it was enough to make an empty X3R.exe, so you can try the same. I'll try to do something about the bonus pack, but I'm currently a bit swamped with various issues.

The download is restricted on this site isn't it, so I'm guessing that it won't be ok for me to wrap the files into a tarball and host them for others who may not have access to a VM?
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- EGOSOFT
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The voices issue is a steam bug (probably), but I think I managed to work around it, so just verify the content.Requia wrote:No voices in game, and mouse cursor desyncs between game and OS, making it impossible to click on anything on the left edge of the screen (second problem also present in X3 reunion, I suspect this is windowed mode only, haven't tried fullscreen yet).
Yes the cursor issue is only in windowed mode, it can happen usually when you change focus while loading/saving. It should be synced when you hide/show the cursor (e.g. with the flight mode), or you can slowly move it into the opposite corner which will reposition it.
I'll try to fix this but it's a troublesome issue (I initially tried doing it better but failed;p), also note there are different cursor/focus grabbing modes in the config file or dialog you can try experimenting with that, some might work better for you.
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- EGOSOFT
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Well preferably verify both in whatever order, and after that everything should work, and any subsequent verification should pass without downloading any files.scratch42069 wrote:Does the verification need to be run on TC after the updates?
Though the issue with installing in a custom path is probably still present.
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Validated both and it completed successfullytimon37 wrote:Well preferably verify both in whatever order, and after that everything should work, and any subsequent verification should pass without downloading any files.scratch42069 wrote:Does the verification need to be run on TC after the updates?
Though the issue with installing in a custom path is probably still present.

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Hello,
ok, my problem seems to be a known issue, but can somebody please give me some advise how to fix it. I'm sorry but I need a a manual for dummys.
Because I have no idea how to do this:
ok, my problem seems to be a known issue, but can somebody please give me some advise how to fix it. I'm sorry but I need a a manual for dummys.
Because I have no idea how to do this:
timon37 hat folgendes geschrieben:
scratch42069 hat folgendes geschrieben:
Does the verification need to be run on TC after the updates?
Well preferably verify both in whatever order, and after that everything should work, and any subsequent verification should pass without downloading any files.
Though the issue with installing in a custom path is probably still present.
Validated both and it completed successfully
Ciao BarFly
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Right click on X3TC in your Steam library and choose Properties. Click the Local Files tab and then click the "Verify Integrity Of Game Cache" button.BarFly wrote:Hello,
ok, my problem seems to be a known issue, but can somebody please give me some advise how to fix it. I'm sorry but I need a a manual for dummys.
Because I have no idea how to do this:
timon37 hat folgendes geschrieben:
scratch42069 hat folgendes geschrieben:
Does the verification need to be run on TC after the updates?
Well preferably verify both in whatever order, and after that everything should work, and any subsequent verification should pass without downloading any files.
Though the issue with installing in a custom path is probably still present.
Validated both and it completed successfully
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- EGOSOFT
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Yeah I'll just disable that in the next build, and put a note to send me the savegame if there's anyone who missed the whole patching deal. Fortunately it should be harmless even if it did happen.Lysius wrote:I copied over the ~/.config/EgoSoft directory from one computer to an other and on the first start of TC on the new PC, the savegame patching was started. All savegames were produced after the savegame bug was fixed and should not need patching. I don't think this should happen.