I found it interesting that Sword of the Stars 2 should not need Steam after the activation. I fired up a few of my 50+ Steam games through their game.exe in the Steam folder and found two games, Gratioutous Space Battles and Eufloria, that started without error message ("Use Steam Dumbass") or without also just starting Steam. (By the way none of these 50+ games had cost me more than 5 to 10 €. The same fate that X Rebirth will have with with a forced accout binding.)
I am not even sure if DRM oppositions like CD Projekt Red are doing it this way for their Witcher 2 on Steam. I am pretty sure however that none of the big publishers are doing it this way and I highly doubt that Deepsilver, although a very small publisher, will allow this for X Rebirth.
The other big question now is, how do you find out if a game works without Steam before you buy the game? The level of Steam integration is usually not written on the box of the game or on the game page on Steam, the only thing known is that Steam is required.
Anyway, it is good to see this can be done with Steam and this would be acceptable for X Rebirth. As long as I would be able to copy away the folder from the Steam directory and use it from a flash drive for example without another activation (e.g. to create Steamless backups).
I have tried it with Gratuitous Space Battles and Eufloria just now ... works like charm for those two. Now I will just copy those games away from the Steam folder and never ever run them again with Steam. Happy happy, joy joy!
If Egosoft does it like this, I could probably decide to buy the game for more than 10 €. Maybe, just maybe though ...
@Slug again concerning the Witcher 2
Actually I did not see much official marketing from Bandai Namco (the retail publisher for the rest of the world, except for Poland and eastern Europe in general, where CD Projekt publish the game themselves I think) for the Witcher 2 except that they have been vocal about the game during the making. They had many developer videos as "making of" during the development and had a lot of interviews in the press. I think the most success came from the viral marketing through fans like me that proposed and advertised the game wherever we could (just like me doing it now again). I especially always praised the service to the customer by CD Projekt and the opposition to DRM. The various methods of purchase (digital as well as retail) and on top of it the package of the whole game. When was the last time you got so much stuff for 40-50 € in a game package (manual, soundtrack, goodies ... like a collectors editions nowadays)?
The first Witcher wasn't a big success by the way. It was OK and granted the development for the second game. On release the first Witcher game was a buggy mess, the re-release as The Witcher Enhanced Edition was very successful though. The reason was, it was a high quality product and just like the Witcher 2 a real benefit for the customer with a fantastic support service form CD Projekt.
I always said the same about the service for X, but with the current stand of development I can not find many good words for Egosoft and Deepsilver. It is still time to change the strategy and become a customer focused company once again.
Someday, somewhere, today's empires are tomorrow's ashes.