Mobile Mining quick setup

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Timsup2nothin
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Post by Timsup2nothin »

Ouch. I'm glad it worked, but that Ryu is serious overkill. For the record by the way, in most applications a TL also won't work because every freighter using it to refuel would have to have a transporter device. In this case I'm guessing since all your ships are involved in the mobile mining collection process they have them.
iroku
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Post by iroku »

to be honest the operation itself was overkill.

Im happy that i made it work but now that its finished i can see how SF were overkill(too much cargo space and price range), now that they are jumping CLS runs on stand by a lot.

Some nice half a million haulers would have served plenty, or half the number of SF.
I must have spent a total of 150M when i could have done for for 80 or 90M and work as well if not better.
The Ryu lol, yea... OVERKILL ill have to run more tests on the fuel tanker. Maybe have the CLS done when the hauler is outside station and command the fuel tanker only after the SF get their instrucions.
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Aragosnat
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Post by Aragosnat »

That is the beauty of Mobile Mining. So many ways one can run it. Same with CLS. Just as long as one remembers to leave enough space for jumps back and forth or how ever many pit stops it takes.
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iroku
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Post by iroku »

The load up to worked great to make them jump. Ty for the tip. The thing is fire and let go once its done. Thanks to that and with the help of the fuel tank i dont have to worry about them managing their fuel :)
Jimmy C
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Post by Jimmy C »

I'm looking for some help with setting up CLS for mobile mining.
I set up a small Nividium mining operation to get a handle on mobile mining, but I seem to have gotten something wrong.

The ships involved are as follows:
3x miners
1x collect from miners (collector)
1x collect from collector (deliverer)
1x receive from deliverer (endpoint)

I set up the Collector's CLS as such

Miner 1
Load up to 233 Nv
Miner 2
Load up to 233 Nv
Miner 3
Load up to 233 Nv
Deliverer
Unload 233 Nv

The goal was to get Deliverer to collect a total of 1398 Nv and dropping it off at Endpoint, where I would dump it into 2 freighters and sell. But, no matter what I do, Collector only picks up enough to unload once into Deliverer and then just stays in standby.
I've tried changing from "up to" to just "load", changing the load amounts and supply condition percentages, but nothing changes.
I could really use some help.
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Masochisto
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Post by Masochisto »

The "Load up to" command uses the executing ships inventory to evaluate the "up to" part. So If it loads 233 Nv from the first miner it won't load anything else from the remaining miners, as it already has 233 Nv.

It would be better to change all of those to Load max cargo and unload max cargo. But, if your concern he will be ignoring miner 3 in favor of miner 1 constantly, you can stagger it to:

Miner 1
Load up to 233 Nv
Miner 2
Load up to 466 Nv
Miner 3
Load up to 699 Nv
Deliverer
Unload up to 699 Nv

You may not want the collector unloading at the Deliverer as it might try chasing the deliverer down and wander away from your miners. Have the deliverer load from the collector, and then deliver.
Jimmy C
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Post by Jimmy C »

I tried load max cargo and 10% condition for Collector, that got it to grab Nv from all 3 miners, once. It wouldn't collect the next time the miners reached threshold.
I tried your suggestion to stagger it, it only collected from the first miner, once, again.
Any other suggestions?
I have no mods running, btw.
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Masochisto
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Post by Masochisto »

Is it stopping because it is full?
If so, you need a bigger collector (and thus deliverer), or more deliverers.

Does the deliverer have a transporter device so it can pick up from the collector?
Jimmy C
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Post by Jimmy C »

They're not full, they can't be. All 5 freighters involved are Mistral SFs. They can carry 2700 Nividium max. Except for some ECells and shields, they're empty.
Deliverer and collector both have transporters. They work, but collector only works once!
Infekted
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Post by Infekted »

So you are using Mistral SFs for miners? And you have the collector to collect at 10%?
So 1500 cargo space on maxed SFs. Which is 375 units of Niv. Do the miners have that much on board when the collector is doing nothing?
Try lowering the load condition to 1-2%. I know one collector can easily manage 15+ miners if it doesn't have to move.
Jimmy C
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Post by Jimmy C »

I decided to try one of the suggestions here, using one more freighter as a dropoff between Collector and Deliverer. That seems to have worked. I got two deliveries out of it.
epion
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Post by epion »

For those guys of you knowing about mining. I know that I can plant a mining station on an asteroid and it will mine as long as it gets ecells. My question is, doesn't the mobile mining, while faster than factories, 'use up' all minerals and therefore asteroids in a sector? Or does GOD plant new Asteroids into a sector once in a while?
ancienthighway
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Post by ancienthighway »

Mobile mining won't touch an asteroid that can be mined unless you destroy the asteroid. As far as the rocks that mobile miners use, in TC if you can avoid flying your ship through the sector, the rocks will last forever. Fly though it while mining is going on, and they are eaten up, but will be respawned later. In AP, rocks are eaten no matter whether you stay out of sector or not, but again will be respawned later.
pref
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Post by pref »

In my experience the rocks are used up after a while no matter what you do (AP only, afaik in TC its infinite).
I had a small mobile mining ops back when i started this game. After a while they found no more rocks to mine, and just stand in place without any minerals in the cargo bay.
I tried to restart after letting them sit there for weeks, but they found no minerals ever since.

I had an adv sat on the rock field, so they try to collect in the same area as before.
ancienthighway
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Post by ancienthighway »

Move the miners to another sector once the rocks are gone.
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MarvinTheMartian
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Post by MarvinTheMartian »

There's a difference between "rocks" and "rocks"

There's the non-map asteroid rocks (rock-As I'll call them), that you can see but don't show up in the sector map, which need to be broken into smaller collectible mineral rocks (rock-Bs).

In TC you could break up a rock-A into a rock-B leave the sector and send a mining ship(s) in to collect it and it would last forever or until you went in sector and I believe the rock-A would re-spawn at a later time.

In AP, rock-Bs last only to the point it is collected but I'm unsure whether rock-As would re-spawn so it is possible to completely empty a sector of rock-As

And finally, you can destroy a map asteroid (the kind you can drop a mine one) into rock-As and go from there and the game will replace that asteroid at a later point in time - I haven't done this since it was the only way to mobile mine in X2 so not sure how long it will take to re-spawn the map asteroid or where it will turn up.
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pref
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Post by pref »

Rock-As dont seem to respawn in my AP game, can't say about Bs.
Or they respawn on an extremely long timer.

I tried moving the ships out of sector and back now, but it did not help.

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