Expensive Vanilla Scripts

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Mizuchi
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Post by Mizuchi »

joelR wrote:Canadians are biologically incapable of causing harm to other humans I think.
They also can't be caught on film unless they will it.
Last edited by Mizuchi on Wed, 8. Jun 11, 21:43, edited 1 time in total.
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Nafensoriel
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Post by Nafensoriel »

I don't know.. We might be nice for a while but when we finally get angry we turn into down right monsters. Some of the most important battles in the world wars were won due to Canadian forces(yet they don't teach this much in american schools :(. We're just the "nice north people who live in Igloos".)


A question for litcube though.. Will you be expanding this project into other stock scripts after you finish with this one?
"A Tradition is only as good as it's ability to change." Nael
vkerinav
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Post by vkerinav »

Nafensoriel wrote:I don't know.. We might be nice for a while but when we finally get angry we turn into down right monsters. Some of the most important battles in the world wars were won due to Canadian forces(yet they don't teach this much in american schools :(. We're just the "nice north people who live in Igloos".)
Uh, what's a Canadian?
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THE_TrashMan
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Post by THE_TrashMan »

A exotic vegetable.
- Burning with Awesomeness

- Pontifex Maximus Panaidia Est Canicula Infernalis
vkerinav
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Post by vkerinav »

Apparently, they're quite good at scripting. I do hope we see a release of this, as I know I'm adding quite a few ships via Jobs(about that--I'm almost done, really), and most of them are docked fighters. I was saddened to learn how much processing power they take. Consider this a pre-recommendation.

Canadia sounds like a pleasant place, at any rate.
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Litcube
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Post by Litcube »

Vayde wrote:were I not flat out testing the new stuff in our mod I would be happy to test out your stuff.
Vayde wrote:I've been using version 29b in my current game which is quite old now :) I've not had a single crash or had the game do anything unusual.
Looks like you *are* testing it! Joke is on you!

(thanks for your words)
Nafensoriel wrote: A question for litcube though.. Will you be expanding this project into other stock scripts after you finish with this one?
That's sort of the plan. Though, no one has brought up any other scripts that cause a big impact. I'm still not over the irony that the most performance sapping script is run on something that does nothing.

If someone's going to do that, highlight other vanilla scripts that blow performance wise, back it up with a little science.
Vayde
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Post by Vayde »

Litcube wrote:
Vayde wrote:were I not flat out testing the new stuff in our mod I would be happy to test out your stuff.
Vayde wrote:I've been using version 29b in my current game which is quite old now :) I've not had a single crash or had the game do anything unusual.
Looks like you *are* testing it! Joke is on you!

(thanks for your words)
Nafensoriel wrote: A question for litcube though.. Will you be expanding this project into other stock scripts after you finish with this one?

That's sort of the plan. Though, no one has brought up any other scripts that cause a big impact. I'm still not over the irony that the most performance sapping script is run on something that does nothing.

If someone's going to do that, highlight other vanilla scripts that blow performance wise, back it up with a little science.
Testing for me is is a long process where attention to detail and great care must be taken to get the best from any script or mod. Like really great sex. The more you put in the more you get out :wink:

V0.29b feels more like a quickie behind the bike sheds in comparison :lol:
Still life in the old dog yet...
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joelR
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Post by joelR »

Litcube didnt you disable logging in v29b? Im still getting a logfile... I just noticed I had a 4 bazillion GB file in my egosoft folder.
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Litcube
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Post by Litcube »

joelR wrote:Litcube didnt you disable logging in v29b?
I sure did.

If you're positive that the logging is still happening, it would explain why your bug reports weren't making a whole lot of sense.

You either

a) didn't install it properly

or

b) you installed it properly, but didn't start a new game.

the follow command doesn't give up when a new version is installed.
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joelR
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Post by joelR »

Litcube wrote:
joelR wrote:Litcube didnt you disable logging in v29b?
I sure did.

If you're positive that the logging is still happening, it would explain why your bug reports weren't making a whole lot of sense.

You either

a) didn't install it properly

or

b) you installed it properly, but didn't start a new game.

the follow command doesn't give up when a new version is installed.
Well its a new game. That i know. How was I supposed to install it? I unzipped it into the scripts folder?
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Litcube
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Post by Litcube »

joelR wrote:How was I supposed to install it? I unzipped it into the scripts folder?
That is correct.
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joelR
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Post by joelR »

Litcube wrote:
joelR wrote:How was I supposed to install it? I unzipped it into the scripts folder?
That is correct.
Hrmmm....mystery. Starting another new game as we speak to see if I had a brainfart.
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joelR
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Post by joelR »

Nope....started a new game with 29b and a logfile spawned ( I deleted the existing one) Did 29b overwrite the older versions?
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Litcube
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Post by Litcube »

Post the last 10 of the log.
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joelR
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Post by joelR »

Litcube wrote:Post the last 10 of the log.
Starting Cmd.Wing.Action: Pirate Escort Nova -- Bala Gi's Joy -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Toukon -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenshi -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Akurei -- Treasure Chest -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Startin Lead Monitor: Paranid Escort Ariadne -- Paranid Prime -- ARRAY ( Paranid Escort Theseus, Paranid Escort Theseus )
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Litcube
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Post by Litcube »

Yup. That's the log. Are there two move.follow.templates in your script dir?
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joelR
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Post by joelR »

Litcube wrote:Yup. That's the log. Are there two move.follow.templates in your script dir?
Only one.

There is a !move.follow.template.notship.pck as well but I think that was already there.
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Litcube
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Post by Litcube »

joelR wrote:Only one.
That was my only thought. Whatever it is, an old version of a file is there and it's spitting out a log. There are no logging events in 0.29b.
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joelR
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Post by joelR »

Litcube wrote:
joelR wrote:Only one.
That was my only thought. Whatever it is, an old version of a file is there and it's spitting out a log. There are no logging events in 0.29b.
Oh for gods sakes. Let me dig through there.

Some questions first:

1. Can the logging be triggered if one of those files ended up in a different folder

2. Is it only those 4 ?

EDIT: There are 2 of these lib.Gen.runscriptwhenfinished. One is xml one .pck
Last edited by joelR on Sun, 12. Jun 11, 04:55, edited 1 time in total.
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Litcube
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Post by Litcube »

joelR wrote: 1. Can the logging be triggered if one of those files ended up in a different folder

2. Is it only those 4 ?

Gotta be in your game's script directory, the directory under which the .exe is launched.

There has only ever been 4 files, but at version 28 I compressed the follow script into a .pck. I thought you might have missed this and still had the .xml in your script dir, which is why I asked.

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