They also can't be caught on film unless they will it.joelR wrote:Canadians are biologically incapable of causing harm to other humans I think.
Expensive Vanilla Scripts
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I don't know.. We might be nice for a while but when we finally get angry we turn into down right monsters. Some of the most important battles in the world wars were won due to Canadian forces(yet they don't teach this much in american schools
. We're just the "nice north people who live in Igloos".)
A question for litcube though.. Will you be expanding this project into other stock scripts after you finish with this one?

A question for litcube though.. Will you be expanding this project into other stock scripts after you finish with this one?
"A Tradition is only as good as it's ability to change." Nael
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Uh, what's a Canadian?Nafensoriel wrote:I don't know.. We might be nice for a while but when we finally get angry we turn into down right monsters. Some of the most important battles in the world wars were won due to Canadian forces(yet they don't teach this much in american schools :(. We're just the "nice north people who live in Igloos".)
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Apparently, they're quite good at scripting. I do hope we see a release of this, as I know I'm adding quite a few ships via Jobs(about that--I'm almost done, really), and most of them are docked fighters. I was saddened to learn how much processing power they take. Consider this a pre-recommendation.
Canadia sounds like a pleasant place, at any rate.
Canadia sounds like a pleasant place, at any rate.
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Vayde wrote:were I not flat out testing the new stuff in our mod I would be happy to test out your stuff.
Looks like you *are* testing it! Joke is on you!Vayde wrote:I've been using version 29b in my current game which is quite old nowI've not had a single crash or had the game do anything unusual.
(thanks for your words)
That's sort of the plan. Though, no one has brought up any other scripts that cause a big impact. I'm still not over the irony that the most performance sapping script is run on something that does nothing.Nafensoriel wrote: A question for litcube though.. Will you be expanding this project into other stock scripts after you finish with this one?
If someone's going to do that, highlight other vanilla scripts that blow performance wise, back it up with a little science.
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Testing for me is is a long process where attention to detail and great care must be taken to get the best from any script or mod. Like really great sex. The more you put in the more you get outLitcube wrote:Vayde wrote:were I not flat out testing the new stuff in our mod I would be happy to test out your stuff.Looks like you *are* testing it! Joke is on you!Vayde wrote:I've been using version 29b in my current game which is quite old nowI've not had a single crash or had the game do anything unusual.
(thanks for your words)
Nafensoriel wrote: A question for litcube though.. Will you be expanding this project into other stock scripts after you finish with this one?
That's sort of the plan. Though, no one has brought up any other scripts that cause a big impact. I'm still not over the irony that the most performance sapping script is run on something that does nothing.
If someone's going to do that, highlight other vanilla scripts that blow performance wise, back it up with a little science.

V0.29b feels more like a quickie behind the bike sheds in comparison

Still life in the old dog yet...
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I sure did.joelR wrote:Litcube didnt you disable logging in v29b?
If you're positive that the logging is still happening, it would explain why your bug reports weren't making a whole lot of sense.
You either
a) didn't install it properly
or
b) you installed it properly, but didn't start a new game.
the follow command doesn't give up when a new version is installed.
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Well its a new game. That i know. How was I supposed to install it? I unzipped it into the scripts folder?Litcube wrote:I sure did.joelR wrote:Litcube didnt you disable logging in v29b?
If you're positive that the logging is still happening, it would explain why your bug reports weren't making a whole lot of sense.
You either
a) didn't install it properly
or
b) you installed it properly, but didn't start a new game.
the follow command doesn't give up when a new version is installed.
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Starting Cmd.Wing.Action: Pirate Escort Nova -- Bala Gi's Joy -- null -- nullLitcube wrote:Post the last 10 of the log.
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Toukon -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Tenshi -- Yaki Battle Group Hoshi -- null -- null
Starting Cmd.Wing.Action: Yaki Akurei -- Treasure Chest -- null -- null
Starting Cmd.Wing.Action: Yaki Tenjin -- Yaki Battle Group Hoshi -- null -- null
Startin Lead Monitor: Paranid Escort Ariadne -- Paranid Prime -- ARRAY ( Paranid Escort Theseus, Paranid Escort Theseus )
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Oh for gods sakes. Let me dig through there.Litcube wrote:That was my only thought. Whatever it is, an old version of a file is there and it's spitting out a log. There are no logging events in 0.29b.joelR wrote:Only one.
Some questions first:
1. Can the logging be triggered if one of those files ended up in a different folder
2. Is it only those 4 ?
EDIT: There are 2 of these lib.Gen.runscriptwhenfinished. One is xml one .pck
Last edited by joelR on Sun, 12. Jun 11, 04:55, edited 1 time in total.
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joelR wrote: 1. Can the logging be triggered if one of those files ended up in a different folder
2. Is it only those 4 ?
Gotta be in your game's script directory, the directory under which the .exe is launched.
There has only ever been 4 files, but at version 28 I compressed the follow script into a .pck. I thought you might have missed this and still had the .xml in your script dir, which is why I asked.