[MOD] Multi-Galaxy-Mod (MG-Mod) [23.02.2011]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

drudude1983
Posts: 143
Joined: Mon, 15. Jan 07, 13:05

Post by drudude1983 »

Thanks Helped abit. have 1-13.cat's so just had to rename the new 1's frm 14-18.cat. have another question tho some of the ships dnt have bodys i mean theres nothing there wen they are put into the game is that normal?
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

3.9 update solves a few of these, some are due to performance, and others might still take a while to fix by TGG.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
cnecktor
Posts: 337
Joined: Thu, 11. Dec 03, 05:53
x3

Post by cnecktor »

Wow cool a new update so soon. I barely got my new game start off, and running will have try it out. I'm curious about two the files if you could explain a little? What is the file Karte for? and I assume the file patch mg mod 3.8 zu _ 3.9 brings the mg mod 3.8 to 3.9 is that right?
drudude1983
Posts: 143
Joined: Mon, 15. Jan 07, 13:05

Post by drudude1983 »

Where do i find the next mg update i have 3.6 do i need to get a 3.7 or do i just download 3.8 an use that 1. its very frustrating that alot! of the ships have no bodie?
Last edited by drudude1983 on Sun, 5. Jun 11, 20:15, edited 1 time in total.
jacare
Posts: 289
Joined: Fri, 10. Jan 03, 00:45
x3ap

Post by jacare »

Hi.
To find Starwars Sector you will need to find
Spoiler
Show
Zukal´s Fiefdom
and
Spoiler
Show
Zein´s Approach
.In this sector go to east gate Unknown Sector ,and in this sector to the gate of Alderann .


Good luck
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

3.8 is a full version, so delete everything above. x3tc must be updated, than 3.8 installed, than the 3.9 update and if desired without CP and you should be good to go.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
drudude1983
Posts: 143
Joined: Mon, 15. Jan 07, 13:05

Post by drudude1983 »

Hey thanx dude all ship bodies seem to work now can actualy see them all wich is awesome!!! just 1 last quik question? @ the top of the mod page were the main pic of the mod is the flash screen, theres a ship on there, theres 3 altogether enterprise e an battlestar pegasus but which is the other 1 been tryin to find it had no luck??
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

i'm not sure if they are included as well. i didn't play it for a long while. try cheating all ships and find out what the name and race is... reload your last saved game and try to find it in the ship yards of the race.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
drudude1983
Posts: 143
Joined: Mon, 15. Jan 07, 13:05

Post by drudude1983 »

yeh checked thru most already but cant seem to find that spercific 1. the other 2 on the flash screen are in there so i assume the 1 i want is to :(
drudude1983
Posts: 143
Joined: Mon, 15. Jan 07, 13:05

Post by drudude1983 »

Hi Guys i need help to try an find a ship thats in the flash screen, not the Enterprise E or the the Battlestar Pegasus but the other 1 underneath the Startrek ship? Does anybody no the name of it??
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

if through the cheat screen no ship like that appears, than it's probably not in the mod yet. maybe taken out from prior or yet to be inserted with a new update.

all we can do is wait until it comes and use what is there at the moment.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
drudude1983
Posts: 143
Joined: Mon, 15. Jan 07, 13:05

Post by drudude1983 »

quik question whats the MG_MOD_3.9_onhe_CP.rar file for on the mod download page with the others?
jacare
Posts: 289
Joined: Fri, 10. Jan 03, 00:45
x3ap

Post by jacare »

Hi

I've got a problem in the mission The Hub.
I need to deliver 150,000 Teladianium and 450,000 Ore .
The problem is that ,I can only put a maximum of 4000 Teladianium and 5000 Ore at the station.
This may be a bug, or am I doing something wrong?

Thanks
davidmi58
Posts: 16
Joined: Mon, 8. Dec 03, 03:52
x4

Post by davidmi58 »

drudude1983 wrote:quik question whats the MG_MOD_3.9_onhe_CP.rar file for on the mod download page with the others?
It removes the cockpit graphics.
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

did you try to fill the station and do another run to pick up stuff and see if the space is empty again?

try and report.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
jacare
Posts: 289
Joined: Fri, 10. Jan 03, 00:45
x3ap

Post by jacare »

Darya wrote:did you try to fill the station and do another run to pick up stuff and see if the space is empty again?

Yes, I filled it ( don´t go to "0") and emptied the station of Ore and Teladianium, and sent a fleet of TS back to the station with this wares.
But still with the same maximum value, 4000 and 5000.
I used the Cycrow Script , Cheat Script,
and the value that appears in Add wares max to station is 4000 and 5000.

Strange

Thanks Darya
Darya
Posts: 177
Joined: Wed, 11. Oct 06, 19:57
x3

Post by Darya »

i'll tell TGG, but this is the first time this appears. i'll see if someone else has this problem. if not, maybe it's something with your installation. try it without any scripts except for the ones in the mod... maybe it works than.

greets

darya
Es gibt Tage, da gelingt uns alles... keine Sorge, das geht vorbei.
yarzyna
Posts: 1
Joined: Tue, 21. Jun 11, 21:04

Post by yarzyna »

Hi

I have a weird problem, when I start a new game literally a 1000+ Mamooths spwan in the starting sector rendering the game unplayable...(obviously) and as far as I can tell (having about 0.1fps) they keep spawnig

I installed MG over clean v3.1

Any ideas?
jacare
Posts: 289
Joined: Fri, 10. Jan 03, 00:45
x3ap

Post by jacare »

Darya wrote: try it without any scripts except for the ones in the mod... maybe it works than.
Oops . Start again? :cry:
This will take a long time :!: :!: :!:


Oh God

Thanks
[PPGA] EnDeR
Posts: 15
Joined: Sat, 21. May 11, 22:56
x3tc

Post by [PPGA] EnDeR »

Am I missing something or are the capital ships seriously off the market? If so, why would anyone even want to play this mod? The mod sounds really interesting, but without capital ships this game is very boring.

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